Very creative way to use the trenchwalls
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
WORLDBUILDER started at 2012-06-16 19:44OS NT 6.1 (sp1.0) x64, 4095MB Physical Memory, 2566 Physical Available, 3985 Virtual AvailableRUN-OPTIONS WORKING-DIR C:\Games\Company of HeroesUSER ...19:44:06.12 MATHBOX -- Version=6, Cpu=AMD Athlon 64:f=16,m=4, Mode=SSE19:44:06.31 APP -- Resetting fp control word.19:44:08.17 ToolFramework: Opening Document: 'C:\Users\...\Documents\My Games\Company of Heroes\ww2\Data\Scenarios\MP\4p_Kreml.sgb'19:44:08.17 WorldBuilder opening document C:\Users\...\Documents\My Games\Company of Heroes\ww2\Data\Scenarios\MP\4p_Kreml.sgb19:44:08.17 MOD -- Locating MOD for scenario 'C:\Users\...\Documents\My Games\Company of Heroes\ww2\Data\Scenarios\MP\4p_Kreml.sgb'19:44:08.17 MOD -- No module files found.19:44:08.17 MOD -- Trying to locate the MOD using the executable path 'C:\Games\Company of Heroes\'19:44:08.19 MOD -- Mounting Eastern_Front, 1.019:44:08.19 FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'19:44:08.19 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\RelicOnline\Data\'19:44:08.19 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'19:44:08.19 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\Engine\Data\'19:44:08.19 FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\'19:44:08.20 FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\'19:44:08.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\Data\'19:44:08.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\Data\'19:44:08.20 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\'19:44:08.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\DataArtHigh\'19:44:08.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\'19:44:08.20 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\'19:44:08.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\'19:44:08.20 FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\German\Data\'19:44:08.20 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\Locale\German\Data\'19:44:08.22 FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Locale\German\Data\'19:44:08.22 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\Engine\Locale\German\Data\'19:44:08.23 FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundGerman\'19:44:08.23 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\DataSoundGerman\'19:44:08.23 FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\German\Data\'19:44:08.23 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\CoH\Locale\German\Data\'19:44:08.23 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\'19:44:08.23 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Eastern_Front\Movies\'19:44:08.23 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\Engine\Movies\'19:44:08.23 FILESYSTEM -- filepath failure, path does not exist 'C:\Users\...\Documents\My Games\Company of Heroes\WW2\Movies\'[Cope FactionFix] - DLL loaded[Corsix LuaExtCore] Initialising[Corsix LuaExtCore] Found Lua's loadfile at 0x73F18D97[Corsix LuaExtCore] Lua's loadfile patched[Corsix LuaExtCore] Self-test completed19:44:16.08 WW2Mod -- PropertyBagManager Loaded in 7.790000s19:44:16.22 MOD -- Using MOD 'Eastern_Front'19:44:16.25 DLLDriverLinker -- Adding driver 'spDx9.dll'.19:44:16.26 DLLDriverLinker -- Adding driver 'spDx10.dll'.19:44:16.26 DLLDriverLinker -- 2 DLL drivers found.19:44:18.26 SPDx10 -- Adapter [ATI Radeon HD 5700 Series]: 1014MB dedicated video memory, 0MB dedicated system memory and 1791MB shared system memory.19:44:18.26 DLLDriverLinker -- 2 DLL drivers found.19:44:18.37 SPOOGE - Driver[DirectX9 rendering device] version[4,36]19:44:18.38 SPDx9 -- Driver Name = aticfx32.dll Desc = ATI Radeon HD 5700 Series19:44:18.38 SPDx9 -- Driver Vendor = 0x1002 Device = 0x68B8 SubSys = 0x29911682 Rev = 0x000019:44:18.38 SPDx9 -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x00 Build = 11.2419:44:18.38 SPDx9 -- Driver GUID = {D7B71EE2-2BF8-11CF-5671-9B09BEC2C535}19:44:18.43 SPDx9 -- 2789MB available Texture Memory19:44:18.43 ShaderDatabase: using shader profile [final]19:44:22.28 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'19:44:22.52 SOUND -- Initializing ...19:44:22.54 INNIMapDCA Key not found: combat19:44:22.54 INNIMapDCA Key not found: camerafow19:44:22.57 INNIMapDCA Key not found: sp_speechducker::time19:44:22.68 INNIMapDCA Key not found: gametype19:44:22.77 INNIMapDCA Key not found: tacmap19:44:23.12 SOUND -- Initialization completed!19:44:23.14 PHYSICS: detected processor(s) capable of handling 2 threads.19:44:24.86 CommandBPDatabase - Unable to register function [splat_attach] due to missing CommandBP.19:44:24.90 TERRAINTEXTURE -- compositor added RenderTarget of size 2048 x 204819:44:24.90 TERRAINTEXTURE -- compositor added RenderTarget [1] of size 1024 x 102419:44:26.96 PHYSICS -- Created node factory 'HVOK'19:44:26.96 PHYSICS -- Created node factory 'DMMY'19:44:47.40 TEAM COLOUR --- Using default team colour scheme for .19:44:47.40 TEAM COLOUR --- Using default team colour scheme for [1].19:44:47.41 TEAM COLOUR --- Using default team colour scheme for [2].19:44:47.41 TEAM COLOUR --- Using default team colour scheme for [3].19:44:47.41 TEAM COLOUR --- Using default team colour scheme for [4].19:44:47.41 TEAM COLOUR --- Using default team colour scheme for [5].19:44:47.41 TEAM COLOUR --- Using default team colour scheme for [6].19:44:47.41 TEAM COLOUR --- Using default team colour scheme for [7].19:44:57.34 Regenerating ImpassMap data...19:44:57.34 Impass Data was already valid, but regenerating...19:44:58.03 SPDx9 -- 2735MB available Texture Memory
Looks fantastic! I hope the problem with the crashing is fixed.This should be a secret mission for the german campaign, if you accomplish all your secondary mission targets in the previous missions. "Kill Stalin" or something