General Unit SuggestionsNewestJu-87G
Strong VS Vehicles
Weak VS AA
Description: German Junkers Ju 87 equipped with dual 37mm Cannons, they proved highly successful when piloted by Aces such as Hans-Ulrich Rudel.
Game Description: A single Ju 87 is called in rapidly firing his dual 37mm Cannons tearing infantry and tanks to shreds. The mechanics will be like the P-47 Thunderbolts.
Replaces: Panzer Elite Lufftwaffe Doctrine Hs 129
Soviet Bomblets
Strong VS Vehicles
Weak VS AA
Description: Soviet bombing run that drops small explosive devices highly effective against Vehicles. It strafes the target area much like the P-47 Thunderbolts of the American Airborne Doctrine,
Replaces: Soviet Union Breakthrough Doctrine Il-2 Sturmovik
Soviet Paratroopers
Strong VS Infantry, Light/Medium Vehicles
Weak VS Flamethrowers, Heavy Vehicles, Sniper, MG Team
Description: Soviet 5 man Paratrooper squad capable of parachuting into battle and causing some mayhem for the Axis War machine, equipped with x5 PPSH-41 and can be upgraded with either a DP-28 Machine gun or a PTRS-41 these are a force to be reckoned with.
Replaces: Naval Infantry
Blocking Detachment
Strong VS Infantry
Weak VS All
Description: The Blocking Detachment consists of about 5 or 6 men armed with 2 PPSh-41, TT-33 and a Maxim Machine gun, they will occasionally engage enemy infantry but their primary role is to shoot your own troops to inspire them to fight to the death this will increase their combat effectiveness against the enemy. They will have a territory ability making the territory light up red and making troops in that territory fight better much like the British Captain's green defensive territory ability.
Replaces: Command Squad / Mortar Squad
Older Name: Additional Game Modes
Description: I understand that the Dev's are very busy working hard on the Ostheer and will be working hard on tweaking the Russian's after the Ostheer so I was just throwing a suggestion forward when they may have some time to add some additional game modes after the Ostheer has been released and the Dev's have a bit of free time on their hands of course.
Temp Names
Commander - Each faction gets a commander that they must keep alive the aim of the game is to keep the commander alive and to destroy the enemies commander in the process, the commander would be useless unless you make him pick up a MG42 and slaughter some infantry, or he could possibly have upgrades to allow him to perform better vs infantry.
Suggest by: Andreas
Escort - This game mode will focus on obtaining Opel Blitz trucks and returning them safely to Headquarters, the first truck will be located in the middle of the map, and can only be captured by certain units, after the first truck has been captured the next one will span in a random location giving both teams a good chance of obtaining it.
Hold the line - The objective of this game mode is to hold out against your opponent in the middle of the map using various techniques including AT gun's MG's and houses and sandbags to reduce loses and suppression of your troops.
Hero of the Soviet Union/Knights Cross Holder - The objective of this game mode is to get your Hero to the oppositions base to place the Soviet/Wher flag into the ground near the enemy base and defend it for a specific amount of time.
Name: Infantry Only Mode
Description: I don't know if its possible to do this but just throwing it out there, an option to Toggle an infantry only mode, this may be a good mode but it may have problems due to Panzer Elite Infantry and Command Tree's but as I said just throwing it out there.
Name: Airborne Combat
Description: I saw Yauz's image of a Stuka taking down a IL-2 and I would like to see more Airborne combat but obviously there will probably be limitation's, it will make weapons like the 88, Wirbelwind, Ostwind, Bofors etc more usefull and allow them to play an important part in Air defense. Again another suggestion I'm just throwing out there for the Dev's to take under consideration.
Name: Building Collapsing Various ways
Description: I also saw this somewhere I'm sure it was the Modern Combat Mod and I am keen on this idea, giving the building a chance off falling in different ways just makes the game that bit more visually appealing, also a little side note would it be possible to make taller building possibly crush infantry outside it, probably asking for to much but just a thought.
Name: Surrender
Description: Silly idea to give all infantry the Ability to Surrender (Activate), just a minor thing though most people won't use it to allow the infantry to surrender to the enemy be fun to watch a Panzer regiment surrounding a bunch of Conscripts and watching them go lay down their arms and wave the white flag :p as I said silly idea.
Alternative Description: This ability could be placed on the Soviet/Wher Propaganda replacing the Not one step backwards Propaganda for the Soviets or the Propaganda War for the Wher , this would make the enemy's squad surrender giving the Commander a good portion of Xp for the squad but also giving his opponent a certain amount of Xp for the squad they just lost to.
