Company of Heroes: Eastern Front

Author Topic: Why do ingenery need sturmovie ingenery to get flamethrowers?  (Read 7962 times)

Offline bopokippo

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Why do ingenery need sturmovie ingenery to get flamethrowers?
« on: January 13, 2012, 10:12:21 PM »
Other factions can immediately make flamethrowers. Why not soviets?

Offline Pac-Fish

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #1 on: January 13, 2012, 10:14:39 PM »
It would be OP I guess  :P. Conscripts can already get molotovs. Adding flamers to the mix just screws with stuff  :P

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Offline bopokippo

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #2 on: January 13, 2012, 10:16:37 PM »
thats like saying fast grenades for U.S. eliminates flamethrower needs... Molotovs aren't free. Maybe if there was a 50 munition one time cost (no munitions upkeep in the whole game) to allow a conscript squad to throw molotovs for free on a cooldown basis

Offline Dot.Shadow

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #3 on: January 13, 2012, 10:48:45 PM »
I was wondering the same myself. There really is no good reason for this requirement, especially considering how easily the ingenery die.

Offline Blackbishop

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #4 on: January 13, 2012, 11:27:28 PM »
Molotovs are incendiary devices, grenades not. So you cannot really compare both. They are more similar to Panzerfaust/Panzerschreck or AT nades/Panzerschreck decisions than anything.
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Offline stealthattack1

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #5 on: January 13, 2012, 11:51:16 PM »
i agree. the inerjy squad does not need a buff. thats the whole point of strumovie inerjy's.


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Offline mrxplek

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #6 on: January 14, 2012, 11:44:45 AM »
if you consider with snipers around.you just need to kill 1 of the pio and he has to retreat.but with ingery since its a 4 man squad.it would be problem.

Offline Walentin 'Walki' L.

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #7 on: January 14, 2012, 11:47:19 AM »
Also remember that a 4 man squad can recrew a team weapon and then still retreat and reinforce again.
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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #8 on: January 14, 2012, 12:54:26 PM »
Its not a bug its a feature :D

You have molotovs in early game to clear buildings. Same as PE doesn´t  have flamethrowers but a incendiary nade, it doesn´t break gameplay.

Offline Dot.Shadow

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #9 on: January 14, 2012, 02:01:35 PM »
The Panzer Elites incendiary nades are a lot more affordable and have better range than the molotovs though. The molotov range nerf was too much imo. It's by far a much poorer option than the incendiary grenades, or the flammenwehrfer.

Offline Cranialwizard

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #10 on: January 14, 2012, 02:12:07 PM »
The Panzer Elites incendiary nades are a lot more affordable and have better range than the molotovs though. The molotov range nerf was too much imo. It's by far a much poorer option than the incendiary grenades, or the flammenwehrfer.

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #11 on: January 14, 2012, 02:12:42 PM »
The Panzer Elites incendiary nades are a lot more affordable and have better range than the molotovs though. The molotov range nerf was too much imo. It's by far a much poorer option than the incendiary grenades, or the flammenwehrfer.

Lol? Molotovs are by far cheaper and faster to get. I talk about the new patch because there is no point of discussing old things.

Offline Cranialwizard

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #12 on: January 14, 2012, 02:26:11 PM »
The Panzer Elites incendiary nades are a lot more affordable and have better range than the molotovs though. The molotov range nerf was too much imo. It's by far a much poorer option than the incendiary grenades, or the flammenwehrfer.

Lol? Molotovs are by far cheaper and faster to get. I talk about the new patch because there is no point of discussing old things.

Basically this.

And in 1.5 is 50 munitions and 100 manpower for unlimited throws between Navals and Conscripts...So what exactly are you crying about?

Panzer elite Incdy is 20 munitions IIRC, if not 15, per throw. Either way, you only get 2-3 throws for the same cost as the Molotov upgrade. On top of that the molotov upgrade doesn't cost fuel. (This is 1.5 I speak of.)
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Offline Dot.Shadow

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #13 on: January 14, 2012, 02:57:43 PM »
You have to be the least nice balance team I have ever written to. I'm not "crying", I'm stating my opinion you ****hole.

I'm not even going to bother posting my opinon anymore, the balance team is way too arrogant and mostly interested in harrasing posters here.

Edit: I've seen this kind of behaviour from the balancers in nearly every thread. Their replies are mostly based on "lol *impy that person doesn't know anything about CoH*. The lack of respect for the community is shocking, especially towards people who haven't even posted anything rude and offensive. If you seek to drive people from this forum, you've succeeded. I'm outta here.
« Last Edit: January 14, 2012, 03:09:24 PM by Dot.Shadow »

Offline Cranialwizard

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Re: Why do ingenery need sturmovie ingenery to get flamethrowers?
« Reply #14 on: January 14, 2012, 03:10:15 PM »
You have to be the least nice balance team I have ever written to. I'm not "crying", I'm stating my opinion you arsehole.

I'm not even going to bother posting my opinon anymore, the balance team is way too arrogant and mostly interested in harrasing posters here.

I do apologize if I come across like this but recently the way I've read your opinions is that you are Soviet Biased. We try to be as neutral as possible (Or else would there be balance?)

You also imply that we do things for no good reason or because we feel like it.
There really is no good reason for this requirement, especially considering how easily the ingenery die.
Everything we do goes through hundreds of pages of internal responses and we rigorously test everything and come up with our own solutions.

You are most certainly welcome to post your opinions.

Perhaps I was a bit blunt, but in the early mornings I don't have much tolerance and besides, the Soviets have a full overhaul in 1.6, so save opinions until then. Every aspect of 1.5 has since been changed, even though 1.5 was a huge improvement on balance. Any balance complaint made about 1.5 at this point is most likely obsolete.
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