Company of Heroes: Eastern Front

Author Topic: [OPEN BETA] The Kremlin (6) [February 22, 2013]  (Read 28896 times)

Offline Walentin 'Walki' L.

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Re: [WIP] The Kreml (4)
« Reply #60 on: May 29, 2012, 10:22:43 PM »
Yah. Very creative way to use the trenchwalls :)! Keep up the good work!
I identify as a four-eyed bird man. /s

Offline Max 'DonXavi' von B.

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Re: [WIP] The Kreml (4)
« Reply #61 on: May 30, 2012, 12:20:53 AM »
Very creative way to use the trenchwalls :)

*Bunker walls ;)

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline beagletank

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Re: [WIP] The Kreml (4)
« Reply #62 on: June 08, 2012, 08:46:43 PM »
Ivan the Great Bell Tower.
Were are the bells?  >:(



Offline stealthattack1

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Re: [WIP] The Kreml (4)
« Reply #63 on: June 08, 2012, 10:38:02 PM »
nice work, oh, and the bells were removed by the bishop in order to make more tanks for the cause! (just a suggestion)


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?

Offline Dann88

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Re: [WIP] The Kreml (4)
« Reply #64 on: June 08, 2012, 10:41:26 PM »
Or the bell was smelted into high-grade bullets for Vasily :P
I'm drunk now, I'm outranked you in philosophy.

Offline beagletank

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Re: [WIP] The Kreml (4)
« Reply #65 on: June 10, 2012, 05:48:14 PM »
Church square has been finished.



Offline beagletank

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Re: [WIP] The Kreml (4)
« Reply #66 on: June 16, 2012, 07:57:19 PM »
Hi all,

At the moment I can´t work on the map, because of a very irritating problem.
Everytime when I add some new objects, splats etc. the map crashs after loading.
The crash is reproducible on other PC´s and it only happens on this map. 
Hope someone can help.  :(


Quote
WORLDBUILDER started at 2012-06-16 19:44
OS NT 6.1 (sp1.0) x64, 4095MB Physical Memory, 2566 Physical Available, 3985 Virtual Available
RUN-OPTIONS
WORKING-DIR C:\Games\Company of Heroes
USER ...

19:44:06.12   MATHBOX -- Version=6, Cpu=AMD Athlon 64:f=16,m=4, Mode=SSE
19:44:06.31   APP -- Resetting fp control word.
19:44:08.17   ToolFramework: Opening Document: 'C:\Users\...\Documents\My Games\Company of Heroes\ww2\Data\Scenarios\MP\4p_Kreml.sgb'
19:44:08.17   WorldBuilder opening document C:\Users\...\Documents\My Games\Company of Heroes\ww2\Data\Scenarios\MP\4p_Kreml.sgb
19:44:08.17   MOD -- Locating MOD for scenario 'C:\Users\...\Documents\My Games\Company of Heroes\ww2\Data\Scenarios\MP\4p_Kreml.sgb'
19:44:08.17   MOD -- No module files found.
19:44:08.17   MOD -- Trying to locate the MOD using the executable path 'C:\Games\Company of Heroes\'
19:44:08.19   MOD -- Mounting Eastern_Front, 1.0
19:44:08.19   FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
19:44:08.19   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\RelicOnline\Data\'
19:44:08.19   FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
19:44:08.19   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\Engine\Data\'
19:44:08.19   FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\Data\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\Data\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\DataArtHigh\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\German\Data\'
19:44:08.20   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\Locale\German\Data\'
19:44:08.22   FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Locale\German\Data\'
19:44:08.22   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\Engine\Locale\German\Data\'
19:44:08.23   FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundGerman\'
19:44:08.23   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\DataSoundGerman\'
19:44:08.23   FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\German\Data\'
19:44:08.23   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\Locale\German\Data\'
19:44:08.23   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\'
19:44:08.23   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\Movies\'
19:44:08.23   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Engine\Movies\'
19:44:08.23   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\WW2\Movies\'
[Cope FactionFix] - DLL loaded
[Corsix LuaExtCore] Initialising
[Corsix LuaExtCore] Found Lua's loadfile at 0x73F18D97
[Corsix LuaExtCore] Lua's loadfile patched
[Corsix LuaExtCore] Self-test completed
19:44:16.08   WW2Mod -- PropertyBagManager Loaded in 7.790000s
19:44:16.22   MOD -- Using MOD 'Eastern_Front'
19:44:16.25   DLLDriverLinker -- Adding driver 'spDx9.dll'.
19:44:16.26   DLLDriverLinker -- Adding driver 'spDx10.dll'.
19:44:16.26   DLLDriverLinker -- 2 DLL drivers found.
19:44:18.26   SPDx10 -- Adapter [ATI Radeon HD 5700 Series]: 1014MB dedicated video memory, 0MB dedicated system memory and 1791MB shared system memory.
19:44:18.26   DLLDriverLinker -- 2 DLL drivers found.
19:44:18.37   SPOOGE - Driver[DirectX9 rendering device] version[4,36]
19:44:18.38   SPDx9 -- Driver Name = aticfx32.dll  Desc = ATI Radeon HD 5700 Series
19:44:18.38   SPDx9 -- Driver Vendor = 0x1002  Device = 0x68B8  SubSys = 0x29911682  Rev = 0x0000
19:44:18.38   SPDx9 -- Driver Version  Product = 0x0008  Version = 0x0011  SubVersion = 0x00  Build = 11.24
19:44:18.38   SPDx9 -- Driver GUID = {D7B71EE2-2BF8-11CF-5671-9B09BEC2C535}
19:44:18.43   SPDx9 -- 2789MB available Texture Memory
19:44:18.43   ShaderDatabase: using shader profile [final]
19:44:22.28   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
19:44:22.52   SOUND -- Initializing ...
19:44:22.54   INNIMapDCA Key not found: combat
19:44:22.54   INNIMapDCA Key not found: camerafow
19:44:22.57   INNIMapDCA Key not found: sp_speechducker::time
19:44:22.68   INNIMapDCA Key not found: gametype
19:44:22.77   INNIMapDCA Key not found: tacmap
19:44:23.12   SOUND -- Initialization completed!
19:44:23.14   PHYSICS: detected processor(s) capable of handling 2 threads.
19:44:24.86   CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.
19:44:24.90   TERRAINTEXTURE -- compositor added RenderTarget
  • of size 2048 x 2048

