Company of Heroes: Eastern Front

Author Topic: Eastern Front 1.60 Patch  (Read 49104 times)

Offline neosdark

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Re: Eastern Front 1.60 Patch
« Reply #90 on: February 05, 2012, 08:50:16 PM »
That too is a possibility, is that a glitch that is encountered often Maxi?

Offline Max 'DonXavi' von B.

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Re: Eastern Front 1.60 Patch
« Reply #91 on: February 05, 2012, 08:56:34 PM »
I never save games because I rarely play skirmishes ;)

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Offline Pac-Fish

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Re: Eastern Front 1.60 Patch
« Reply #92 on: February 05, 2012, 09:56:50 PM »
Maybe he played one game and got FTML. Later he played another game and didn't get FTML and is confused :P.

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Offline Enigma

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Re: Eastern Front 1.60 Patch
« Reply #93 on: February 06, 2012, 04:35:28 AM »
neosdark Братан! Уж и не чаял! Кругом одни басурмане, тьфу...
Может скажешь тогда как тридцатьчетвёрки создавать? Их при любом раскладе в танковом парке нет!
Только при доктрине "танковый прорыв" можно вызывать Т-34-76, но ИИ нанимает и Т-34-76, и Т-34-85 при другой доктрине. Как?

Offline Pac-Fish

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Re: Eastern Front 1.60 Patch
« Reply #94 on: February 06, 2012, 04:57:51 AM »
I used Bing translate and his problem is he cant see the T-34 as a regular unit, only in Breakthrough Doctrine :P. This is a common problem amongest new people and all you need to do is simply go to the rewards tab and unclick KV tanks. Problem solved :D

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Offline Desert_Fox

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Re: Eastern Front 1.60 Patch
« Reply #95 on: February 06, 2012, 11:15:03 AM »
I used Bing translate and his problem is he cant see the T-34 as a regular unit, only in Breakthrough Doctrine :P. This is a common problem amongest new people and all you need to do is simply go to the rewards tab and unclick KV tanks. Problem solved :D

Anyway, when you're loading a game, should be appear the explanation about T-34 in Russian Tank Hall:

Eastern Front: There are no T-34s available in your tank hall? Go to the reward units tab and unselect the KV vehicles in favour of the T-34s.

Offline Shortleged1

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Re: Eastern Front 1.60 Patch
« Reply #96 on: February 06, 2012, 06:06:40 PM »
I downloaded 1.6 then it auto downloaded 1.6.1 for various fixes.  Then started up the game and it froze instantly on gilroys harbor, me russian against 2 normal germans and i had us normal ally.  10 seconds in locked up.  Anyone else getting this already?
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Offline Blackbishop

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Re: Eastern Front 1.60 Patch
« Reply #97 on: February 06, 2012, 06:35:28 PM »
Are you sure you have patched CoH to 2.602?

Maybe you could try to lower your graphics settings?
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Offline 777mais777

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Re: Eastern Front 1.60 Patch
« Reply #98 on: February 06, 2012, 11:03:14 PM »
Sorry, I have been occupied by work. I know rules of forum, but if you resolve, I am break them. :)

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Offline neosdark

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Re: Eastern Front 1.60 Patch
« Reply #99 on: February 06, 2012, 11:12:25 PM »
neosdark Братан! Уж и не чаял! Кругом одни басурмане, тьфу...
Может скажешь тогда как тридцатьчетвёрки создавать? Их при любом раскладе в танковом парке нет!
Только при доктрине "танковый прорыв" можно вызывать Т-34-76, но ИИ нанимает и Т-34-76, и Т-34-85 при другой доктрине. Как?

Чтобы у тебя поевились Т-34 и Т-34/85 тебе нада зайти в таб "Награды" и отметить если ты хочеш использывать Т-34 (Т-34/85) илиже КВ-1 (КB-85).

Offline Caen44

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Re: Eastern Front 1.60 Patch
« Reply #100 on: February 07, 2012, 01:47:56 AM »
Hi there,

great work and again become a great mod. Fantastic gameplay and much better than the patches before. Thank you.
The only thing that annoys me is that the eastern front mod leads to conflicts with my own skinmod for vanilla CoH. Playing the Battle of the Bulg or Normandy44 mod I do not have this problem. This mods run on their own and cause no graphical problem.
First Problem I had was because of the new G43 gun AGP file the bodies of my pegrenadiers became invisible. After deleting this EF file from the EF Mod, changing the archive file with the vanilla and than installing my skin mod again, everything was fine with my pegrenadiers. Now I got the little problem while playing EF the tiger got my skin mod camouflage but shows the Vanilla CoH cross insignia on the sides and on the front. Playing the vanilla CoH with my skin mod these crosses are not there...

Are there any chances that EF will not create conflicts with own skin mods in the next patches and run on its own, like other mods do?

Best regards, Caen44.

Offline MBJrP36

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Re: Eastern Front 1.60 Patch
« Reply #101 on: February 07, 2012, 08:33:45 AM »
I must say great job balancing the PTRD. I appreciate how difficult modding can be without dev tools and how dedicated you are to the game. You know what you can probably guess this is coming so I will get on with it... Is the ML-30 overshooting its targets intentional or a glitch?
They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!

Offline Walentin 'Walki' L.

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Re: Eastern Front 1.60 Patch
« Reply #102 on: February 07, 2012, 09:40:54 AM »
The M 30 is a very inaccurate arillery cannon... also other artilleries like the 25 pounder shoot over their target.
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Offline MBJrP36

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Re: Eastern Front 1.60 Patch
« Reply #103 on: February 07, 2012, 10:01:46 AM »
The M 30 is a very inaccurate arillery cannon... also other artilleries like the 25 pounder shoot over their target.
Alas, this is true. But an A-19 with its famous accuracy and power would show the invaders the mistake they made with awakening the Russian bear, but balance is balance.
They are in front of us, behind us, and we are flanked on both sides by an enemy that outnumbers us 29:1. They can't get away from us now!

Offline BurroDiablo

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Re: Eastern Front 1.60 Patch
« Reply #104 on: February 07, 2012, 02:16:50 PM »
M30 can be used blanket areas with fire. It's inaccurate, yeah, but has a decent range and fires more rounds than other Arty pieces. It's good at messing up bases and taking down defensive players, and is no less brutal when it scores direct hits on infantry... see the latest sublime shoutcast ;D