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Eastern Front Mod (Read-Only)
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"Opposite vampire", "Bunker HQ" and "Sabotage squad"
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Topic: "Opposite vampire", "Bunker HQ" and "Sabotage squad" (Read 10071 times)
GodlikeDennis
Donor
Poster of the Soviet Union
Posts: 4454
Re: "Opposite vampire", "Bunker HQ" and "Sabotage squad"
«
Reply #15 on:
February 14, 2012, 11:25:37 AM »
I didn't say the big concrete bunkers wouldn't be used, only that they will still obey the laws of sector cutoffs and FHQs, and will not lock down the sector.
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If you get into an argument with me, you're wrong.
Andreas
Ingenery
Posts: 48
Re: "Opposite vampire", "Bunker HQ" and "Sabotage squad"
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Reply #16 on:
February 14, 2012, 11:51:59 AM »
The FHQ will not obey the law of sector cutoff.
When you build the bunker the bunker
WILL BE YOUR HQ
You can be cutoff by cutting off around the HQ sector - meaning cutting around the sector the HQ is placed in.
OFC the sector can't be captured, since it the new HQ sector. But thats just like building a OP or placing a SC in a sector. Then they can be captured either - but it will not generate extra resources.
I dont see how this, in anyway, will obey the laws?
The british does not obey the laws either. When you place a truck on a high point, it locks the sector. But high points have easy-to-take cutoffs, meaning they can be cutoff from the restt of the map by ONE SINGLE point. It will be the same with this one
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GodlikeDennis
Donor
Poster of the Soviet Union
Posts: 4454
Re: "Opposite vampire", "Bunker HQ" and "Sabotage squad"
«
Reply #17 on:
February 14, 2012, 12:01:30 PM »
No.
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If you get into an argument with me, you're wrong.
Tankbuster
Allied Commander
Major
Posts: 761
I have no anti armor capability!
Re: "Opposite vampire", "Bunker HQ" and "Sabotage squad"
«
Reply #18 on:
February 14, 2012, 12:11:56 PM »
Perhaps the Mortar bunker can be a Secondary HQ with its own retreat button. It however cannot be deleted just to make it less abusive.
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(un)official forum troll
In Soviet Russia, Forum troll You!
Cranialwizard
Donor
Poster of the Soviet Union
Posts: 3270
Unknown Soldier
Re: "Opposite vampire", "Bunker HQ" and "Sabotage squad"
«
Reply #19 on:
February 14, 2012, 01:01:43 PM »
Quote from: GodlikeDennis on February 14, 2012, 12:01:30 PM
No.
I'll second the notion to stop this idea. It just sounds too radical.
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"Balancers are 10 a penny"
Blackbishop
Administrator
Poster of the Soviet Union
Posts: 12053
Community Manager, Programmer and Kicker
Re: "Opposite vampire", "Bunker HQ" and "Sabotage squad"
«
Reply #20 on:
February 14, 2012, 06:41:11 PM »
That idea is not going to be implemented. Our current FHQ plan sticks to what our balancers have wrote here: it'll be under the cuttoff laws, unless the Improved Communications upgrade from the Fortress Army is purchased.
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Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
Tankbuster
Allied Commander
Major
Posts: 761
I have no anti armor capability!
Re: "Opposite vampire", "Bunker HQ" and "Sabotage squad"
«
Reply #21 on:
February 15, 2012, 08:43:54 AM »
Hurray! another Ostheer feature revealed.
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(un)official forum troll
In Soviet Russia, Forum troll You!
stealthattack1
Axis Commander
Major
Posts: 713
there is no losing, only delayed winning.
Re: "Opposite vampire", "Bunker HQ" and "Sabotage squad"
«
Reply #22 on:
February 15, 2012, 04:48:01 PM »
actually, it was already in an update. the one with doctrines.
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Quote from: Sommarkatze on June 23, 2012, 11:48:38 PM
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
Blackbishop
Administrator
Poster of the Soviet Union
Posts: 12053
Community Manager, Programmer and Kicker
Re: "Opposite vampire", "Bunker HQ" and "Sabotage squad"
«
Reply #23 on:
February 15, 2012, 05:46:37 PM »
It wasn't stated how it was going to be at all, in fact until some days ago it was going to be a normal ambient building
.
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Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
stealthattack1
Axis Commander
Major
Posts: 713
there is no losing, only delayed winning.
Re: "Opposite vampire", "Bunker HQ" and "Sabotage squad"
«
Reply #24 on:
February 15, 2012, 05:51:18 PM »
i was talking about the improved communications upgrade, but are you saying the othseers FHQ will be like a bunker or other buildable structures?
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Quote from: Sommarkatze on June 23, 2012, 11:48:38 PM
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
Blackbishop
Administrator
Poster of the Soviet Union
Posts: 12053
Community Manager, Programmer and Kicker
Re: "Opposite vampire", "Bunker HQ" and "Sabotage squad"
«
Reply #25 on:
February 15, 2012, 06:29:44 PM »
Yes, it probably will be buildable.
Logged
Mors Indecepta
Might controls everything, and without strength you cannot protect anything. Let alone yourself...
jonarus_drakus
Strelky
Posts: 91
MG42: 1200 rounds of fun for the whole family!
Re: "Opposite vampire", "Bunker HQ" and "Sabotage squad"
«
Reply #26 on:
August 02, 2012, 02:57:32 AM »
This thread has Kinda inspired me... I threw together a little something that I like to call the "Stronghold Bunker", made from existing buildings/items only. The image will be posted here:
http://www.easternfront.org/forums/index.php?topic=7176.msg127536#msg127536
AS for how it would work, I think it would be best to treat it like the Wher/Ami FHQs, with the following exceptions:
> Build limit of 1 (at a time)
> Lock-down the sector (upon building an upgrade for it - radar/com dish on roof or some such), but still obeys sector cut-off effects.
> Limited/specific training - I think this part is already covered, there being only the 'Panzerfusiliers' trainable... I'd like to see other infantry trainable here too (if already unlocked anyway).
~JD
«
Last Edit: August 02, 2012, 03:02:26 AM by jonarus_drakus
»
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"Opposite vampire", "Bunker HQ" and "Sabotage squad"