ZiS-3 was a field gun, not a howitzer, it could be used for both AT and indirect fire roles but it was mostly used for AT. SU-76 role is accurate, it was a multi-purpose vehicle... support gun, indirect fire and Anti-Tank. Obviously, it can't have an indirect fire mode for gameplay reasons.
Well, since this thread is about the SU-76, figured i'd as ask a question. Is anything going to be done about the SU-76s size? You could close up the top with canvas and shut the drivers hatch, that would remove the giant people problem i think Since its huge atm, bigger than a KV don't really use it because of that, looks really strange.(but hey, the Hellcat got the same problems, thats also huge, but since people are übermensch in coh, 2 meters tall and everything, it needs to be big.)
I know it's probably for gameplay reasons, but I was just wondering why it was decided to make the SU-76 like a tank destroyer. As far as I know, it was equipped with a ZiS 3 howitzer designed for close infantry support like a StuG. It wasn't that bad against tanks but its main intended role was an assault gun to take out infantry and soft strong points so I was just wondering why it was chosen to be a tank destroyer type vehicle.
Well can you guys atleast design the AI so they dont spam 10000000 SU 76 instead builds differents tanks also and not just focus on 1 tank? (No, they do not only build su 76 but 90% of the tanks they build are them) Why should i be forced to spam marders also just to have a chance? Cause thats all Soviet does, they build 90% SU-76.