Company of Heroes: Eastern Front

Author Topic: Caucasus (6)  (Read 5545 times)

Offline jaime

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Caucasus (6)
« on: January 19, 2012, 01:34:26 PM »
Hello mates , i'm making a map based on the south of USSR , obviously , the Caucasus (fixed images* , ) :











« Last Edit: January 24, 2012, 01:47:37 AM by jaime »

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Re: Caucasus (6)
« Reply #1 on: January 19, 2012, 01:50:36 PM »
Help with what? Pls be specifical

Offline BurroDiablo

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Re: Caucasus (6)
« Reply #2 on: January 19, 2012, 02:05:32 PM »
All I'm getting is hotmail login. You can't email the images to yourself and link the email :P

Make an account here and upload the images...

http://www.majhost.com/

Click 'Add a Folder', fill in the boxes, click 'Create', then upload to your hearts content.

Make sure you click on the image twice, otherwise you get the http://www.majhost.com/cgi-bin/gallery.cgi?i=251982 type link, you cannot use with [img] [/img] tags

Instead of the the http://www.majhost.com/gallery/Elburro/Murgh/blowup.gif type link, you can use with [img] [/img] tags

So... [img]http://www.majhost.com/gallery/Elburro/Murgh/blowup.gif[/img]

Looks like


Offline jaime

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Re: Caucasus (6)
« Reply #3 on: January 19, 2012, 03:39:55 PM »
 Thanks  :) .Fixed .

« Last Edit: January 19, 2012, 03:47:48 PM by jaime »

Offline Walentin 'Walki' L.

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Re: Caucasus (6)
« Reply #4 on: January 19, 2012, 03:50:37 PM »
First of all post some bigger pictures... and at the moment I can already see the standart atmosphere setting with the default tile texture... You should really work on the design of it.
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Offline jaime

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Re: Caucasus (6)
« Reply #5 on: January 19, 2012, 03:53:53 PM »
Yeah , thanks for the tips , just comment what you think , and i'll apply the good ideas.

Offline Cranialwizard

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Re: Caucasus (6)
« Reply #6 on: January 19, 2012, 07:45:57 PM »
Be Careful with those high mountains. Maps with extreme heights can lag and may not even work. Try smoothing the angles out to make a more hill-like environment.
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Offline Max 'DonXavi' von B.

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Re: Caucasus (6)
« Reply #7 on: January 19, 2012, 08:23:21 PM »
Be Careful with those high mountains. Maps with extreme heights can lag and may not even work. Try smoothing the angles out to make a more hill-like environment.

+1.

In general your "mountains" have to be smoother, lower (otherwise map becomes unplayable due to strange camera movement) and you should consider adding some rocks/nice textures to it so they look more like hills and not like some pimple in the environment.
Also, I recommend you not to use the grass_meadow grass type, try grass_yellow. If you don't know how to get that, read this: http://easternfront.org/forums/index.php?topic=705.0

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Offline HerrVoss

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Re: Caucasus (6)
« Reply #8 on: January 19, 2012, 08:59:23 PM »
It looks very WiP but I'm sure that the pictures are from the first work you have done.
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It will be done when it is done.
Keep mapping and modeling.
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Offline Tankbuster

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Re: Caucasus (6)
« Reply #9 on: January 20, 2012, 08:56:01 AM »
Eh, shouldn't the VP be on a hill instead of being in between two?
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Offline jaime

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Re: Caucasus (6)
« Reply #10 on: January 22, 2012, 03:54:20 PM »
It's ok if i add mountains outside of the playable area?

Offline Pac-Fish

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Re: Caucasus (6)
« Reply #11 on: January 22, 2012, 04:02:06 PM »
Its your map. Do w/e you want  ;). We'll just watch and comment :D

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Offline jaime

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Re: Caucasus (6)
« Reply #12 on: January 24, 2012, 01:52:05 AM »
what do you think about this mountains ? (BTW updated , above) ,shall i add more objects , smoother them ?...just suggest :) .

Offline Walentin 'Walki' L.

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Re: Caucasus (6)
« Reply #13 on: January 24, 2012, 07:45:54 AM »
I think you should add some more trees, bushes. Also you should probably smooth tge mountains a little more.
I identify as a four-eyed bird man. /s

Offline jaime

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Re: Caucasus (6)
« Reply #14 on: January 24, 2012, 11:38:14 AM »
Ok , but tell me (this is for everybody) : the mountains (or hills) shall be scalable or simply stay as strategical defensive point?. Just say what you think .