Company of Heroes: Eastern Front

Author Topic: Recoiless jeeps  (Read 11883 times)

Offline Pac-Fish

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Re: Recoiless jeeps
« Reply #30 on: January 29, 2012, 06:02:05 PM »
I suggest Tommies get it early on. Acts as stop gap b/w litteraly no anti (well bren carrier has AP rounds) and 17pdr + piats :P

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Offline Sommarkatze

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Re: Recoiless jeeps
« Reply #31 on: January 29, 2012, 06:25:28 PM »
Yeah. Instead of the bren gun they could get the boys!

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Offline Cranialwizard

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Re: Recoiless jeeps
« Reply #32 on: January 29, 2012, 06:52:09 PM »
Now now, while we do consider suggestions, we've yet to start making changes to the RMC but we already have some things in mind. Perhaps the Boys AT will be amongst them.

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Offline Max 'DonXavi' von B.

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Re: Recoiless jeeps
« Reply #33 on: January 29, 2012, 07:01:14 PM »
Welcome to the inner circle, Cranial :D

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Offline neosdark

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Re: Recoiless jeeps
« Reply #34 on: January 29, 2012, 08:53:23 PM »
I wouldn't mind seeing a Bren Gun Carrier with a Boys Rifle in it as a mobile Vehi Hunter, make it a variable upgrade to the MMG upgrade, one or the other.

Offline Pac-Fish

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Re: Recoiless jeeps
« Reply #35 on: January 29, 2012, 11:45:51 PM »
Welcome to the inner circle, Cranial :D

LOL inner circle of Posters of SU :P

Well I'll just hold my tongue until 1.7 starts to develop :)

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Offline DrRockzo1986

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Re: Recoiless jeeps
« Reply #36 on: January 30, 2012, 12:52:21 AM »
LOL call me crazy but I really miss the days when the PTRD sounded like the Boys AT, the one they have is fine I just prefered that one
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Offline Olorin

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Re: Recoiless jeeps
« Reply #37 on: January 30, 2012, 03:20:34 AM »
Boys AT rifle! I have always felt that is one of the main things missing from the British. Some sort of alternative to the PIAT. Now the PIAT isn't terrible, but I often find it can really only be used to full effect when used defensively. It would probably most appropriately be an upgrade for the Tommy squad. I believe the assets for it including the model, texture, sound and animation were already in Tales of Valor. Strange relic never included it beyond an extremely minor appearance in the Tiger Ace campaign, but then again they seem to have given up on making the British into a fully featured, functional, and balanced faction. I look forward to hearing more about the RMC in 1.7, but a topic about the OP SAS jeeps probably isn't the place for it.

I wouldn't mind seeing a Bren Gun Carrier with a Boys Rifle in it as a mobile Vehi Hunter, make it a variable upgrade to the MMG upgrade, one or the other.

The Royal Marines already have the recoilless rifle jeeps to fill this role.

Offline Pac-Fish

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Re: Recoiless jeeps
« Reply #38 on: January 30, 2012, 03:27:20 AM »
Strange relic never included it beyond an extremely minor appearance in the Tiger Ace campaign, but then again they seem to have given up on making the British into a fully featured, functional, and balanced faction.

+1 I wanna laugh but at the same time Im only laughing cause its sad and true :P.

Did jeeps actually have recoiless rifles btw? I've yet to see a real life jeep with recoiless rifles

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Offline Tankbuster

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Re: Recoiless jeeps
« Reply #39 on: January 30, 2012, 07:16:22 AM »
Yes, they Did
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Offline Olorin

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Re: Recoiless jeeps
« Reply #40 on: January 30, 2012, 03:33:37 PM »
+1 I wanna laugh but at the same time Im only laughing cause its sad and true :P.

Did jeeps actually have recoiless rifles btw? I've yet to see a real life jeep with recoiless rifles

No idea about the Jeeps.. it seems rather unconventional, but I can see it.

Relic can make some pretty revolutionary games. Company of Heroes was their best in my opinion. It's radical take on the open and environmentally focused battlefields reenergized a normally stagnant genre. One thing that is problematic about it is that it rewards people with a very aggressive play style, which isn't a bad thing by itself, but it alienates some players that are new, or just prefer(like myself) a more conservative, defensive(not necessarily turtling) oriented play style. Dawn of War was similar in this regard, and Relic tried answering this problem with the Imperial Guard. I'm not sure if any of you have played that game as well, but the execution of the Imperial Guard was even more flawed than how Relic has done the British.

