Company of Heroes: Eastern Front

Author Topic: Guards 1.6  (Read 8869 times)

Chancellor

  • Guest
Re: Guards 1.6
« Reply #30 on: February 21, 2012, 07:42:21 PM »
so does PE have a hard counter to these?  the PE match-up against Russia between me and my friend has felt pretty good...first I had to figure out how to deal with fast sturm-ingenery, but now my friend has started trotting out these fleshless machines that don't bleed and know no fear, at about mid-game.  AC's are particularly bad against them, The PE infantry would still have a hard time if the necessary blobs needed to kill guards weren't also trying to dodge grenades...(and likely command squad arty)

I figure I'm left with p4 as a viable counter. maybe a lucky goliath.  do incendiaries do more damage to guards?  I guess mortars will help, but once I can't hold a line against russia's advance it gets hard to keep these safe against complimentary tank hunter spam

Wehr has snipers as a potential counter, or they can use vet 3 LMG grens to hold the fort.  Grens will still lose, but they cost less reenforce, so its still OK.  KCH are still shit, but that's vCoH 2.602's problem, not EF 1.6's.  In fact, the Guards are perfectly balanced versus Wehr right now.

PE only has PGs on the other hand, and they get shafted hard.  Both are about 45 reenforce, but Guards always have the initiative.  They have MUCH better grenades, and PPS-43s are stronger than MP44s when stationary actually.  They also have DPs, so your MP44s must make the charge or lose at long range, and when they make the charge, the PPS-43s are at their strongest.

Sure you can use vehicles, but if he has AT guns that you need to clear out with PGs before vehicles can roll in, you're fucked if he has Guards guarding them.  G43 PGs also seem to get raped hard versus SVT Guards.

The balance in the current patch is great, and the balancers that worked on the patch did an awesome job.  They probably just overlooked this one slight mis-balance.  Their weapons probably just need a slight nerf versus PG soldier armor and its all good again.  As Snugz said, watch the upcoming Sublime shoutcast and you will see.
« Last Edit: February 21, 2012, 08:13:29 PM by Yauz »

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Guards 1.6
« Reply #31 on: February 21, 2012, 08:22:18 PM »
@Joshua9: Yes, the Focus Fire ability that the ATHT has is 1 shot 1 kill. It will just about 1 shot 1 kill any infantry, making it a sorta funny counter to snipers :P. If you have 2 ATHT you can easily decimate a Guard squad but its expensive (100 muni?). And I think they will hit them on the retreat too ;D.

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Tankbuster

  • Allied Commander
  • Major
  • *
  • Posts: 761
  • I have no anti armor capability!
    • View Profile
Re: Guards 1.6
« Reply #32 on: February 22, 2012, 06:52:57 AM »
I did notice one funny thing while playing NHC though, Vet 3 riflemen with BARs dominate guards with SVT 40s with DP.
(un)official forum troll

In Soviet Russia, Forum troll You!

Offline stealthattack1

  • Axis Commander
  • Major
  • *
  • Posts: 713
  • there is no losing, only delayed winning.
    • View Profile
Re: Guards 1.6
« Reply #33 on: February 22, 2012, 04:24:23 PM »
well, you dont have to balance allies vs allies, so thats just the way it is. ;)


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?

Offline Tankbuster

  • Allied Commander
  • Major
  • *
  • Posts: 761
  • I have no anti armor capability!
    • View Profile
Re: Guards 1.6
« Reply #34 on: February 22, 2012, 04:39:00 PM »
But still, SU vs US matchup is extremely well balanced. Just beautiful.

Hey, I just noticed SU is US spelt backwards. ;D
(un)official forum troll

In Soviet Russia, Forum troll You!

Offline stealthattack1

  • Axis Commander
  • Major
  • *
  • Posts: 713
  • there is no losing, only delayed winning.
    • View Profile
Re: Guards 1.6
« Reply #35 on: February 22, 2012, 04:50:04 PM »

Quote
Hey, I just noticed SU is US spelt backwards.  ;D



jk man, but still, you could have kept that one to yourself. ;)


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?

Offline Hendrik 'DarcReaver' S.

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 2503
  • ...Fear my Arty...
    • View Profile
Re: Guards 1.6
« Reply #36 on: February 22, 2012, 07:34:19 PM »

Quote
Hey, I just noticed SU is US spelt backwards.  ;D



jk man, but still, you could have kept that one to yourself. ;)
Rofl. Just what I thought.
I assure you that we keep an eye on the Guards' performance, and if we think it's necessary we'll fine tune tune them.

