OSTHEER IS DONE WHEN IT'S DONE!
Very very nice... interesting layout.But the map is too clean, if you know what I mean... try to use more splats and random objects.
Quote from: cephalos on February 05, 2012, 08:50:03 PMVery very nice... interesting layout.But the map is too clean, if you know what I mean... try to use more splats and random objects.If you read his note at the top (after Map Info File note), I think that is what he was striving for.
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?
Vehicles need to be able to cross water at multiple points. The more paths and less choke points is better.Pictures look like there is not enough destruction. Maybe it's just me. Perhaps a few craters or holes in the ground? Exploded/wreck tanks vehicles?
more cars might be nice too. it kinda looks like the twilight zone.
[...] the map description from the .info specifies that this particular town has thus far been untouched by the war; every location begins this way... my concept was to allow the player the opportunity to cause the devastation, as opposed to just arrive at someone else's damage ;-)
That's a real straight-looking, detailed map. But as cephalos said, it looks too clean. Consider using more splats to make it look more realistic.
Quote from: JoeStracke on February 06, 2012, 07:59:25 AM[...] the map description from the .info specifies that this particular town has thus far been untouched by the war; every location begins this way... my concept was to allow the player the opportunity to cause the devastation, as opposed to just arrive at someone else's damage ;-)#Post merge!Splats aren't indicating destruction all the time... for example they also can be leaves under a tree... or ditches on the side of the road.
My only question to you is, what were your graphic settings? Since this is a mod, some higher graphical settings may lag the game more heavily than if you were playing vCoH and since your map has so many cosmetic features, this may create lag as you play.