Company of Heroes: Eastern Front

Author Topic: Soviet tech requirements  (Read 9264 times)

Offline Pac-Fish

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Re: Soviet tech requirements
« Reply #30 on: January 02, 2012, 08:21:24 AM »
Well he was Volks spamming and the faust never misses and fires on demand. The shreck's accuracy is left to be desired and fires kinda slow initially (shot per minute, yes its faster) And I mentioned he had a Pak which hits your target and does alot of dmg and b4 it gets away you faust it (like a bren carrier or jeep)

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Offline Tankbuster

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Re: Soviet tech requirements
« Reply #31 on: January 02, 2012, 08:22:22 AM »
IIRC, the pak one shots the bren/jeep.
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Offline Pac-Fish

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Re: Soviet tech requirements
« Reply #32 on: January 02, 2012, 08:24:57 AM »
I think it one shots the jeep, IIRC it takes 2 shot to kill a full health Bren.

And I meant that you faust a jeep if you damaged it beforehand. If you've got a Pak chances are the Jeep is already dead (unless the player took great care to keep it alive)

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Offline Tankbuster

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Re: Soviet tech requirements
« Reply #33 on: January 02, 2012, 08:34:08 AM »
why use a faust when you can get mp40s to shred the jeep anyway.
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Offline Pac-Fish

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Re: Soviet tech requirements
« Reply #34 on: January 02, 2012, 08:36:48 AM »
A jeep can back up faster than your MP40 can shred. Chances are it'll be at range the whole time, especially if you start to charge it The Ami player will get suspicious and back up and get repaired :P

And if there are nearby rifleman (if they haven't begun to engage you already) charging a jeep isn't the best idea

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Offline Cranialwizard

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Re: Soviet tech requirements
« Reply #35 on: January 02, 2012, 03:33:09 PM »
The only reason ever to faust a Jeep would be to guarantee that it dies. Otherwise regular combat should work.
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Offline Walentin 'Walki' L.

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Re: Soviet tech requirements
« Reply #36 on: January 02, 2012, 04:00:30 PM »
Faust against inf in cover <3... Just awsome.
1. It blows away the cover
2. The enemy squad jumps out of the cover (and don't shot for 2 seconds) which also you to get closer with MP40s
3. There is a small chance to one hit a guy or even 2.
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Offline Cranialwizard

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Re: Soviet tech requirements
« Reply #37 on: January 02, 2012, 05:51:01 PM »
Faust against inf in cover <3... Just awsome.
1. It blows away the cover
2. The enemy squad jumps out of the cover (and don't shot for 2 seconds) which also you to get closer with MP40s
3. There is a small chance to one hit a guy or even 2.

1. Not worth 35 muni
2. Not worth 35 muni
3. Not worth 35 muni

As Wehr you should be conserving your ammo carefully.
"Balancers are 10 a penny"

Offline Pac-Fish

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Re: Soviet tech requirements
« Reply #38 on: January 02, 2012, 06:42:46 PM »
Whenever I play against the comp and they faust my infantry, they seem to always smack and kill one of my soldiers >:(

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Offline Cranialwizard

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Re: Soviet tech requirements
« Reply #39 on: January 02, 2012, 07:18:09 PM »
Whenever I play against the comp and they faust my infantry, they seem to always smack and kill one of my soldiers >:(

Killing one person is not worth 35 muni.
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Offline Pac-Fish

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Re: Soviet tech requirements
« Reply #40 on: January 02, 2012, 10:33:56 PM »
Whenever I play against the comp and they faust my infantry, they seem to always smack and kill one of my soldiers >:(

Killing one person is not worth 35 muni.

Faust a sniper? ;D. JK I already know its not that worth it. I thought I'd just bring that up. Maybe that part of AI could be fixed (by robotnix IIRC)

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Offline Hendrik 'DarcReaver' S.

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Re: Soviet tech requirements
« Reply #41 on: February 15, 2012, 08:08:09 AM »
Faust a sniper? ;D. JK I already know its not that worth it. I thought I'd just bring that up. Maybe that part of AI could be fixed (by robotnix IIRC)

Was a common strategy in Coh 1.00 - 1.4. However, they fixed Fausts 1-hitting snipers/infantry back then and now it's extremely unlikely for a Panzerfaust to kill a sniper.

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Offline cephalos

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Re: Soviet tech requirements
« Reply #42 on: February 15, 2012, 11:06:23 AM »
Faust against inf in cover <3... Just awsome.
1. It blows away the cover
2. The enemy squad jumps out of the cover (and don't shot for 2 seconds) which also you to get closer with MP40s
3. There is a small chance to one hit a guy or even 2.

1. Not worth 35 muni
2. Not worth 35 muni
3. Not worth 35 muni

As Wehr you should be conserving your ammo carefully.

or:
1. Save and get panzerschreck
2. Save and get panzerschreck
3. Save and get panzerschreck

Offline Pac-Fish

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Re: Soviet tech requirements
« Reply #43 on: February 15, 2012, 11:37:23 AM »
Sometimes you dont have the option of buying shreck :P Or sometimes you just wanna finish off a badly wounded vehicle.

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Offline stealthattack1

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Re: Soviet tech requirements
« Reply #44 on: February 15, 2012, 05:54:20 PM »
true, but against infantry, panzerfaust is most definitly not worth it.


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?