Company of Heroes: Eastern Front

Author Topic: Changin some of the reward units for all factions  (Read 16868 times)

Offline Tankbuster

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Re: Changin some of the reward units for all factions
« Reply #60 on: December 10, 2011, 05:52:11 PM »
If you are not careful they will capture your mortar pit and also if you delete them you don't get manpower back, neither can you reinforce them. So it will always be inferior to the american one.
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Offline Ghost

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Re: Changin some of the reward units for all factions
« Reply #61 on: December 10, 2011, 06:27:38 PM »
I have just played a game of of COH ef, with both RMC and without. It is not necessary with 2 of a kind, but it the RMC there is 3 if you choose Commando royal support. Sapper’s whit PIATs, PIAT Commando and sas raiders, that is 3. Then there is the tetrach tank and Daimler armored car. And Commando and sas raiders.
Why would anyone ever choose royal commando support when you have the half of it in advance.

The Sherman Firefly and M10 archiles. Then there is the Bren caries and the sas recon jeeps.
To me it seems as if many of the new units are not necessary.
There is no reason to have 2 of a kind.

And yes if you take away all the British's weaknesses they will be op you have done that whit he rmc. Only give them Boys Anti-Tank Rifles and Matilda 2 og det vil være balanceret. Those 2 units would be perfect in mid game. The Matilda 2 will most of all, resemble a miniature of Churchill in many ways.

Sappers.
Boy’s anti-tank rifles: (75 Munitions). Reward weapon for the PIATs.
Same stats as the soviets anti-tank rifles.

Matilda 2.
The Matilda 2 will most of all, resemble a miniature of Churchill in many ways.
Armor:  20 to 78 mm max
almost the same armor as a cromwell.
Main armament: Ordnance QF 2 pounder
too weak to really be able to do damage.
Secondary armament: 7.92 mm Besa machine gun
Speed: (26 km/h on road)-(14 km/h off road)
too slow to be able to hunt down light vehicles.
Upgrades: first after the Cromwell Command Tank has been build.
Tank Commander:(10 Munitions).
Bulldozer: (75 Munitions).
Hedgehog: (100 Munitions).

Give the British those 2 things and they will be fun and balanced.

omg, where do i start  ;D

1. sorry, but i think the vBrits are rather OP than UP and giving them additional AT options makes it even worse...
2. having 2 units for the same role is part of the game (stug-pzIV-panther...) and every unit has different pros/cons
3. what's going to be the difference between piat and AT rifle?
4. according to the info it found the matilda was mainly used in north africa or by the russians via lend/lease
5. what units will the matilda replace?
6. if the gun is useless (you said it is too weak) than what's the point of this unit? it would be slower than a KT making it only cannon fodder  ???
« Last Edit: December 10, 2011, 06:29:12 PM by Ghost »
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Offline TERRORTYRANT

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Re: Changin some of the reward units for all factions
« Reply #62 on: December 13, 2011, 03:05:49 PM »
I was thinkin we shuld not use the matilda but the valentine as it is the matilda successor although almost havin the same weapons it actually the later models of the valentine was equipped with a 6 pdr AT gun i suggest we put this in with the hedgehog, bulldozer and take out the tank commander to put in the 6 pdr AT gun for about 70 - 120 munitions OR have an upgrade in the command truck making the 6 pdr gun default when u build it so instead of the matilda use the valentine as it was also mainly used in north africa it was also used by the russian on lend-lease

Offline mads

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Re: Changin some of the reward units for all factions
« Reply #63 on: December 13, 2011, 05:34:46 PM »
Sry my English is not the best but do you want the Matilda or the valentine in the game? Because the hedgehogs and bulldozers were never used on a valentine tank.  :-\
You could also use it as a reward unit for the Matilda 2. If you choose Matilda you get better armor but less firepower, if you choose valentine you get more firepower but less armor.  ;)
Upgrades for the valentine tank could be.