Name: Flak 30/38 Mobile
Strong VS Infantry, Light Armour, Aircrafts
Weak VS Sniper, Medium/Heavy Armour
Description: A mobile Flak 30 cannon that can be moved by infantry soldiers much like a AT gun, it can be set up like an MG having a limited range and manoeuvrability. It should be able to be set up like the Nashorn to balance it out as it would be lethal against infantry but could be inaccurate.
Status: Denied
10.5 cm Leichtgeschütz 40
Strong VS Light, Medium Armour
Weak VS Infantry, Sniper
Description: A small Recoilless Gun that could be air dropped into the battlefield, it could also be broken down into pieces for easy transportation. It was used by Army Group Centre during Operation Barbarossa and was also used by the Fallschirmjäger.
Status: Denied
Name: 8,8 cm Raketenwerfer 43
Strong VS Light - Heavy Armour
Weak VS Infantry, Sniper
Description: A miniature AT Gun that fires 88mm shaped charges at enemy tanks. It has the characteristics of a Mortar/Small Artillery piece that was easily manoeuvred and manned by a crew of two or three.
Status: Denied
Name: Hafthohlladung
Description: An Anti-Tank Grenade designed to stick to the tank usually planted underneath where the weaker armour was located. The mine was magnetic allowing it to stick to the targeted tank, German soldier usually lied in wait in a small foxhole before sticking the Hafthohlladung under the tank as it drove over the foxhole.
Status: Denied
Additional Information: Though this idea has been denied, I was thinking it could possibly be put in as an Ability, allowing Infantry to dig a Foxhole and place the Hafthohlladung underneath a tank causing some major damage, this ability would be limited to certain infantry and of course have to be tweaked and balanced out.
Name: BA Armoured Car Series
Strong VS Infantry, Light Armour/Medium Armour
Weak VS AT Guns, Heavy Vehicles, Anti Armour Weapons
Description: An armoured car used by the Red Army usually crewed by 3 or more men. It is usually equipped with a Machine Gun or an AT Gun.
Replaces: T70/T90
Status: Under Consideration
Name: BT Tank Series
Strong VS Infantry Light/Medium Vehicles
Weak VS AT Guns, Heavy Vehicles, Anti Armour Weapons
Description: A incredibly fast light tank, it was lightly armoured but could reach a maximum speed of approximately 45mph what was pretty fast for a tank in World War 2.
Replaces: T70/T90
Status: Under Consideration
Name: Propaganda Halftrack
Description: A half track with two loudspeaks mounted to inspire fear into the enemy troops and keep friendly troops morale up, inspiring them to fight for the Fatherland.
Abilities: (Activate) Force Retreat - 75 Munitions, 1 min cool down.
Vet(Passive) Increase friendly units fighting effectiveness.
Vet(Passive) Decreases enemy units fighting effectiveness.
Status: Denied
Name: S-Mine
Description: An Antipersonnel mine that bounced up roughly waist height before exploding sending shrapnel into soldier legs etc, as far as I know it was primary used on the Western Front I'm sure that some may have been used on the Eastern Front.Status: Confirmed
Panzerkampfwagen 35/38(t)
Strong VS Light Armour, Infantry
Weak VS Medium, Heavy Armour, AT Gun's
Description: Light tanks created in Czechoslovakia saw considerable use by the Nazi's after they invaded and took over the country.Status: Confirmed
Other Idea'sThese are other idea's that are not mine but I have taken an intrest in.
Name: Char B1
Suggested by: One-eye
Description: An intresting idea suggested by One-eye, he suggested that the Char B1 be implemented into the game although it is a French tank a number of these tanks were captured by the Germans during the Fall of France and some of these tanks were used on the Eastern Front.
Link to thread:
http://easternfront.org/forums/index.php?topic=6756.0 Status: Under Consideration
Name: Killing Vehicles/Armour
Suggested by: batompson
Description: Different ways in destroying vehicles such as simply knocking them out this would leave them at 0% health but still allow them to be recovered and repaired by the Berge Tiger like any other wreckage just looks more visually appealing.
Link to thread:
http://easternfront.org/forums/index.php?topic=7040.0Status: Denied/Under Consideration
Name: Railroad System
Suggested by: octodecoy
Description: Although it is in the Red Army Suggestions I think its a good idea for both the Red Army and the Wehrmacht to have Railroad Cars, I personally think it should be a neutral unit that the player must capture to use, of course it would be restricted to the rail road track.
Link to thread:
http://easternfront.org/forums/index.php?topic=6762.0Status: Denied/Under Consideration