Company of Heroes: Eastern Front

Author Topic: Eastern Front 1.60 Patch  (Read 57462 times)

Offline stealthattack1

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Re: Eastern Front 1.60 Patch
« Reply #30 on: February 02, 2012, 09:39:46 PM »
we should all get on now and play some games. who wants to wait for the weekend ?


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Offline Pac-Fish

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Re: Eastern Front 1.60 Patch
« Reply #31 on: February 02, 2012, 09:44:41 PM »
Im getting on now :D. See you there :P

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Offline Speed

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Re: Eastern Front 1.60 Patch
« Reply #32 on: February 02, 2012, 10:54:43 PM »
Great job with the patch, thoroughly enjoying it- I am truely in awe of the sound the sharpshooter's SVT-40 makes. Great to see jagdtiger & strafynie back too, red tide has been very nicely balanced. Will probably be able to find some time to play over the weekend, hope to see some of you on there.

On a secondary note: did I just log-in at an untimely occasion, or was the login function on EF launcher not working a few hours ago? Logged in yet nobody was on chat.

PPS: KV-2 is missing a description in the doctrine choice- simply says street fighting.

Great job again EF team, you thoroughly deserve plaudits.
« Last Edit: February 02, 2012, 11:32:19 PM by Speed »

Offline HyperSniper999

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Re: Eastern Front 1.60 Patch
« Reply #33 on: February 02, 2012, 10:59:26 PM »
I just played a game with somebody against Normal Wehr AI to test the Soviets out, and I'm liking them a lot more than last update.

Also, yay at the re-introduction of Strafanyie (SP?) Troops. There was something I liked about the entire Commisar thing. Why were they originally removed? It was Political Correctness reasons right?

And is the Luftwaffe Officer worth using?

And the Marksman Rifle sound, doesn't it sound sort of like the original Call of Duty Kar98k sounds? Sounds so awesome.
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Offline Blackbishop

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Re: Eastern Front 1.60 Patch
« Reply #34 on: February 02, 2012, 11:14:01 PM »
@HyperSniper999
They were removed because they didn't serve a purpose as conscript upgrade. But balancers suggested to change Red Tide in order to include them and here we are ;D... about their ability, I'll work to make it kill a member of the squad to break suppression :D!
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Offline FOXYJAGER

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Re: Eastern Front 1.60 Patch
« Reply #35 on: February 03, 2012, 12:11:12 AM »
AMAZING!!!!!!!!!!! ;D ;D ;D ;D ;D srry been away for a couple of months.lot of work and school.great guys keep it up! i just hope i can play this patch before ostheer comes out! ;)
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
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Offline Ghost

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Re: Eastern Front 1.60 Patch
« Reply #36 on: February 03, 2012, 12:15:32 AM »
[...]And is the Luftwaffe Officer worth using?[...]
imo he is  ;D
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Cranialwizard

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Re: Eastern Front 1.60 Patch
« Reply #37 on: February 03, 2012, 02:25:45 AM »
And is the Luftwaffe Officer worth using?

He is much like an officer in the role of a support unit. However he has different abilities.

It's sort of like Ket VS Schwimm. Both basically have the same role (Scouting and Capping) but come with different sets of abilities geared for player's personal evaluation.

In my opinion the Luft officer is better than the Heer officer. The de-moralize is a bit more useful of an ability when targeting things like flamers or elite troops as opposed to just making them run away at the cost of maybe 2 grenades. And the airstrike is just pure badassery
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Offline HerrVoss

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Re: Eastern Front 1.60 Patch
« Reply #38 on: February 03, 2012, 05:18:57 AM »
Well done folks, now get to work on Ostheer! It is literally killing me.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
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Offline GodlikeDennis

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Re: Eastern Front 1.60 Patch
« Reply #39 on: February 03, 2012, 05:39:05 AM »
You may want to look up the definition of "literally". Rather overused word, that one.
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Offline dragonmith

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Re: Eastern Front 1.60 Patch
« Reply #40 on: February 03, 2012, 08:28:26 AM »
It is.. literally.. overused  ;D

Offline Desert_Fox

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Re: Eastern Front 1.60 Patch
« Reply #41 on: February 03, 2012, 10:02:18 AM »
Finally! GJ Team!  ;)

Offline cyhyryiys

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Re: Eastern Front 1.60 Patch
« Reply #42 on: February 03, 2012, 02:52:15 PM »
someone has a second mirror? speedyshare says limit is reached. :(

Offline Alexander 'ApeMen' J.

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Re: Eastern Front 1.60 Patch
« Reply #43 on: February 03, 2012, 05:30:35 PM »
no but for the update version im uploading atm a 2nd mirror :D



Offline Baralhaum

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Re: Eastern Front 1.60 Patch
« Reply #44 on: February 03, 2012, 06:14:06 PM »
Congratulations for your effort and hard work! I hope we can get decent matchs now.

I didnt play it yet, but already noticed that the Nashorn non-fuel cost is a pathetic change.