Company of Heroes: Eastern Front

Author Topic: I'm overreliant on MG emplacements vs Wehr as soviets.  (Read 18419 times)

Offline Panzer4life

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Re: I'm overreliant on MG emplacements vs Wehr as soviets.
« Reply #30 on: February 28, 2012, 08:18:43 PM »
If you use MGs as Soviets vs Wehrmacht, then here are some nice things to help you out.
1: Place guards with your command squad. Guards and command squad can kill even vet 3 KCH over time. If you like variety, give your command squads the PPS, and your guards SVT-40s. Also, use arty barrage often.
2: Heavy mortars and snipers. Snipers are very useful to kill wehr infantry, and mortar barrages can be used to kill spams of infantry. the heavy mortar might as well be a howitzer, use it as such.
3: TANKS! Build KVs, T34s, T-90s, whatever you like, just build as many as you can muster. They overrun wehr infantry, and are effective against most tanks. If you still suffer from Wehr infantry spam;
4: Go propaganda and get katyushas, and then GoW. Katyushas will kill even tanks, and GoW will make the Wehr lose any clusters of infantry, forcing them to disperse and die off to your superior infantry and tanks.
No one can stop the German panzer divisions.

Offline magus1

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Re: I'm overreliant on MG emplacements vs Wehr as soviets.
« Reply #31 on: May 16, 2012, 03:35:56 AM »
Playing against CPU is not anything to be shy about,I have a Russian colleague who will not play anything except me as British and him as SU with CPU enemies. CoH IA has been so improved that we don't always win against Expert (but that's his fault).

Offline Otto Halfhand

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Re: I'm overreliant on MG emplacements vs Wehr as soviets.
« Reply #32 on: May 16, 2012, 06:04:46 AM »
Hi Bo, you have many choices when compstomping Against Wher. Form what i can tell I suggest you try one of two strats.
  • 2 sniper strat: build 3ing/T2/T2b/sharpshooter/upg to sniper. First two ings cap get 2 FPs. You should secure the highest FP as soon as your sniper.  By this time you should have 5-6 SP capped. Build ing/T1/sharp/upg to sniper. Start building conscripts. If you have the MP Strelky are ok but 2 Strelky at this point is enough. You are going to use two-3 squad platoons(aug) Ea platoon consists of two  infantry squads and a sniper. each platoon operates separately to harrass the enemy. cap by all means but uncapping works just as well. Your snipers should be screened by at least one squad. Prioritize the enemies FP and cutoff points. get out an ATG and maybe an MG nest at your outposted FP. use 1ing to build barbed wire and mines. The rest cap or support your augmented infantry platoons. your infantry force should consist of 4-5 conscripts 1-2 strelky. organized into 3platoons (two augmented by snipers). 3 ing will ultimately go Stormovie for a Close Assault Platoon.
  • Fast vehicle strat: Build  ing/T1 /1-2 ing +5 conscripts. Note that ing and cons have no MP maintenance burden. You will have the highest MP gain rate possible. THe same tactics apply as above but 3 Squad platoons may work better here. when snipers are encountered rush them. one assault move and 1-2 move attacks boyond the snipers position will drive them off or better. Push on to T3/Lt Tky. build a CS/upg and a T90. this combo will chew up wehr infantry including MGs.
  • Otto's Fast Lt Tky: 3 ing T2/T2a/TH/OP FP/T3/TH/T3a/TH/T90/T1/CS-upg/T70/2SU76 push on to H TKY with 2KV1s.  I build 2 FP-OPs 1 MP-OP. If I don't have fuel for T1 I buld 2T70s and 2 SU76s. operate tnaks in pairs. 1 ing to support a tank platoon 2ing to support a tank CO(3 Tanks).. -infantry force = 1ng/3 stormovie/ 5 conscripts/3 THs/1 Strelky(recrewing) Tank force 1 t90/1 T70/ 2-3 SU76 / 2 KV85s. Artilery: 1 Btty of 2/ 107mm mortars. ON TO BERLIN!
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Sun Tzu says: In warfare one compels and is not compelled by others
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Offline Pac-Fish

