Company of Heroes: Eastern Front

Author Topic: Breakthrough Doctrine- Mechanics  (Read 27574 times)

Offline Cranialwizard

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 3270
  • Unknown Soldier
    • View Profile
Re: Breakthrough Doctrine- Mechanics
« Reply #75 on: June 02, 2012, 06:11:42 PM »
But what do I know?

Nothing.

Stop trolling and get out.
"Balancers are 10 a penny"

Offline stealthattack1

  • Axis Commander
  • Major
  • *
  • Posts: 713
  • there is no losing, only delayed winning.
    • View Profile
Re: Breakthrough Doctrine- Mechanics
« Reply #76 on: June 02, 2012, 06:28:08 PM »


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?

Offline Tankbuster

  • Allied Commander
  • Major
  • *
  • Posts: 761
  • I have no anti armor capability!
    • View Profile
Re: Breakthrough Doctrine- Mechanics
« Reply #77 on: June 02, 2012, 08:03:26 PM »
(un)official forum troll

In Soviet Russia, Forum troll You!

Killar

  • Guest
Re: Breakthrough Doctrine- Mechanics
« Reply #78 on: June 02, 2012, 08:48:40 PM »
But what do I know?

Well if you want to change something you have to say it in a more constructive way. If you just want to annoy people you act like you do now. Normally such a behaviour gets rewarded with a forum ban :)
« Last Edit: June 02, 2012, 08:56:08 PM by Killar »

Offline Temur

  • Ingenery
  • *
  • Posts: 10
    • View Profile
Re: Breakthrough Doctrine- Mechanics
« Reply #79 on: July 12, 2012, 02:14:52 PM »
I think mechanics would have done better as an outpost addon that works like a repair bunker, good for easing micro load for a little manpower

because atm it seems much more sensible to get some sturmovie ingeneries (esp with double flamers if u play urban doc) that not only repair your tank but also help fight against infantry.


Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Breakthrough Doctrine- Mechanics
« Reply #80 on: July 12, 2012, 02:19:48 PM »
Yeah but that involves alot of teching and resources. Not to say 300 mp is nothing but with stum ingy + dual flames its 400 mp, 25 fuel, and 150 muni IIRC(if you add cost of teching). Also you should keep in mind the popcap and resource drain. AKAIK its less with Mechanics.

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Temur

  • Ingenery
  • *
  • Posts: 10
    • View Profile
Re: Breakthrough Doctrine- Mechanics
« Reply #81 on: July 12, 2012, 02:26:12 PM »
Yeah but that involves alot of teching and resources. Not to say 300 mp is nothing but with stum ingy + dual flames its 400 mp, 25 fuel, and 150 muni IIRC(if you add cost of teching). Also you should keep in mind the popcap and resource drain. AKAIK its less with Mechanics.

That extra manpower/fuel is well warranted if you consider in that scenario you would use sturmovies as your core infantry.
Its like a storm trooper + flamerthrower + mechanic squad in one + tank traps

e.g
early game ingenery only
mid game upgrade ingenery to sturmovie instead of strelky - cost is basically the same in terms of teching
if urban: double flamer upgrade - turns it into a 4 man rape mob

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Breakthrough Doctrine- Mechanics
« Reply #82 on: July 12, 2012, 02:29:09 PM »
Yeah but one doesnt go for urban JUST for dual flamers. And you realize blobbing sturms is a bad idea since they have negatve zeal (everyone does it but its still bad ::)). Besides BT has alot better stuff so to make Mechs better would just be overkill.

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Cranialwizard

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 3270
  • Unknown Soldier
    • View Profile
Re: Breakthrough Doctrine- Mechanics
« Reply #83 on: July 12, 2012, 02:35:42 PM »
Mechanics have a better repair rate and increase Tank Hall Production speeds by 50%.

That's all I'm going to say.
"Balancers are 10 a penny"

Offline Temur

  • Ingenery
  • *
  • Posts: 10
    • View Profile
Re: Breakthrough Doctrine- Mechanics
« Reply #84 on: July 12, 2012, 02:37:13 PM »
Yeah but one doesnt go for urban JUST for dual flamers. And you realize blobbing sturms is a bad idea since they have negatve zeal (everyone does it but its still bad ::)). Besides BT has alot better stuff so to make Mechs better would just be overkill.

yeah there's downside of every combination of tactics

i definitely agree BT has a lot going for it, which is why I thought it would be nice if mechs instead of a call in squad might be just an addon for outposts that auto repairs your vehicles nearby. That ways theres more incentive in terms of convenience, but not enough boost to overpower anything

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Breakthrough Doctrine- Mechanics
« Reply #85 on: July 12, 2012, 02:38:38 PM »
A repair bunk for SU? IDK......:P. I'll leave this to the rest of EF.

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Mr. Someguy

  • Guard
  • ***
  • Posts: 100
    • View Profile
Re: Breakthrough Doctrine- Mechanics
« Reply #86 on: July 21, 2012, 11:24:38 PM »
Late to the party, but what about a 'lock down' ability where they 'set up' in a specified area and act like a repair bunker, fixing any tanks near them. Unlike a repair bunker, elimination is as simple as killing squad members. On the upside they automatically fix any damaged vehicle in the area and unlike most repair units, they do not have an incoming accuracy modifier while repairing.

Offline Otto Halfhand

  • Donor
  • Mr. Spam
  • *
  • Posts: 1166
    • View Profile
Re: Breakthrough Doctrine- Mechanics
« Reply #87 on: July 22, 2012, 03:50:12 AM »
I like the elimination of the 3x damage while repairing. Why should I pay 300 mp for one mechanic when I Can get two ing Squads for the same price. even if they cannot repair as fast.
The production bonus is nice but obtaining fuel to make the production time is seldom posible.
孫 The
EF_v1.7.10
子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 of
Sun Tzu says: In warfare one compels and is not compelled by others
法 War

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Breakthrough Doctrine- Mechanics
« Reply #88 on: July 22, 2012, 04:14:45 AM »
I like the elimination of the 3x damage while repairing. Why should I pay 300 mp for one mechanic when I Can get two ing Squads for the same price. even if they cannot repair as fast.

This has been argued so much on EF :P. I guess there will be no middle ground. Just a search function :D

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline e-gon

  • Axis Commander
  • Ingenery
  • *
  • Posts: 21
    • View Profile
Re: Breakthrough Doctrine- Mechanics
« Reply #89 on: July 22, 2012, 01:57:34 PM »
   
I hope this is the right thread.
 
IS-3 the historical balance Problems
Dont worry is not going to be a whine post about a postwar tank ;)
The advantages of the Is3 is his brutal frontal armor in combination with this speed, so it outclasses the ISU AND every wehrmachttank.
On town maps, for example, you just cant relay on paks and here strats the problem.
The speed of IS3 makes it nearly impossibel  to get on the back of it.
This wouldnt be a problem if the sidearmor would be sidearmor, but in COH sidearomor is 50% chance for frontarmor and a 50%chance for backarmor, if I am rgth, am I?
So there are two things the shell be changed -> slow the tower turning ratio down, just a littel bit -> if it is a littel bit slower, a flanking tank/squads or whatever wouldnt be killed so fast and decrease its sidearmor, dont know if its possible, but my idea would be; increase the backarmor and make sidearmor 100% backarmor
This changes wouldnt effect it so much against PE
 
Or just give me a 

Just kidding ;D
 
« Last Edit: July 22, 2012, 01:59:23 PM by e-gon »
Send me a PM and we can play 1o1 500VPs!