Company of Heroes: Eastern Front

Author Topic: Changin some of the reward units for all factions  (Read 16878 times)

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Changin some of the reward units for all factions
« Reply #90 on: December 16, 2011, 11:55:29 PM »
I guess I get it. Its kinda like when ppl use letters to make animals or images.

-----------

Thats a worm  ;D

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Jeff 'Robotnik' W.

  • Developer
  • Mr. Spam
  • *
  • Posts: 1961
  • Forum historian
    • View Profile
Re: Changin some of the reward units for all factions
« Reply #91 on: December 17, 2011, 02:10:47 AM »
I would like to see the curchill MKVII somewhere in game, maybe for the RMC instead of the comet. Excelent armor and a decent 75mm gun. could be upgraded to 6 pounder gun for better AT power

Offline Tankbuster

  • Allied Commander
  • Major
  • *
  • Posts: 761
  • I have no anti armor capability!
    • View Profile
Re: Changin some of the reward units for all factions
« Reply #92 on: December 17, 2011, 08:44:36 AM »
Why would you upgrade a 75 mm gun to a 57 mm one.
(un)official forum troll

In Soviet Russia, Forum troll You!

Offline mads

  • Strelky
  • **
  • Posts: 57
  • quite honestly who in their right mind would repla
    • View Profile
Re: Changin some of the reward units for all factions
« Reply #93 on: December 17, 2011, 11:34:40 PM »
You must mean the other way around robotnik. ;)
Here are some gun comparisons.

British tank guns of the Second World War
Gun : Shell : weight : Muzzle velocity : Muzzle energy
             (lb)     (kg)     (ft/s)    (m/s)    (kJ)
2 pdr      2        0.9     2,650     810     295

6 pdr      6        2.8     3,000     910     1,100

75 mm   14.9    6.8     2,050     620     1,300

17 pdr    17      7.7     2,950     900     3,100


a Churchill with extra armor and the same gun as a Cromwell. it could be a little exciting. but not as a replacement for the Sherman Firefly, maybe for the Churchill Crocodile.
Quite honestly who in their right mind would replace a Calliope for a Jumbo?

Offline Tankbuster

  • Allied Commander
  • Major
  • *
  • Posts: 761
  • I have no anti armor capability!
    • View Profile
Re: Changin some of the reward units for all factions
« Reply #94 on: December 18, 2011, 03:18:02 PM »
295 kJ

It won't even dissociate Iodine
(un)official forum troll

In Soviet Russia, Forum troll You!

Offline stealthattack1

  • Axis Commander
  • Major
  • *
  • Posts: 713
  • there is no losing, only delayed winning.
    • View Profile
Re: Changin some of the reward units for all factions
« Reply #95 on: December 20, 2011, 01:43:48 AM »
seriously, i think somebody messed up.


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?

Offline TheVolskinator

  • Guard
  • ***
  • Posts: 221
    • View Profile
    • Deutschland’s Mächtiger Ostheer!
Re: Changin some of the reward units for all factions
« Reply #96 on: December 31, 2011, 07:34:57 PM »
Reward option for the M4 croc? Yes, we have the 105 sherman...why not something else? Or as a replacement for the M8--the current patch's T17 is utter crap (IMO) and EF deserves something...better? Or at least more interesting.

Unit idea is for the M5 Stuart 'Rhino'. I originally drew up the Rhino for CoH: Europe in Ruins: Reinforcements as well as other reward units, the majority of which were generally accepted as good ideas. The M5 for use in the context of EF (a non persistent, semi-vCoH environment) is in the first of the two attached PDF documents, and the full PDF with all of the units that were drawn up for EiR: R is thrown in below if anyone is interested in browsing through it for unit ideas.

For the most part, armored units' weapons' names are taken from coh-stats, while infantry weapons' names are drawn directly from the RGDs via Corsix--if it's on treads you'll probably have to check coh-stats and then find the statistical equivilent within the RGDs, as I'm sure the names probably don't match.

Cookie for anyone that can find the unit in the full PDF that made its debut in one of my EF concepts, went to EiR, and came back  8).

EDIT: The 'Repair' ability that's mentioned under Upgrades isnt supposed to be there. I missed it when I was editing the stats.
« Last Edit: January 01, 2012, 08:25:40 AM by TheVolskinator »
Quote from: Pocketsize
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.

