Company of Heroes: Eastern Front

Author Topic: Just want to share an idea  (Read 4681 times)

Offline My Name Is Ante

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Just want to share an idea
« on: January 17, 2012, 03:34:04 AM »
New one below:
http://easternfront.org/forums/index.php?topic=7306.msg109416#msg109416

===================================

Somehow I get an inspiration, but before I begin I just want to make it clear that I don't propose anything just try to share my ideas.
It is about Brit structure.

I've heard some issue about how you can't cut off their supply and when the Brit get the High Resource Point they become very annoying.
Then I think, if I am allowed to redesign this basic things, what will I do to address this?

I somehow think Brit should have an HQ like any other and change the function of Brit's truck to simply OP point.

These trucks can still build units, but the units don't come from the trucks, they come off-map.
These trucks also will have different upgrades, one will allow the trucks to increase the income they receive from the point while the other upgrade will allow infantry to reinforce from the truck.

So what do you all think?
« Last Edit: February 19, 2012, 07:46:40 AM by My Name Is Ante »
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Offline Pac-Fish

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Re: Just want to share an idea
« Reply #1 on: January 17, 2012, 04:07:34 AM »
I think its a little redundant to have a building and a truck make units. One or the other I suppose. Maybe the building can deploy trucks but both have less HP.

Maybe HQ can buy additional trucks (in addition to HQ, FHQ, and Armor) which act as Russian OP points (in that they can secure points, move, and reinforce) and units come out from off map, like u said. Its like you purchased them from a building, but not quite. So the Brits will have lots of trucks ;D. And take away the 3 main trucks abilty to lock down points or secure territory

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Offline stealthattack1

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Re: Just want to share an idea
« Reply #2 on: January 18, 2012, 12:47:09 AM »
i think the next patch (1.7) will rework the RMC, and you might see some of theses changes


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Offline Cranialwizard

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Re: Just want to share an idea
« Reply #3 on: January 18, 2012, 02:42:22 AM »
i think the next patch (1.7) will rework the RMC, and you might see some of theses changes

You are correct my good sir. 1.7 will rework the RMC and buff any kinks we forgot in 1.6

But I will say 1.6 is basically the last time a rework of soviets is needed.
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Offline My Name Is Ante

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Re: Just want to share an idea
« Reply #4 on: January 21, 2012, 01:51:45 PM »
Good to hear about patch... :)

Though as I said, I don't create this thread expecting my idea will be implemented...
It just I have some free time and somehow thought about it... :P
There is a reason I put this in Off-Topic thread...

@Fish
Note: Reason for my Idea you already know
I somehow imagine these trucks to act much like Forward HQ that other faction must pay from neutral house in territory the player has...
Whether the sector is secured or not has nothing to do with the Forward HQ...
Brit however has advantage of being able to create units, reinforce the units, and secure the sector at the same time...
Guess we already know that so I'll put it in spoiler to keep my reply short...

(I actually want to post those notes in spoiler but somehow i can't make it right, so...)

The 3 Brits trucks are kept to function as hybrid of Forward HQ, normal base, and OP which is the basic idea of these trucks...
In my idea, to make this design acceptable is by remove one of the two advantage: whether 'reinforce squad' or 'gain additional resources' which is dealt in my design by make it as an upgrade to each truck.
The trucks are built from HQ instead of HQ truck as you said...
The reason I disagree with more truck is to keep the unique design of brit which I already mention...
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Offline My Name Is Ante

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Re: Just want to share an idea
« Reply #5 on: February 19, 2012, 07:43:46 AM »
Now after some thought I've come with some ideas about how I think Brit should be...
Mind you that I now RMC will come next patch, I just want to share some ideas and perhaps somebody will be interested and we can actually create constructive argument...
And hopefuly some of these ideas get the Dev's interest...
:P

To note:
I want to keep the uniqueness of British as many as possible.

Let's begin...

1) Trucks
1.1) General
1.1.1) Truck now not increase resources AND reinforce units. Player must choose whether they want their trucks to increase income or able to reinforce.
1.1.2) Truck no longer able to deployed in the same sector.

