Company of Heroes: Eastern Front

Author Topic: General Suggestions  (Read 13355 times)

Offline Walentin 'Walki' L.

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Re: General Suggestions
« Reply #15 on: December 11, 2011, 02:00:03 PM »
Can the EF team (eventually) make a VP-no popcap option? They already have a annihalte-no popcap option. So why not a no popcap for both? I think not only would it make things (marginally) more fun, it would encourage more ppl to play VP games, since atm they are entrencehd in their annihalate no popcap games :P

So people are able to compstomp with VPs? Simple answer: NO!

A VP game is more competitive. You must constantly try and hold certain areas of the map and be aggresive to ensure the enemy doesnt get near a VP again.


So why you need a no popcap then? A VP game is finished before you can even reach the generic pop cap... (if the teams are balanced).
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Offline Pac-Fish

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Re: General Suggestions
« Reply #16 on: December 11, 2011, 02:27:25 PM »
It just makes VP games more appealing. Some ppl like the fact annihalte games can have no popcap. If VP games have no popcap as well, they may like or want to try VP games out too since now they have more options and feel like they can get the same thing if they go either VP or annihalte. Its kind of like weening them off of annihalte games I guess  :-\

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Offline Walentin 'Walki' L.

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Re: General Suggestions
« Reply #17 on: December 11, 2011, 02:31:17 PM »
It just makes VP games more appealing. Some ppl like the fact annihalte games can have no popcap. If VP games have no popcap as well, they may like or want to try VP games out too since now they have more options and feel like they can get the same thing if they go either VP or annihalte. Its kind of like weening them off of annihalte games I guess  :-\

So your argument is that not enough players are playing VP? It's getting ridicilous... I think every Dev will agree that we don't add VP No Popcap because it's simply senseless.
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Offline BurroDiablo

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Re: General Suggestions
« Reply #18 on: December 11, 2011, 03:33:17 PM »
I don't know, I don't see why we couldn't add it other than we don't want MP to be filled with noobs hosting no pop-cap, high resource, compstomp VP games... we could put it to an internal vote, see how the rest of the balancers and Devs feel.

Anyway it is funny that one of the oldest tanks in the war will be available after modernization

Luchs wasn't an old Tank, it was produced 1943-1944... it's a mid to late war vehicle.

Offline Tankbuster

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Re: General Suggestions
« Reply #19 on: December 11, 2011, 04:16:11 PM »
Sorry, I read PZII and remembered the ones that fought in Poland/France
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Offline Mass Killer DL

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Re: General Suggestions
« Reply #20 on: January 13, 2012, 06:16:40 AM »
Update

Newest

Name: Infantry Only Mode

Description: I don't know if its possible to do this but just throwing it out there, an option to Toggle an infantry only mode, this may be a good mode but it may have problems due to Panzer Elite Infantry and Command Tree's but as I said just throwing it out there.

Name: Airborne Combat

Description: I saw Yauz's image of a Stuka taking down a IL-2 and I would like to see more Airborne combat but obviously there will probably be limitation's, it will make weapons like the 88, Wirbelwind, Ostwind, Bofors etc more usefull and allow them to play an important part in Air defense. Again another suggestion I'm just throwing out there for the Dev's to take under consideration.

Name: Building Collapsing Various ways

Description: I also saw this somewhere I'm sure it was the Modern Combat Mod and I am keen on this idea, giving the building a chance off falling in different ways just makes the game that bit more visually appealing, also a little side note would it be possible to make taller building possibly crush infantry outside it, probably asking for to much but just a thought.

Name: Surrender

Description: Silly idea to give all infantry the Ability to Surrender (Activate), just a minor thing though most people won't use it to allow the infantry to surrender to the enemy be fun to watch a Panzer regiment surrounding a bunch of Conscripts and watching them go lay down their arms and wave the white flag :p as I said silly idea.

« Last Edit: January 14, 2012, 05:42:13 PM by Mass Killer DL »
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Offline Dann88

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Re: General Suggestions
« Reply #21 on: January 14, 2012, 03:36:43 PM »
We should have a small table in the top of the forum to pronounce, inform or remind like: "All balance suggestions should be ceased until the 1.6 patch is released, or the Ostheer gonna be realesed in xx days ;D" or something like that. Also a small chat table is good too, most of us both online in EF mod and forum at the same time. Small discussions, chit chat, game invitations can be made quickly and effectively. I made this suggestion quite sometime ago personally to blackbishop, I wrote again to this topic to know about other people's opinions, feel free to discuss.
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Offline Pac-Fish

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Re: General Suggestions
« Reply #22 on: January 14, 2012, 03:44:10 PM »
I like the idea of a small tab at the top that gives people updates or small info into the future lke "1.6" will be relaesd soon". That will stop a number of threads and post and concerns :P. Just like small news updates you know?