Offline mads

  • Strelky
  • **
  • Posts: 57
  • quite honestly who in their right mind would repla
    • View Profile
Re: Changin some of the reward units for all factions
« Reply #97 on: January 02, 2012, 03:55:15 PM »
The American's new reward units are all good with the exception of the Sherman jumbo. I will never ever prefer the Sherman jumbo over the Sherman calliope. In my opinion is the Sherman jumbo is too bad compared to Sherman Calliope. The Sherman jumbo is otherwise a great tank but it can simply not replace the Sherman Calliope. Therefore I think it should be removed.

Here are 3 suggestions on new reward units that could replace the Sherman jumbo.

M22 Locust:
As the fourth and new reward unit, I could see M22 Locust replace the Para dropped 57mm AT Gun. As far as I know it was intended to be parachuted on to the battlefield. This never happened but it was sent down with gliders. As this is only a game, I think it would have best effect if it came down by parachute.
M22 Locust will in many ways resemble a tetrarch tank, approximately the same speed, armor and main gun.

lvt4 water buffalo:
And now to a really cool unit the lvt4 water buffalo 8). Lvt4 Water buffalo could be a great new reward unit for the M3 Half Track. Armed to the teeth with 2 × .50 cal Browning hmg and 2 × .30 cal Browning hmg and armor up to 6-13mm thick, this vehicle could bring troops forward through the toughest terrain under light fire. It could transporter more troops at a time than the M3 Half Track and if need small vehicles. However it will run slower.

2 upgrades would be possible.
75 mm Howitzer: a 75-mm Howitzer will be upgraded and thicker armor. But can no longer serve as troop transports.
37 mm Gun M6: a 37 mm Gun M6 will be upgraded plus thicker armor. But can no longer serve as troop transports.
Quite honestly who in their right mind would replace a Calliope for a Jumbo?

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Changin some of the reward units for all factions
« Reply #98 on: January 02, 2012, 06:54:31 PM »
Maybe the Sherman Jumbo could replace the M10 or the Hellcat. Heavier armor + 76mm gun would make it an okay TD. We could probably tweak a few stats to make it more in line with the stats of a TD

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline neosdark

  • Donor
  • Major
  • *
  • Posts: 805
    • View Profile
Re: Changin some of the reward units for all factions
« Reply #99 on: January 02, 2012, 08:12:09 PM »
Na vCoH reward units aren't going to be replaced (unfortunately)

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Changin some of the reward units for all factions
« Reply #100 on: January 02, 2012, 10:29:55 PM »
Na vCoH reward units aren't going to be replaced (unfortunately)

So is the Jumbo replacing the M10 still up for discussion? Cause quite honestly who in their right mind would replace a Calliope for a Jumbo? Well Calliope is better vs Infantry and Jumbo is better vs Tanks. Thats why it'd probably be appropriate to switch it out.

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: Changin some of the reward units for all factions
« Reply #101 on: January 02, 2012, 10:53:53 PM »
It is obvious that Jumbo -> M10 is not up for discussion.

1) Both units perform different function, the Jumbo would be better as reward unit of the M4 Sherman rather than M10.
2) M10 already has a reward unit, the M18, and we already said that we are not going to mess with units that already have reward unit.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Changin some of the reward units for all factions
« Reply #102 on: January 02, 2012, 11:00:14 PM »
2) M10 already has a reward unit, the M18, and we already said that we are not going to mess with units that already have reward unit.

Sorry I did not know this part :P

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline mads

  • Strelky
  • **
  • Posts: 57
  • quite honestly who in their right mind would repla
    • View Profile
Re: Changin some of the reward units for all factions
« Reply #103 on: January 03, 2012, 06:34:33 PM »
what about replacing the M1A1C 76mm Gun upgrade or the Defensive Smoke Screen upgrade with a M4A3E2 Sherman Jumbo upgrade. :)
Quite honestly who in their right mind would replace a Calliope for a Jumbo?

Offline TheVolskinator

  • Guard
  • ***
  • Posts: 221
    • View Profile
    • Deutschland’s Mächtiger Ostheer!
Re: Changin some of the reward units for all factions
« Reply #104 on: January 03, 2012, 10:12:40 PM »
^That would involve and armor type change and HP increase, would be hard to instate aestetically, and wouldn't serve any purpuse as to progressing the Sherman's AT effectiveness--ergo, it just makes the sherman even more of anan iron squirt gun (as opposed to a glass cannon).
Quote from: Pocketsize
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.