Company of Heroes: Eastern Front

Author Topic: Breakthrough Doctrine- Mechanics  (Read 25735 times)

Offline jdogg

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Re: Breakthrough Doctrine- Mechanics
« Reply #15 on: March 20, 2012, 10:05:47 PM »
and even if that was a good idea what kind of tank would be filled in given that all the practical tanks have been implemented already? Mechanics are not meant to fight since the pistols are more for fending off kettenkrads rather than actually contributing to the fight. Although i would not mind if they showed up in a halftrack or something so that they can get to where i need them to be alot sooner than they do when they hoof it.

Offline Blackbishop

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Re: Breakthrough Doctrine- Mechanics
« Reply #16 on: March 20, 2012, 10:12:18 PM »
Yes, I had the same idea in the past :). Don't suggested it before because we don't have any soviet vehicle that can be used as transport.
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Offline Pac-Fish

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Re: Breakthrough Doctrine- Mechanics
« Reply #17 on: March 21, 2012, 12:13:07 AM »
Mechanics are not meant to fight since the pistols are more for fending off kettenkrads

LOL even this statement is too much IMO :P. Their pistols are complete crap. ;D

Mechanics are now 260 MP so they are comparable to LGF. LGF gets to build things like Flak 38s and 88s while Mechanics get to speed up tanks. I think its a good trade off. Its not the best trade off but looking at the doctrine as a whole, its okay considering how all the other abilities are like ridiculously powerful :P. And you must remember not all abilities are amazing  ::). And Mechanics can pick up weapons :P.

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Offline stealthattack1

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Re: Breakthrough Doctrine- Mechanics
« Reply #18 on: March 21, 2012, 01:02:58 AM »
ive been watching this thread, and imo, mechanics do not need a buff or any other abilities/reward tanks. breakthrough is already a very strong doc, so if you dont like mechanics, dont get them. players shouldn't be doctrine reliant as is.


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Offline Cranialwizard

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Re: Breakthrough Doctrine- Mechanics
« Reply #19 on: March 21, 2012, 01:14:50 AM »
Mechanics are useful in utility but Breakthrough lacks a munitions sink other than the existing two abilities and cage armor.
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Offline Pac-Fish

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Re: Breakthrough Doctrine- Mechanics
« Reply #20 on: March 21, 2012, 01:19:52 AM »
Mechanics are useful in utility but Breakthrough lacks a munitions sink other than the existing two abilities

Whats the other ability? Inspiring Speech? How much muni does that cost ???

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Offline Cranialwizard

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Re: Breakthrough Doctrine- Mechanics
« Reply #21 on: March 21, 2012, 01:37:28 AM »
Inspiring Speech-50
Cage Armor-75
IL2-200

I wouldn't call IL2 strike a munitions sink because it is a late game ability that cost quite a bit of munitions that can't be used often.
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Offline stealthattack1

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Re: Breakthrough Doctrine- Mechanics
« Reply #22 on: March 21, 2012, 02:20:37 AM »
IL-2 is a beast though. 1 use, 1 own.


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Offline Tankbuster

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Re: Breakthrough Doctrine- Mechanics
« Reply #23 on: March 21, 2012, 01:38:51 PM »
Not necessarily, if you are using Wehr, you can get Ostwind and blow them out of the sky. As amis use Quad 50 to rip the Sturmoviks apart.
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Offline stealthattack1

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Re: Breakthrough Doctrine- Mechanics
« Reply #24 on: March 21, 2012, 05:23:29 PM »
hmm. fair enough. but then it will just land on the ostwind. still owned.

why would quad 50 friendly fire?


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Offline Pac-Fish

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Re: Breakthrough Doctrine- Mechanics
« Reply #25 on: March 21, 2012, 11:12:07 PM »
hmm. fair enough. but then it will just land on the ostwind. still owned.

You realize how unlikely this is :P. Not only is COH AA inaccurate but the plane rarley hits anywhere you want. If this ever happens let me know :P

why would quad 50 friendly fire?

He is referring to the US SU matchup which has no standing here :P

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Offline Otto Halfhand

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Re: Breakthrough Doctrine- Mechanics
« Reply #26 on: March 27, 2012, 11:30:07 PM »
I agree with Cat Fishy the  Breakthrough Doctrine is fine as is.

Should a different call-in be required for this Doctrine I suggest a BA-64 Armored Car.

Use mechanics to build base defenses, outposts, and Staging areas-Zis Good Humor Truck. In moving between these areas build defences to channalize enemy attacks.

@ Cranial: If you are looking for muni-sink from a Balancer/developer POV play around with the recharge/cooldown times to increase use of the global sprint ability. Question: Does the Rate of Fire increase when sprint is energized? I think it reduces suppression too?

BTW I saw a Stormovik attack on the Kursk map once. 2 wirbelwinds were adjacent to Sov Base. I am not sure what sector was targeted. I stopped to watch. Stormovics crashed all around. The Sov base was destroyed by the falling planes. The Wirbelwinds sustained little or no damage. It was glorious.
« Last Edit: March 27, 2012, 11:45:50 PM by Otto 213 »
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Offline stealthattack1

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Re: Breakthrough Doctrine- Mechanics
« Reply #27 on: March 28, 2012, 12:00:32 AM »
BTW I saw a Stormovik attack on the Kursk map once. 2 wirbelwinds were adjacent to Sov Base. I am not sure what sector was targeted. I stopped to watch. Stormovics crashed all around. The Sov base was destroyed by the falling planes. The Wirbelwinds sustained little or no damage. It was glorious.

see? this stuff does happen.  :D i was joking anyway though.


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Offline Otto Halfhand

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Re: Breakthrough Doctrine- Mechanics
« Reply #28 on: March 28, 2012, 02:49:18 AM »
Does anyone know How much a mechanic/Wehr Officer speeds production? It will probably be in the form of a number, that is less than 1.
Does vet change this number?
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Offline Pac-Fish

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Re: Breakthrough Doctrine- Mechanics
« Reply #29 on: March 28, 2012, 02:53:07 AM »
its a 25% increase IIRC. And I dont think vet helps :(

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