19:44:24.90   TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 1024
19:44:26.96   PHYSICS -- Created node factory 'HVOK'
19:44:26.96   PHYSICS -- Created node factory 'DMMY'
19:44:47.40   TEAM COLOUR --- Using default team colour scheme for
  • .

19:44:47.40   TEAM COLOUR --- Using default team colour scheme for [1].
19:44:47.41   TEAM COLOUR --- Using default team colour scheme for [2].
19:44:47.41   TEAM COLOUR --- Using default team colour scheme for [3].
19:44:47.41   TEAM COLOUR --- Using default team colour scheme for [4].
19:44:47.41   TEAM COLOUR --- Using default team colour scheme for [5].
19:44:47.41   TEAM COLOUR --- Using default team colour scheme for [6].
19:44:47.41   TEAM COLOUR --- Using default team colour scheme for [7].
19:44:57.34   Regenerating ImpassMap data...
19:44:57.34       Impass Data was already valid, but regenerating...
19:44:58.03   SPDx9 -- 2735MB available Texture Memory


Offline beagletank

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Re: [WIP] The Kreml (4)
« Reply #67 on: August 18, 2012, 07:13:09 PM »
Hi all,

Good news! I solved the crash problem and the map is working again.
So here we have some new pictures.  :D




Killar

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Re: [WIP] The Kreml (4)
« Reply #68 on: August 18, 2012, 08:35:48 PM »
Looks amazing!

Im glad you solved the problem. Would be a huge loss if the map was gone.

Offline HerrVoss

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Re: [WIP] The Kreml (4)
« Reply #69 on: November 21, 2012, 06:18:13 PM »
Bump for win. Beagle, have u called it quits on this or is it something another mapper can take over?
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Offline beagletank

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Re: [WIP] The Kreml (4)
« Reply #70 on: November 21, 2012, 08:59:47 PM »
The project is not canceled. But I am attending university now and there is still another project fot the EF campaign.
But I promise that I will finish this map. Maybe I can present you some new pictures at the weekend.

Offline beagletank

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Re: [WIP] The Kreml (4)
« Reply #71 on: November 25, 2012, 06:30:44 PM »
Welcome to the Moskva River.
Enjoy the view on the promenade, but beware of the german artillery.
 :-X




Killar

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Re: [WIP] The Kreml (4)
« Reply #72 on: November 25, 2012, 06:52:47 PM »
Looks fantastic! I hope the problem with the crashing is fixed.
This should be a secret mission for the german campaign, if you accomplish all your secondary mission targets in the previous missions. "Kill Stalin" or something

Offline Cranialwizard

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Re: [WIP] The Kreml (4)
« Reply #73 on: November 25, 2012, 09:40:19 PM »
Looks fantastic! I hope the problem with the crashing is fixed.
This should be a secret mission for the german campaign, if you accomplish all your secondary mission targets in the previous missions. "Kill Stalin" or something

Or maybe the Sniper Ace? ^-^
"Balancers are 10 a penny"

Offline beagletank

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Re: [WIP] The Kreml (4)
« Reply #74 on: December 09, 2012, 03:18:45 PM »
New pictures of the Senat.