(The QF 75 mm gun or the QF 6-pounder gun)
(Better engine and a side skirt upgrade)


I have just played a game of of COH ef, with both RMC and without. It is not necessary with 2 of a kind, but it the RMC there is 3 if you choose Commando royal support. Sapper’s whit PIATs, PIAT Commando and sas raiders, that is 3. Then there is the tetrach tank and Daimler armored car. And Commando and sas raiders.
Why would anyone ever choose royal commando support when you have the half of it in advance.

The Sherman Firefly and M10 archiles. Then there is the Bren caries and the sas recon jeeps.
To me it seems as if many of the new units are not necessary.
There is no reason to have 2 of a kind.

And yes if you take away all the British's weaknesses they will be op you have done that whit he rmc. Only give them Boys Anti-Tank Rifles and Matilda 2 og det vil være balanceret. Those 2 units would be perfect in mid game. The Matilda 2 will most of all, resemble a miniature of Churchill in many ways.

Sappers.
Boy’s anti-tank rifles: (75 Munitions). Reward weapon for the PIATs.
Same stats as the soviets anti-tank rifles.

Matilda 2.
The Matilda 2 will most of all, resemble a miniature of Churchill in many ways.
Armor:  20 to 78 mm max
almost the same armor as a cromwell.
Main armament: Ordnance QF 2 pounder
too weak to really be able to do damage.
Secondary armament: 7.92 mm Besa machine gun
Speed: (26 km/h on road)-(14 km/h off road)
too slow to be able to hunt down light vehicles.
Upgrades: first after the Cromwell Command Tank has been build.
Tank Commander:(10 Munitions).
Bulldozer: (75 Munitions).
Hedgehog: (100 Munitions).

Give the British those 2 things and they will be fun and balanced.

omg, where do i start  ;D

1. sorry, but i think the vBrits are rather OP than UP and giving them additional AT options makes it even worse...
2. having 2 units for the same role is part of the game (stug-pzIV-panther...) and every unit has different pros/cons
3. what's going to be the difference between piat and AT rifle?
4. according to the info it found the matilda was mainly used in north africa or by the russians via lend/lease
5. what units will the matilda replace?
6. if the gun is useless (you said it is too weak) than what's the point of this unit? it would be slower than a KT making it only cannon fodder  ???

1.
how do you find vBrits op. RMC has a million times as many units that can handle any job, where are their weaknesses. ???

2.
why do people so constantly say that there is no need for two of a kind?

3.
AT-rifles are more accurate than PIATs, but do less damage.

4.
there you are right but they were also used in france. ;)

5.
no one, but if you find this sounds silly then let it replace the stuart.

6.
the point of this tank here is to protect the the infantry so that the infantry can move in and take the kill (it is an infantry tank, it is supposed to support the infantry). And yes its role is cannon fodder, but if supported by infantry it will be a deadly combination. The most of the Matildas that was lost in france was because of lack of infantry as support. The Matilda had much armor and with a buldozer upgrades even more armor to the front. With the bulldozer upgraded it should almost be able to fight a fair fight with a stug 1vs1 but still lose. :)
Quite honestly who in their right mind would replace a Calliope for a Jumbo?

Offline Ghost

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Re: Changin some of the reward units for all factions
« Reply #64 on: December 13, 2011, 06:15:34 PM »
Quote
1.how do you find vBrits op. RMC has a million times as many units that can handle any job, where are their weaknesses. ???
more units does not mean OP. it's their unique style with the trucks, tiers and strong defenses/arty that messes with the vCoH system and makes them near to impossible to balance.

Quote
2.why do people so constantly say that there is no need for two of a kind?
IMO it is not important how many units there are for the same role.

Quote
4.there you are right but they were also used in france. ;)
well, i couldn't find any data about that. just about north africa i found it. but there were just a few used by the brits in 1940 in france

Quote
5.no one, but if you find this sounds silly then let it replace the stuart.
the problem of adding a new unit (without dropping one) is that it will require a lot of balancing and sorry, but i don't see a need to add it.