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Re: I'm overreliant on MG emplacements vs Wehr as soviets.
« Reply #33 on: May 16, 2012, 07:18:20 AM »
There's no point in getting Conscripts if you are going sniper start. You already have the capability of getting better infantry. Conscripts are good at decapping and early engagements. Other then that they kinda suck late game :P

You could just do a standard infantry build with Conscripts to Strelky then to AT gun or TH and eventually medium tanks like T-34. Improvising all the while of course :P

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Offline Otto Halfhand

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Re: I'm overreliant on MG emplacements vs Wehr as soviets.
« Reply #34 on: May 16, 2012, 08:19:19 AM »
Hard AI: 125% MP Increase
Expert AI: 150% MP Increase

You're wecome BTW ;)
THe benefit of using conscripts and ings early game compstomping is several fold.

  • Neither ings or cons contribite any MP maintenance burden. This keeps the rate of MP growth as high as may be. This is particularly useful when compstomping against an opponent receiving 1.25 to1.5 x your base resources.
  • Neither ings or cons have any MP maintenance cost. Cat what is the MP burden of 5 strelky squads? We will ignore the ings for this purpose but they add another 3-4 squads ie up to 9 squads no MP maintenance. 
  • Cons do not contribute to the pop cap. THis is 5 squads more than the comp can acquire. Cons cap faster and cost less to reinforce. This increases your rate of resource gain on one hand and reduces the MP drain by what? ~ 27-16 =11MP per man reinforced.
There are three other ways I'm aware of to maintain High MP gain. Build an armory, upgrade it to weapons reserves and build a CS. There is a Threshold of 6 MP maintenance "units", I forget the name. THe CS has 5 and supposedly reduces MP maintence burden by 10%. This is broken for some reason. If you build a CS when no squads besides ings and cons are on map the MP rate drops by about 4.5 MP/min. Hopefully JoJo can figure out where the problem is. his eyes are sharp enough to spot a flyspeck in the code.
孫 The
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Illegitimi non Carborundum -"Vinegar" Joe Stilwell
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Sun Tzu says: In warfare one compels and is not compelled by others
法 War

Offline jojorabbit

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Re: I'm overreliant on MG emplacements vs Wehr as soviets.
« Reply #35 on: May 16, 2012, 02:53:49 PM »
Quote
Hard AI: 125% MP Increase
Expert AI: 150% MP Increase

You're wecome BTW 
IMO This can't be true.
That way it would mean multiplication with 2.25 hard and 2.50 expert. Expert would get almost tripled res(actually doubled and half)

It is simple math nothing else, will explain it soon.

AFAIK In EF version 1.6.1.0. bonuses are:
- hard 1.5 mp and 1.5 muni means 50% more manpower  and muni
- expert 1.85 mp and 1.85 muni means 85% more mapower and muni

Why 1.5 multiplications means 50%?
Reason is that if you have 200 mp and mult with 1.5 is 300 manpower.
200 + 50%(200) = 200 + 200* 50 / 100 = 200 + 2 * 50 = 300 manpower.
--
300 - 200 = 100 manpower more
100/200 = 0.5 -> 0.5 * 100 = 50%
So without adding 200+50%(200) it is multiplied by 1.5 in other words 1 * 200 + 0.5 * 200 = 200 * (1 + 0.5)= 200 * 1.5 = 300 manpower
--
In the case with 125% mentioned in quotes.
200 + 125%(200) = 200 + 1.25*200 = 200 + 250 = 450 manpower
--
450 - 200 = 250 manpower more
250/200 = 1.25 -> 1.25 * 100 = 125%
--

If am wrong pls correct me.


