and btw, with that sniper opening into sturmovie, you have to pay excess 35 fuel to back tech to the Red Army Mustering Tent to get the Tank Hall transiation so.... kind of much to ask. The Tank hall is also ridiculously high for its fuel costs and the light tankkovy upgrade should cost considerably less fuel as should the heavy tankkovy (by a slighter margin) because of that Support Barracks penalty (which really kills diversity of a Red Army Musterting Tent--->tank hall strategy).
plz read and help me
Sturmovie Ingenery upgrade costs 200mp/25fuel, not 35. You dont need the Mustering Tent, too. Each Ingenery needs 100mp/75 ammo to upgrade to a sturmovie.
v.6.0 Hi Guys! Bokokippo's edited post is right on the money. The Teching Fuel costs make Sov Strategy too linear, hence predictable! There appears to be a strong bias against Sov Vehicular deployment. IIRC 180 fuel to get a T70 or T90 on the field, (T1,T3). Wehr T1,T3 costs 170 fuel to get a 234 AC on the field (or a StuG for 15 FP more). For 15 FP more the Sovs get Molotovs - not particularly effective vs vehicles. In a 2x2 game the Wehr could have two ACs on the field at 190 FP, T3 while; the partner can choose any number of tech tree strats.Sov T2 Strats face similar problems; SturmIngenery are cheap fuel wise but add a 225 to 300 muni burden into the mix. you need 3 or 4 Squads to keep 2-3 squads in the field. And no crew weapons or ambulance without T1. Good micro and sound tactics overcome these obstacles, but the price of these high fuel costs result in one problem. You lose the Strategic initiative to the Wehr. The Krauts know what your doing. You are reacting to them. Cranial's comment on Doctrinal Reliance is to the point. The Wehr know what your doing as soon a you do and can compel you into an obvious Doctrinal choice. In a balanced game you shouldn't have to rely on Doctrines.Changing Teching fuel costs isn't the only answer. Unlock crew weapons and AFVs with T1 or with T2 and T3. Unlock CS and Strelky with T1 or T2 (not an upgrade). Would it be balanced? Maybe not, but it would keep PE/Wehr quessing.
Quote from: Otto 213 on March 24, 2012, 10:49:07 PMv.6.0 Hi Guys! Bokokippo's edited post is right on the money. The Teching Fuel costs make Sov Strategy too linear, hence predictable! There appears to be a strong bias against Sov Vehicular deployment. IIRC 180 fuel to get a T70 or T90 on the field, (T1,T3). Wehr T1,T3 costs 170 fuel to get a 234 AC on the field (or a StuG for 15 FP more). For 15 FP more the Sovs get Molotovs - not particularly effective vs vehicles. In a 2x2 game the Wehr could have two ACs on the field at 190 FP, T3 while; the partner can choose any number of tech tree strats.Sov T2 Strats face similar problems; SturmIngenery are cheap fuel wise but add a 225 to 300 muni burden into the mix. you need 3 or 4 Squads to keep 2-3 squads in the field. And no crew weapons or ambulance without T1. Good micro and sound tactics overcome these obstacles, but the price of these high fuel costs result in one problem. You lose the Strategic initiative to the Wehr. The Krauts know what your doing. You are reacting to them. Cranial's comment on Doctrinal Reliance is to the point. The Wehr know what your doing as soon a you do and can compel you into an obvious Doctrinal choice. In a balanced game you shouldn't have to rely on Doctrines.Changing Teching fuel costs isn't the only answer. Unlock crew weapons and AFVs with T1 or with T2 and T3. Unlock CS and Strelky with T1 or T2 (not an upgrade). Would it be balanced? Maybe not, but it would keep PE/Wehr quessing.sry but sounds like bogus to me. Why do teching fuel costs make soviet strats predictable?
Sturmovie start, cosncript spam, early vehicles, sniper start (for the tough ones), RBS, HM (which can come early and is devestating on langres), strong TH (laying at mines), ...