OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
I would like if there was some more uniqueness in the vet upgrades. Instead of just "+x% in Y for vet 1 for units A,B,C, and D", something more unit specific like further mortar range and splash or no sniper bullet trail at vet 3, stuff like that.
Veteran ("Veterancy 2") - Stat(s) Increased - Medic Pack can now be used anywhere. - Extra StG44 or MP40 (depends on initial Sergeant upgrade)
* Senior ("Veterancy 3") - Stat(s) Increased - Sprint Ability - Upgrade for one LMG OR one Panzerbüchse (AT-Rifle).
* Ace - Forward Observer (Artillery Barrage, Smoke Barrage and Box Barrage) - or - Sniper Ace (Sniper Camouflage, Best Counter-Detection, Slowest Camouflaged movement; receives a Scoped-K98; explosives; removes Hide ability)
Regular ("Veterancy 1") - Normal stats. - Repair Critical Ability - Single Use* Veteran ("Veterancy 2") - Engine Overclock (Temporary Increased Movement Speed; Engine Burnout on end which results in decreased max speed and slower repairs) - Single Use* Senior ("Veterancy 3") - Critical Shot (Disable Turret of Target) - Single Use* Ace - Repair Critical and Engine Overclock available for unlimited usage, but with a munition cost. Engine Burnout no longer causes the tank to receive repairs at a slower rate. - Stats Increased - One of the following two upgrades: - - Command Tank (Buffs nearby friendly vehicles) - - or - - Tank Hunter (Offensive stats increased)
Additionally, each time your tank gain Veterancy, you can choose to level up one of three crew members (with the expectation of reaching "Ace", which isn't viewed as a Veterancy Rank).* Loader - Level 1: Decreased Loading Time. - Level 2: Optional load HE (Hollow-Charge for Brummbär). - Level 3: APCR replace AP (Stielgranate 42 ability for Brummbär).* Gunner - Level 1: Increased Weapon Accuracy. - Level 2: Increased Weapon Range. - Level 3: Increased Chance of Critical Hits (eg. Destroyed Engine).* Commander - Level 1: Increased Sight Range and Turret Traverse. - Level 2: Decreased Incoming Accuracy. - Level 3: Increased Damage.* Driver (Replaces Commander Crew Member on commander-less and turret-less such as Marder 2 and Brummbär) - Level 1: Increased Moving Speed and De-/Acceleration. - Level 2: Increased Turning Speed. - Level 3: Decreased Incoming Accuracy and Increased Health.
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points.
Quote from: bopokippo on March 06, 2012, 04:47:56 AMI would like if there was some more uniqueness in the vet upgrades. Instead of just "+x% in Y for vet 1 for units A,B,C, and D", something more unit specific like further mortar range and splash or no sniper bullet trail at vet 3, stuff like that.their is something unique coming with vet lvl 2,3,4 (if this ideas are still up to date )threadexample: landser squadQuoteVeteran ("Veterancy 2") - Stat(s) Increased - Medic Pack can now be used anywhere. - Extra StG44 or MP40 (depends on initial Sergeant upgrade)Quote* Senior ("Veterancy 3") - Stat(s) Increased - Sprint Ability - Upgrade for one LMG OR one Panzerbüchse (AT-Rifle).or marksman on vet 4:Quote* Ace - Forward Observer (Artillery Barrage, Smoke Barrage and Box Barrage) - or - Sniper Ace (Sniper Camouflage, Best Counter-Detection, Slowest Camouflaged movement; receives a Scoped-K98; explosives; removes Hide ability)or panther:QuoteRegular ("Veterancy 1") - Normal stats. - Repair Critical Ability - Single Use* Veteran ("Veterancy 2") - Engine Overclock (Temporary Increased Movement Speed; Engine Burnout on end which results in decreased max speed and slower repairs) - Single Use* Senior ("Veterancy 3") - Critical Shot (Disable Turret of Target) - Single Use* Ace - Repair Critical and Engine Overclock available for unlimited usage, but with a munition cost. Engine Burnout no longer causes the tank to receive repairs at a slower rate. - Stats Increased - One of the following two upgrades: - - Command Tank (Buffs nearby friendly vehicles) - - or - - Tank Hunter (Offensive stats increased) QuoteAdditionally, each time your tank gain Veterancy, you can choose to level up one of three crew members (with the expectation of reaching "Ace", which isn't viewed as a Veterancy Rank).* Loader - Level 1: Decreased Loading Time. - Level 2: Optional load HE (Hollow-Charge for Brummbär). - Level 3: APCR replace AP (Stielgranate 42 ability for Brummbär).* Gunner - Level 1: Increased Weapon Accuracy. - Level 2: Increased Weapon Range. - Level 3: Increased Chance of Critical Hits (eg. Destroyed Engine).* Commander - Level 1: Increased Sight Range and Turret Traverse. - Level 2: Decreased Incoming Accuracy. - Level 3: Increased Damage.* Driver (Replaces Commander Crew Member on commander-less and turret-less such as Marder 2 and Brummbär) - Level 1: Increased Moving Speed and De-/Acceleration. - Level 2: Increased Turning Speed. - Level 3: Decreased Incoming Accuracy and Increased Health. OH vet system is the most complicated and complex of all the vet systems in the game. it gives you many choices especially for elite units and tanks:-tanks can be customized by upgrading 1 crew member per vet lvl. addionally the tank will gain different abilities and can be upgraded into a specific role on vet4.-standart infantry gain abilites/equipment upgrades on vet 2,3.-elite units like marksman gain vet4 and can be upgraded into a specific role like sniper ace or observer.