Company of Heroes: Eastern Front

Author Topic: The best unit?  (Read 9518 times)

Offline Tankbuster

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Re: The best unit?
« Reply #30 on: December 15, 2011, 07:46:45 AM »
What if the blob retreats?
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Offline Tankbuster

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Re: The best unit?
« Reply #31 on: December 15, 2011, 07:47:51 AM »
IDK Hummel can harass pretty well mortar pits !05 mm pits structures and the like.
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Offline Pac-Fish

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Re: The best unit?
« Reply #32 on: December 15, 2011, 07:48:13 AM »
Yeah cause with 25pdr and 105, you are not sure where those rounds will hit  :P. and its sorta slow too

And if the blob retreats then your arty has managed to delay you, make you send time healing, and possibly cost you more mp

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Offline Tankbuster

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Re: The best unit?
« Reply #33 on: December 15, 2011, 07:54:37 AM »
Two well placed barrages from any arty, especially mobile one is enough to break momentum of an advance
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Re: The best unit?
« Reply #34 on: December 15, 2011, 08:02:25 AM »
The best arty is the one that is precise ( or covers a lot of ground simoutaneously) and packs a lot of damage - like calliope. That's why calli is often game changer - one salvo and enemy blob is decimated.

Basically this.  What makes Callis / Kats better than Hummels / Priests is basically the salvos they fire.

Hummels and Priests shit out droplets one at a time, and if that first piece of shit misses, a retreat will be called right away, and the second piece will land too late to do any damage to anyone.  Given the base accuracy of the Hummel / Priest, its also unlikely the first shell that you count on so dearly will actually land a juicy hit, and even if you do land one, its only 1 hit.  And if they didn't blob, 1 arty hit doesn't do squat.  This also relates to the same concept of why sector arty sucks.

Also, Hummels and Priests have a loud firing sound, and a good player will call the retreat even before the first shell lands if he is suspicious that he is vulnerable.

Callis / Kats barrages do a full diarrhea shitstorm on you.  Even if you do a timely retreat, the spread of the rockets means they're likely to gib at least a few of your retreating units with the river of shit that comes your way.  Expect to wipe yourself off in the aftermath.
« Last Edit: December 15, 2011, 08:24:22 AM by Yauz »

Offline Tankbuster

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Re: The best unit?
« Reply #35 on: December 15, 2011, 08:06:13 AM »
Are the scorched earth doctrine roadblocks any good?
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Re: The best unit?
« Reply #36 on: December 15, 2011, 08:14:51 AM »
SE roadblocks are mostly useless and redundant, and the fact that they probably refused to give Luftwaffe Ground Squads access to Dragons Teeth because they wanted to make those SE roadblocks more valid just adds insult to injury.

Offline GodlikeDennis

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Re: The best unit?
« Reply #37 on: December 15, 2011, 08:50:09 AM »
I only use Roadblocks as spots of uncrushable green cover for PGs that take ages to build. They're pretty crap.
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Offline cephalos

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Re: The best unit?
« Reply #38 on: December 15, 2011, 08:54:06 AM »
I only use Roadblocks as spots of uncrushable green cover for PGs that take ages to build. They're pretty crap.

yeah, though if you have time... why not :P Also they work great with 2nd guy playing as wehr - set roadblcoks+ barbed wire, and watch enemy's pershing changing it's route. I often used roadblocks to create bottlenecks, force enemy units into red cover or simply spamming them here and there, annoying my opponent to the point of rage  ;D

Offline GodlikeDennis

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Re: The best unit?
« Reply #39 on: December 15, 2011, 09:16:14 AM »
The roadblock power also unlocks wire for PGs. You don't need said Wehr ally. :P
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Offline Pac-Fish

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Re: The best unit?
« Reply #40 on: December 15, 2011, 11:52:29 AM »
How long does it take to make a road block and how much HP does it have ???. I sometimes use them to force armor to my Marder or ATHT. Also I use them for cover :D

Also I heard you can delete them. Is this true how do you do it ???

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Offline dragonmith

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Re: The best unit?
« Reply #41 on: December 15, 2011, 12:19:07 PM »
I imagine the delete key

or the old fasioned way of area effect... maybe the pios can destroy it like wire?

Offline SublimeSnugz

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Re: The best unit?
« Reply #42 on: December 15, 2011, 12:48:01 PM »
AFAIK you can't deleate them once they are build, but you can destroy them.

Offline Sommarkatze

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Re: The best unit?
« Reply #43 on: December 15, 2011, 02:31:55 PM »
My vote goes for the volksgrenadiers!
They are cheap and cheap to reinforce!

 In vet3 and with mp40s this guys put up a pretty good fight against all most everything! (I am not saying they win everytime)

 They have panzerfausts that is imo way better than the panzerschreck because that bitch cost 75 ammu and then they shoot one rocket and then often have to retreat with that unit because its take like 1 minute to reload ? So during that time they are getting slaughtered.

 They are excellent recrewing units!
 And they are the wehr units with most soldiers which means they can take casulties without losing like half of the life bar? And the voice is badass ;)

My English is kind of useless. But that because Iam swedish Wooohoooj! ;3

Offline Tankbuster

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Re: The best unit?
« Reply #44 on: December 15, 2011, 03:00:04 PM »
Panzerfaust makes me angry as it is pay per use



I think that grenadiers have more badass voice
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