Company of Heroes: Eastern Front

Author Topic: [WIP] Jüterbog (4)  (Read 8075 times)

nbeerbower

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[WIP] Jüterbog (4)
« on: August 02, 2009, 05:10:15 AM »


The German Army, desperate to defend Berlin, stage a last ditch effort in Jüterbog to thwart the imminent Soviet capture of Berlin...

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Now I just need some kind person willing to take high quality screenshots of my two maps so i can use them for loading screens. :D
« Last Edit: September 17, 2009, 10:03:54 PM by nbeerbower »

Offline Regis91

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Re: Jüterbog (4)
« Reply #1 on: August 02, 2009, 11:03:40 AM »
Would you pls upload some pictures of the fields and open areas? Would be interesting to see how you use splats, splines and objects ;)

nbeerbower

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Re: Jüterbog (4)
« Reply #2 on: August 02, 2009, 05:00:54 PM »
Sure. Sorry, I meant to add more screenshots but it was pretty late when I posted this.


« Last Edit: August 06, 2009, 03:24:45 AM by nbeerbower »

Offline Regis91

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Re: Jüterbog (4)
« Reply #3 on: August 02, 2009, 06:18:15 PM »
Hey, no worries, i wanna see how other mappers are working, i like the concept of your map, but i think you have to work with splats under your trees and on the grass are no splats, but their should be alot, try to use them. You can watch the relic maps with your map editor, after unpacking them with corsics. They should be some nice animation, how to do that.

nbeerbower

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Re: Jüterbog (4)
« Reply #4 on: August 02, 2009, 06:20:27 PM »
I'll make an update. Thanks.  :)

EDIT: Both my maps use a lot more splats. Thanks Regis.
« Last Edit: August 02, 2009, 06:46:11 PM by nbeerbower »

Offline Regis91

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Re: Jüterbog (4)
« Reply #5 on: August 02, 2009, 07:08:09 PM »
Under the trees and on the cementry i can't see any splats ;)

nbeerbower

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Re: Jüterbog (4)
« Reply #6 on: August 02, 2009, 07:16:55 PM »
I haven't update the screenshots yet. :P

EDIT: Now they're there.
« Last Edit: August 02, 2009, 07:19:08 PM by nbeerbower »

Offline Regis91

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Re: Jüterbog (4)
« Reply #7 on: August 02, 2009, 09:15:49 PM »
Looks much better, but maybe you should try nm_flora grass_type_5 or how it is named. It's a great grasssplats for framing the streets.
Just an idea. ;) It's your map, do what you want :)

nbeerbower

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Re: Jüterbog (4)
« Reply #8 on: August 06, 2009, 03:26:46 AM »
OK, I updated it for the last time hopefully. I added a lot of splats (I realize that they're hard to see with the rain but trust me, they're there), fixed some things, and changed the atmosphere to be a bit more interesting. :D

I updated the screens in the other posts. Here's some more though:

Offline WartyX

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Re: Jüterbog (4)
« Reply #9 on: August 06, 2009, 09:33:08 AM »
Looks great, I love the mood you are going for.

Offline Walentin 'Walki' L.

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Re: Jüterbog (4)
« Reply #10 on: August 06, 2009, 11:01:52 AM »
Look at this screen. You have forgot the fencepost and there´s no gate into the graveyard:
I identify as a four-eyed bird man. /s

Offline Gew00n

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Re: Jüterbog (4)
« Reply #11 on: August 06, 2009, 01:22:38 PM »
you don't need a gate when you have tanks tho :P

Offline WartyX

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Re: Jüterbog (4)
« Reply #12 on: August 06, 2009, 01:56:55 PM »
But graveyards dont tend to be inaccessable fortresses...

nbeerbower

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Re: Jüterbog (4)
« Reply #13 on: August 06, 2009, 02:53:33 PM »
lol, OK I'll fix that. :P (I didn't want the zombies getting out  :o)

EDIT:

I liked the post, so even though I didn't need it I left it there. :P

I also updated the heightmap a little.
« Last Edit: August 06, 2009, 06:47:20 PM by nbeerbower »

Offline ngonzo

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Re: Jüterbog (4)
« Reply #14 on: August 23, 2009, 02:37:21 AM »
Dude, this map is sweet!

You nailed the destruction in the Western town, it's perfect. The rain has a nice mood to it too. I think it has plenty of detail. The roads being the chokepoints is a great idea too.

Vienna's even better though.

Why is no one downloading it???