Here is a little more about CS.
With each veterancy lvl CS gets you 12% reduction to upkeep which means total upkeep value is multiplied by 0.88.
TABLE:
lvl 1 = 0.88 -> means 12% less upkeep -> 1-0.88 = 0.12 * 100 = 12%
lvl 2 = 0.88 * 0.88 = ~0,77-> means 23% less upkeep -> same as upper line
lvl 3 = 0.88 * 0.88 * 0.88 = ~0.68 -> means 32% less upkeep

Example 1 -> this is only for CS not for other units like strelky etc
So upkeep for CS = -10,08 mp/min -> means you lose 10,08 manpower for cs per minute
with vet 1 -> CS upkeep = -10,08 * 0,88 = ~8.87 mp/min -> means you will lose 8.87 manpower for CS squad per minute
with vet 2 -> CS upkeep = -10,08 * 0,77 = ~7.76 mp/min -> means you will lose 7,76 manpower for CS squad per minute
with vet 3 -> CS upkeep = -10,08 * 0,68 = ~6.85 mp/min -> means you will lose 6,85 manpower for CS squad per minute

Example 2 -> if you have 1 x strelky and CS on the field (ignoring threshold)
Strelky upkeep = 8,64
CS upkeep = 10,08

you are losing = 18.72 mp/min
vet lvl 1 -> losing 18,72 * 0,88 = ~16.47 mp/min
vet lvl 2 -> losing 18,72 * 0,77 = ~14.50 mp/min
vet lvl 3 -> losing 18,72 * 0,68 = ~12.76 mp/min

-> armory is build and CS on vet 3 -> 10% upkeep reduction -> 0.9 mult
losing 18,72 * 0,68 * 0,9 = 18,72 * 0,612 = ~11,46 mp/min

-> weapon res upgraded and CS on vet 3
losing 18,72 * 0,612 * 0,7 = 18,72 * 0,43 = ~8 mp/min

So you are losing 8mp/min for CS and 1x strelky, more units on field more upkeep.

If am wrong experts correct me.
If i have sometimes used , and sometimes . for decimal numbers it means same but typing mistake, and lack of time to correct it :).

Hope it helps.

Offline Pac-Fish

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Re: I'm overreliant on MG emplacements vs Wehr as soviets.
« Reply #36 on: May 16, 2012, 10:21:46 PM »
Hard AI: 125% MP Increase
Expert AI: 150% MP Increase

You're wecome BTW ;)
THe benefit of using conscripts and ings early game compstomping is several fold.

  • Neither ings or cons contribite any MP maintenance burden. This keeps the rate of MP growth as high as may be. This is particularly useful when compstomping against an opponent receiving 1.25 to1.5 x your base resources.
  • Neither ings or cons have any MP maintenance cost. Cat what is the MP burden of 5 strelky squads? We will ignore the ings for this purpose but they add another 3-4 squads ie up to 9 squads no MP maintenance. 
  • Cons do not contribute to the pop cap. THis is 5 squads more than the comp can acquire. Cons cap faster and cost less to reinforce. This increases your rate of resource gain on one hand and reduces the MP drain by what? ~ 27-16 =11MP per man reinforced.
There are three other ways I'm aware of to maintain High MP gain. Build an armory, upgrade it to weapons reserves and build a CS. There is a Threshold of 6 MP maintenance "units", I forget the name. THe CS has 5 and supposedly reduces MP maintence burden by 10%. This is broken for some reason. If you build a CS when no squads besides ings and cons are on map the MP rate drops by about 4.5 MP/min. Hopefully JoJo can figure out where the problem is. his eyes are sharp enough to spot a flyspeck in the code.


You are saving MP but you are then having to waste MP reinforcing semi useless infantry. You are looking at this from a "how much MP can I save" standpoint. But you must remember even if you save enough to get like another squad its a sorta useless squad, especially late game where infantry have vet and upgrades. The reinforce cost of conscripts  isn't high (IIRC its 7 or 9?) but it gets annoying to constantly reinforce and to have to waste time doing so. And conscript vet generally sucks any who so its doesn't really pay of. Its better to just get quality infantry then to worry about saving every ounce of MP IMHO.