Quote
6.the point of this tank here is to protect the the infantry so that the infantry can move in and take the kill (it is an infantry tank, it is supposed to support the infantry). And yes its role is cannon fodder, but if supported by infantry it will be a deadly combination. The most of the Matildas that was lost in france was because of lack of infantry as support. The Matilda had much armor and with a buldozer upgrades even more armor to the front. With the bulldozer upgraded it should almost be able to fight a fair fight with a stug 1vs1 but still lose. :)
again, i don't see why it is needed. if you need such a tank, choose royal eng. and call-in a churchill. if that matilda is added to the 2nd truck and requires the leut. upgrade to unlock it. it would have to be balanced so that it comes at the right time for the right price. if it comes too early it would screw up balance, if it comes to late it would be useless.
about the upgrades:
- bulldozer would come to early in the game, making tank traps more or less useless from midgame.
- that hedgehog was developed in 1945 and never mass-produced, so it's prototype or postwar stuff.
« Last Edit: December 13, 2011, 06:26:53 PM by Ghost »
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Offline Blackbishop

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Re: Changin some of the reward units for all factions
« Reply #65 on: December 13, 2011, 06:23:12 PM »
[...]

Quote
2.why do people so constantly say that there is no need for two of a kind?
IMO it is not important how many units there are for the same role.

[...]
Well, RMC glider has a lot of units, we need to check this out in order to avoid that problem.
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Offline Pac-Fish

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Re: Changin some of the reward units for all factions
« Reply #66 on: December 14, 2011, 01:21:13 AM »
@Ghost: You brought uo the point that if someone needed a cannon fodder tank, they should get a chruchill. Maybe the Matilda could replace the churchill ???. IDK how much armor Matildas had but it could be a faster but weaker version of a churchill. Both have weak guns :P. Just an idea to consider :D

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Offline Tankbuster

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Re: Changin some of the reward units for all factions
« Reply #67 on: December 14, 2011, 07:21:04 AM »
There are 3 different Churchills. So it means 3 different Matildas, who is gonna animate that?
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Offline Pac-Fish

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Re: Changin some of the reward units for all factions
« Reply #68 on: December 14, 2011, 11:44:53 AM »
There are 3 different Churchills. So it means 3 different Matildas, who is gonna animate that?

IDK. Just a suggestion  :-\

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Offline Ghost

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Re: Changin some of the reward units for all factions
« Reply #69 on: December 14, 2011, 04:44:45 PM »
@Fishhunterx:
IMO that would work perfectly.
1. matilda call-in
2. churchill AVRE call-in
3. churchill call-in with upgrade to crocodile or mine plow

i never understood why to have 3 churchills  ::)
balancing could be done by changing armor, speed, costs and CPs.
would be more change of vCoH though  :-\
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Offline Pac-Fish

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Re: Changin some of the reward units for all factions
« Reply #70 on: December 15, 2011, 12:18:35 AM »
i never understood why to have 3 churchills  ::)

Me neither  :P. Why have 1 churchill have a gun and a plow while the other has a gun and a flamer :P? I know its balance but it looks weird  :P

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Offline stealthattack1

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Re: Changin some of the reward units for all factions
« Reply #71 on: December 15, 2011, 04:40:28 AM »
i never understood why to have 3 churchills  ::)


maybe cause brits have no tanks, therfore, they have to clone the same one in order to compete?


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Offline Pac-Fish

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Re: Changin some of the reward units for all factions
« Reply #72 on: December 15, 2011, 06:26:50 AM »
Brits have Comwell, Firefly, CCT, and Stuart. Thats 4. US has Sherman, Sherman Croc, M10. Thats 3  :P. Brits aren't lacking tanks  :P

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Offline Tankbuster

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Re: Changin some of the reward units for all factions
« Reply #73 on: December 15, 2011, 07:35:35 AM »
The Stuart seems more like a tankette.
As for the Churchills, they kinda seem a part of the doctrine.
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Re: Changin some of the reward units for all factions
« Reply #74 on: December 15, 2011, 07:49:01 AM »
Stuarts are resistent to gunfire. Its good enough  ;D

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