Greetings

Abuse is abuse and has to go.

Offline vikingsteve

  • Ingenery
  • *
  • Posts: 26
    • View Profile
Re: Guards 1.6
« Reply #37 on: March 11, 2012, 05:04:24 AM »
Most infantry in the game get a squad leader weapon that just looks like an advanced weapon but is statistically the same as the others. Guards aren't really supposed to be spammable like they were in the past. Strelky are supposed to make up the bulk of your infantry forces. I feel like we nailed guards perfectly in the last couple patches. They are used as an elite infantry to flank and break a specific part of an enemy line before the rest of the blob rolls in.

As for the weapon stats, that will take ages to do. I might feel generous tomorrow. For now I can do the damages from memory.

Ing 7
Cons 9
Strelky 12
Guards 12
Sharpshooters 12
TH mosin 8
SVT 12
NI SVT 10 (M1 Garand)
DP-28  8 (identical to bren stats but 8 dmg instead of 5)
PPS-43  5 (identical to MP40)
PPSh 5 (very similar to MP40)

Generally, Soviet bolt action rifles are a mix of Wehr and US weapons. They're not as good as Wehr at long range but not as good as US at short range. They're just fairly decent at all ranges. The Guard SVT is very good on the move and at short range though. It's an assault weapon that can still be OK at long range. Very powerful indeed.

Guards aren't supposed to be your go-to infantry once they are unlocked?

Offline Cranialwizard

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 3270
  • Unknown Soldier
    • View Profile
Re: Guards 1.6
« Reply #38 on: March 11, 2012, 05:47:49 AM »
Most infantry in the game get a squad leader weapon that just looks like an advanced weapon but is statistically the same as the others. Guards aren't really supposed to be spammable like they were in the past. Strelky are supposed to make up the bulk of your infantry forces. I feel like we nailed guards perfectly in the last couple patches. They are used as an elite infantry to flank and break a specific part of an enemy line before the rest of the blob rolls in.

As for the weapon stats, that will take ages to do. I might feel generous tomorrow. For now I can do the damages from memory.

Ing 7
Cons 9
Strelky 12
Guards 12
Sharpshooters 12
TH mosin 8
SVT 12
NI SVT 10 (M1 Garand)
DP-28  8 (identical to bren stats but 8 dmg instead of 5)
PPS-43  5 (identical to MP40)
PPSh 5 (very similar to MP40)

Generally, Soviet bolt action rifles are a mix of Wehr and US weapons. They're not as good as Wehr at long range but not as good as US at short range. They're just fairly decent at all ranges. The Guard SVT is very good on the move and at short range though. It's an assault weapon that can still be OK at long range. Very powerful indeed.

Guards aren't supposed to be your go-to infantry once they are unlocked?

Are KCH your main army once you unlock them?
"Balancers are 10 a penny"

Offline jdogg

  • Ingenery
  • *
  • Posts: 35
  • re-enacting scenes from platoon with charlie sheen
    • View Profile
Re: Guards 1.6
« Reply #39 on: March 12, 2012, 01:52:39 AM »
good point i typically use the top tier infantry to bolster the strength of the lower tier squads rather than relying on them as the primary infantry force. Something that command and conquer games are notorious for leading to

Offline Tankbuster

  • Allied Commander
  • Major
  • *
  • Posts: 761
  • I have no anti armor capability!
    • View Profile
Re: Guards 1.6
« Reply #40 on: March 12, 2012, 07:10:07 AM »
Yes, replacing conscripts with Tesla troopers is pretty funny though.

"AC/DC"


Back on topic, how effective are guards against armor, stalling them that is.
(un)official forum troll

In Soviet Russia, Forum troll You!

Offline dragonmith

  • Ingenery
  • *
  • Posts: 40
    • View Profile
Re: Guards 1.6
« Reply #41 on: March 12, 2012, 08:09:59 AM »
The antitank nade is excellent IF the vehicle is on its lonesome, otherwise I don't bother attacking many.

Two or three squads however, with alternating throws can take down almost anything (IMO), and I suppose the squad themselves can soak a lot of damage when needed, but the manpower costs ya

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Guards 1.6
« Reply #42 on: March 12, 2012, 11:15:56 AM »
Its devastating to PE armor, even to its more heavy tanks like Panzer IV IST. And even if you back up the blast damage will still do a number on the vehicle. 2-3 of them will just vaporize a PE HT or AC.

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"