Sometimes in team games Allied players who make med centers to get free squads often end up with too many squads and they actually become a burden. Same with conscripts.

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Offline Otto Halfhand

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Re: I'm overreliant on MG emplacements vs Wehr as soviets.
« Reply #37 on: May 17, 2012, 12:56:41 AM »
Otto's Fast Lt Tky: 3 ing T2/T2a/TH/OP FP/T3/TH/T3a/TH/T90/T1/CS-upg/T70/2SU76 push on to H TKY with 2KV1s.  I build 2 FP-OPs 1 MP-OP. If I don't have fuel for T1 I buld 2T70s and 2 SU76s. operate tnaks in pairs. 1 ing to support a tank platoon 2ing to support a tank CO(3 Tanks).. -infantry force = 1ng/3 stormovie/ 5 conscripts/3 THs/1 Strelky(recrewing) Tank force 1 t90/1 T70/ 2-3 SU76 / 2 KV85s. Artillery: 1 Btty of 2/ 107mm mortars. ON TO BERLIN!
I save my extra Resources for tanks and artillery not infantry. 13|7|2 ratio

If you find your medic bunker is a liability as far as pop cap goes blow it up with demos or friendly fire. I consider excess infantry malingerers and decimation is good for discipline. 5 conscripts squads may be low quality infantry but they don't contribute to pop or MP maintenance burden. Using the UC CT that is 35 mosin nagants firing M-L range from cover.
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Sun Tzu says: In warfare one compels and is not compelled by others
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Offline Hendrik 'DarcReaver' S.

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Re: I'm overreliant on MG emplacements vs Wehr as soviets.
« Reply #38 on: May 18, 2012, 08:31:23 PM »
Hard AI: 125% MP Increase
Expert AI: 150% MP Increase

You're wecome BTW ;)
THe benefit of using conscripts and ings early game compstomping is several fold.

  • Neither ings or cons contribite any MP maintenance burden. This keeps the rate of MP growth as high as may be. This is particularly useful when compstomping against an opponent receiving 1.25 to1.5 x your base resources.
  • Neither ings or cons have any MP maintenance cost. Cat what is the MP burden of 5 strelky squads? We will ignore the ings for this purpose but they add another 3-4 squads ie up to 9 squads no MP maintenance. 
  • Cons do not contribute to the pop cap. THis is 5 squads more than the comp can acquire. Cons cap faster and cost less to reinforce. This increases your rate of resource gain on one hand and reduces the MP drain by what? ~ 27-16 =11MP per man reinforced.
There are three other ways I'm aware of to maintain High MP gain. Build an armory, upgrade it to weapons reserves and build a CS. There is a Threshold of 6 MP maintenance "units", I forget the name. THe CS has 5 and supposedly reduces MP maintence burden by 10%. This is broken for some reason. If you build a CS when no squads besides ings and cons are on map the MP rate drops by about 4.5 MP/min. Hopefully JoJo can figure out where the problem is. his eyes are sharp enough to spot a flyspeck in the code.
Sorry, but ?¿?... Conscripts have absolutely 0 combat power, especially against

1) vehicles of all sorts
2) grenadiers
3) weapon teams

Conscripts are only used earlygame because you have nothing else.
If you already teched to snipers it's just logical to rely on Strelky as basic infantry. Sure they cost more to maintain, however this is worth it because

1) strelky get powerful veterancy
2) they get powerful weapon upgrades with Red banner upgrade
3) they deal much more damage in general than conscripts
4) only cost 50mp more per squad