It's not a bad idea to have this option in theory, but Relic completely fucked up. Having a defensive faction shouldn't necessarily equate to being able to set up a nearly impenetrable layer of defense, which can just be frustrating. The vanilla Brits were rather OP in that regard, but in other fields they were just terrible, or had flawed execution. Their unit roster seems incomplete. The concept behind the British was that they should be able to slowly expand and hold what they have while building up an armored force to crush the enemy, but in practice it doesn't work well. The Cromwell just sucked going toe to toe against Wehrmacht higher tier vehicles, and the Firefly really is more of a support vehicle. The Comet fills a niche that the vanilla Brits REALLY needed filled. So OP defenses, poor offensive line up, and messed up mechanics result in just a broken faction in general. I'm glad that the EF team has decided to make an option for people who prefer a less dysfunctional Brit faction; it's just a damn shame we're stuck with the doctrines. Don't even let me get started on those.
« Last Edit: January 30, 2012, 03:35:34 PM by Olorin »

Offline Pac-Fish

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Re: Recoiless jeeps
« Reply #41 on: January 30, 2012, 07:19:36 PM »
One thing that is problematic about it is that it rewards people with a very aggressive play style, which isn't a bad thing by itself, but it alienates some players that are new, or just prefer(like myself) a more conservative, defensive(not necessarily turtling) oriented play style.

I agree, COH can be tough for noobs :P. Even after playing the campaign (whch some ppl forgo and unfortunatley are on my automatch team ::)) its kinda tough cause they dont know all the tips and tricks and just wanna have fun, not read guides or watch replays. Its much different form ther games (where theres no cover and you charge the enemy).

And I agree with what you've said about Brits. They are like a turtle faction but just didn't seem to work (maybe its cause of their linear teching, the trucks aren't such a bad idea)

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Offline Tankbuster

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Re: Recoiless jeeps
« Reply #42 on: January 31, 2012, 09:09:58 AM »

 its kinda tough cause they dont know all the tips and tricks and just wanna have fun, not read guides or watch replays

It is a game
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Offline Pac-Fish

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Re: Recoiless jeeps
« Reply #43 on: January 31, 2012, 09:39:17 AM »

 its kinda tough cause they dont know all the tips and tricks and just wanna have fun, not read guides or watch replays

It is a game

But when you constantly lose cause you are a noob, it gets fustrating after a while and can cause ppl to go back to comp stomp (this happened to me but I went back to PvP cause I got bored :P, not saying it applies to everyone)

And its not like a simple shooter where for example you are shooting someone and they manage to kill you. You can simply say," Oh, Im gonna get back at this guy" and you manage to find and kill him by say spraying. In COH you might spend a good 20-30 min just to get stomped and its not so simple to go back and win. You need to improve you skill in order to win. Games are hardly won by luck or chance (although it can happen ;))

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Offline cephalos

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Re: Recoiless jeeps
« Reply #44 on: January 31, 2012, 10:21:16 AM »

 its kinda tough cause they dont know all the tips and tricks and just wanna have fun, not read guides or watch replays

It is a game

But when you constantly lose cause you are a noob, it gets fustrating after a while and can cause ppl to go back to comp stomp (this happened to me but I went back to PvP cause I got bored :P, not saying it applies to everyone)

And its not like a simple shooter where for example you are shooting someone and they manage to kill you. You can simply say," Oh, Im gonna get back at this guy" and you manage to find and kill him by say spraying. In COH you might spend a good 20-30 min just to get stomped and its not so simple to go back and win. You need to improve you skill in order to win. Games are hardly won by luck or chance (although it can happen ;))

I guess competitive pvp is needed in any rts game, the question is why there's need for 'ranks' or statistics - they spoil entire gameplay. I play Men of War AS pvp from time to time, and it occures that I can't play any pvp game anymore, because I have like 7 games played ( though I'm not so bad player) while other people have 30-50 games played and they constantly kick me out from servers. In CoH we have similiar problem, and often many people who play pvp are playing only to get next 'rank' what basically gives nothing. They play hard, use tricks, watch replays and read guides to be better and better, and only fun they get is when they win. I enjoy every second of my game, and I don't care about teching, fuel conservation and stuff. Yes, I lose often, but at least I enjoy the game. Do they?