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Offline SnappingTurtle

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Re: General Suggestions
« Reply #23 on: January 14, 2012, 04:45:45 PM »
A news ticker and a shoutbox would be very useful.
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Offline Mass Killer DL

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Re: General Suggestions
« Reply #24 on: January 14, 2012, 05:47:23 PM »
A simple little gadget that would make communication and gaming much easier, I like it.
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Offline Walentin 'Walki' L.

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Re: General Suggestions
« Reply #25 on: January 14, 2012, 06:33:36 PM »
A simple little gadget that would make communication and gaming much easier, I like it.

A news ticker and a shoutbox would be very useful.

We have something that will match your suggestions...
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Offline Mass Killer DL

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Re: General Suggestions
« Reply #26 on: February 29, 2012, 08:15:42 PM »
Update

Rather than make a brand new Topic I thought I would just add to my Original one, thus here are a few more suggestions you can take them as seriously as you like, the game modes were just from the top of my head.

Newest


Name: Additional Game Modes

Description: I understand that the Dev's are very busy working hard on the Ostheer and will be working hard on tweaking the Russian's after the Ostheer so I was just throwing a suggestion forward when they may have some time to add some additional game modes after the Ostheer has been released and the Dev's have a bit of free time on their hands of course.

Commander - Each faction gets a commander that they must keep alive the aim of the game is to keep the commander alive and to destroy the enemies commander in the process, the commander would be useless unless you make him pick up a MG42 and slaughter some infantry, or he could possibly have upgrades to allow him to perform better vs infantry.

Suggest by: Andreas

Escort - This game mode will focus on obtaining Opel Blitz trucks and returning them safely to Headquarters, the first truck will be located in the middle of the map, and can only be captured by certain units, after the first truck has been captured the next one will span in a random location giving both teams a good chance of obtaining it.

Hold the line - The objective of this game mode is to hold out against your opponent in the middle of the map using various techniques including AT gun's MG's and houses and sandbags to reduce loses and suppression of your troops.

Hero of the Soviet Union/Knights Cross Holder - The objective of this game mode is to get your Hero to the oppositions base to place the Soviet/Wher flag into the ground near the enemy base and defend it for a specific amount of time.


Name: Surrender

Alternative Description: This ability could be placed on the Soviet/Wher Propaganda replacing the Not one step backwards Propaganda for the Soviets or the Propaganda War for the Wher , this would make the enemy's squad surrender giving the Commander a good portion of Xp for the squad but also giving his opponent a certain amount of Xp for the squad they just lost to.
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Offline Pac-Fish

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Re: General Suggestions
« Reply #27 on: February 29, 2012, 09:08:56 PM »
I like the idea Escort. Sounds fun :P. One team moves trucks to safety while the other tries to destroy it. To make things interesting you could add special doctrine trees to make things different. Or different units come with each doctrine.

I want a game mode where each side tries to get 1000 or 500 muni. Of course you will have to spend muni in order to be effective and forces you to use muni wisely. Or fuel. Whatever works  ;)

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Offline Mass Killer DL

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Re: General Suggestions
« Reply #28 on: March 02, 2012, 05:09:50 PM »
Well its just adding a different goal for the player to Achieve rather than just Annihilate and Hold the Victory Points, it would spice up the gameplay and give players the option of different modes. These are something rough to go by, though I'd imagine some of these game modes may be hard to implement.

Ambush - Each team must Ambush the opposite teams convoy whilst also attempting to protect their own once x amount of convoy's have been raided the player will win the game, the convoy's will spawn at the players base and take various routes to try and get off the map.

Ambush can be performed by any infantry and involves camouflage and bushes. The players may destroy the convoy's if they wish but get more resources if they capture them from enemy hands therefore fuelling their war effort.

Fortress - In this mode each player gets a unique building that they must protect in their base it will and can get certain upgrades allowing better defence. This building will be much tougher than ordinary buildings and allow a good garrison of troops.
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Offline Tankbuster

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Re: General Suggestions
« Reply #29 on: March 03, 2012, 11:07:22 AM »

Ambush - Each team must Ambush the opposite teams convoy whilst also attempting to protect their own once x amount of convoy's have been raided the player will win the game, the convoy's will spawn at the players base and take various routes to try and get off the map.

Ambush can be performed by any infantry and involves camouflage and bushes. The players may destroy the convoy's if they wish but get more resources if they capture them from enemy hands therefore fuelling their war effort.


It will be better if the convoy spawns from offmap and travel to the base. You manage to save the trucks, you get resources. And to win you need to cross a certain resource limit. Whaddya think?
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