The 11 mp difference to conscripts is nothing compared to how much a vetted PPsh Strelky can kill. And you have to think this way: you pay 220mp for conscripts, who dont kill, who dont scale and who dont get upgrades.
Compared to conscripts, a Strelky squad costs you only 50mp (270mp-220mp). And until you have used up the 220 mp you saved from not getting conscripts will give you the manpower fully reinforce each of your squads 2 times, which is quite a lot.
And you also inflict much higher casualties to your enemy.
« Last Edit: May 18, 2012, 08:34:18 PM by dArCReAvEr »

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Offline Pac-Fish

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Re: I'm overreliant on MG emplacements vs Wehr as soviets.
« Reply #39 on: May 18, 2012, 10:57:08 PM »
Just to be fair Conscripts can get full rifles upgrade but it's doctrine specific.

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Offline Hendrik 'DarcReaver' S.

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Re: I'm overreliant on MG emplacements vs Wehr as soviets.
« Reply #40 on: May 20, 2012, 03:03:13 PM »
Just to be fair Conscripts can get full rifles upgrade but it's doctrine specific.
true, however the conscript rifles are less powerful than the strelky rifles, just like it is with Grenadier Kar98 and Volksgrenadier Kar98.
Also, within the same doctrine unlock Strelky can throw grenades, so even then Strelky are still superior to Conscripts.

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Offline Otto Halfhand

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Re: I'm overreliant on MG emplacements vs Wehr as soviets.
« Reply #41 on: May 21, 2012, 01:37:29 PM »
There is no question that Strelky are more powerfull and usefull than conscripts. If both T1 and T2 are available (as well as that extra 50MP), I would use them or consider waiting even longer for guards, since I am aiming for an early T3. I find conscripts at range and in cover more than sufficent to deal with pios and VG with short range SMGs. I confess If I want early anti-infantry
power my first choice is a T90 working with CS/upgraded.

DarkReaver there are subtleties in SP that are not necessarily apparent to a good MP, such as yourself. In SP you are working against the clock, not another player. Destruction of enemy squads is less an advantage then forcing a retreat. If I KIA an enemy squad the comp can produce an higher quality Squad in @ 12 seconds and advance to combat in short order. The retreated squad is presumably lower quality, has to retreat to base, maybe reinforce and then advance to combat. This delay allows the player to cap at least one more point. THe lower quality comp squad also ties up PoP that the comp could use to build other units of higher quality. THe comp has faster response time and higher resource aguisition (versus time). PoP Cap is independent of time.


孫 The
EF_v1.7.10
子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 of
Sun Tzu says: In warfare one compels and is not compelled by others
法 War

Offline Pac-Fish

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Re: I'm overreliant on MG emplacements vs Wehr as soviets.
« Reply #42 on: May 21, 2012, 09:35:40 PM »
Conscripts take up no pop cap :P. This is assuming you are referring to a SU AI.

Even with AI it's better to kill the squad. The AI might have increased MP but it still takes work for it to get stuff out. And the more kills you get the more vet (depending) and XP you get.

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Offline Otto Halfhand

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Re: I'm overreliant on MG emplacements vs Wehr as soviets.
« Reply #43 on: May 22, 2012, 04:32:00 AM »
Hey Cat.
You probably should ask somebody else about the zero pop for conscripts. There is some fancy accounting procedures to make it work. It works for both AI and player though.

A dead VG is worth 3 exp right? If I kill 3 and force a retreat. Later they come back And I kill 3 more and make them retreat. I think I have gained 18 exp. IF I KIA the whole squad I get 15 exp and have to face grenadiers next time. Cons are better at killing VGs then Grens.
孫 The
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子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell
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Sun Tzu says: In warfare one compels and is not compelled by others
法 War

Offline GodlikeDennis

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Re: I'm overreliant on MG emplacements vs Wehr as soviets.
« Reply #44 on: May 22, 2012, 04:41:10 AM »
Killing VGs is worth 3CP and 1XP I'm pretty sure.
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