1.2) HQ Truck
1.2.1) HQ Truck don't choose whether to increase income or reinforce, it is build/come with reinforce feature and cannot increase income.
1.2.2) Instead of those upgrades, HQ Truck has two upgrade that allow them to build the Support Truck and the Armor Truck.
1.2.3) All of the British infantry now build in this truck

1.3) Support Truck
1.3.1) Bren Carrier now built here and only Bren Carrier that buildable by this truck.
1.3.2) Instead of units, Support Truck has 4 researches.
1.3.3) First Research: Improve Speed, it is the old Speed Bonus upgrade change to a research and applied to all truck.
1.3.4) Second Research, it makes all un-upgraded Infantry Section begin with a Brengun.
1.3.5) Third Research, it allow all Sapper buy upgrade.
1.3.6) Fourth Research, it allow all Sapper build advance emplacements.

1.4) Armor Truck
1.4.1) Stuart Tank now built here.
1.4.2) A research to build Tank.

=====================================================================

2) Infantry
2.1) General
2.1.1) I imagine Brit as hybrid of US and Wehr that they don't become better as they fight but they already powerful when they built, the researches increase their overall performance.
2.1.2) The officer still able to gain veterancy but no longer improve their bonus to other units, instead they gain differents ability.

2.2) Infantry Section
2.2.1) Infantry Section no longer has Brengun as upgrade, instead they have ATgun upgrade.
2.2.2) Infantry Section no longer able to build emplacement, but they able to build basic deffense such as sand bag and barbed wire. Personally I don't want trenches.
2.2.3) There is a research in Support Truck that make Infantry Section built with Bren Gun carrier.

2.3) Sapper
2.3.1) Sapper now build basic deffense and all emplecement.
2.3.2) Sapper can't buy upgrade early on, a research in Support Truck is required before they able to buy upgrade.
2.3.3) Sapper can't build all emplacement early on, a research in Support Truck is required before they able build advance emplacement (these emplacements are emplacements that previously buildable only by Sapper).

2.4) Lieutenant
2.4.1) Lieutenant no longer improve Infantry Section performance but they still gives movement bonus.
2.4.2) Lieutenant no longer cost fuel but they still capped to few numbers.
2.4.3) Lieutenant retain its Charge ability at Vet-1.
2.4.4) Lieutenant get ability that increase infantry damage to a targeted unit at Vet-2 and they themselves gets passive regeneration bonus.
2.4.5) I can't come up with Vet-3 ability, sorry... :P

2.5) Captain
2.5.1) Captain retain its ability to improve defence bonus in one sector but no longer improve its bonus value when get Vet.
2.5.2) Captain also get ability each Vet, though once again I am yet to get any idea what it will be, Captain also retain its passive bonus (such as +1 CP and +Fuel income at Vet-3).

=====================================================================

3) Armor
3.1) General
Nothing change much really because I think British armor is good enough, not exactly too strong or too UP. Just that CCT now get similar treatment to its infantry counterpart, no longer its bonus improve as it gains veterancy but instead it gets ability and passive bonus as it gains veterancy.

3.2) Bren Carrier
3.2.1) Now it is built in Support Truck.

3.3) Stuart
3.3.1) Now it is built in Armor Truck.

3.4) Cromwell Command Tank
3.4.1) It is still required to build Firefly.
3.4.2) Now it gives different bonus to different armor, pretty much like how Firefly get special bonus from CCT.
3.4.3) CCT now able to be built in larger number, but still capped to few number.
3.4.4) I don't exactly get any idea of what CCT abilities will be and what special bonus each armor will get.

Now that's it, I hope it is understandable...

Any comment and suggestion will be very welcomed...
:D
« Last Edit: February 19, 2012, 07:54:10 AM by My Name Is Ante »
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Offline GodlikeDennis

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Re: Just want to share an idea
« Reply #6 on: February 19, 2012, 09:07:37 AM »
LOL a few of these are a little uncanny. We're already trying out a couple of these ideas.
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Offline My Name Is Ante

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Re: Just want to share an idea
« Reply #7 on: February 19, 2012, 09:15:07 AM »
LOL a few of these are a little uncanny. We're already trying out a couple of these ideas.
I...
See...
So does it means some of these ideas working or actually fail spectacularly? ???

Well, if you may say, which of these ideas that didn't work? :-\
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Offline GodlikeDennis

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Re: Just want to share an idea
« Reply #8 on: February 19, 2012, 09:26:05 AM »
Now, that would be telling :P
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Offline My Name Is Ante

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Re: Just want to share an idea
« Reply #9 on: February 19, 2012, 09:53:29 AM »
Now, that would be telling :P
Ow, you got me... :P

Really, I currently try to improve my sense of game design, thus I create this...
Anyway, thanks for drop by... ;D
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