Company of Heroes: Eastern Front

Author Topic: Changin some of the reward units for all factions  (Read 16858 times)

Offline Tankbuster

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Re: Changin some of the reward units for all factions
« Reply #45 on: December 09, 2011, 02:57:29 PM »
the mistake I made when I first started playing with the British, was that I used too many tanks and vehicles as I thought their infantry were too expensive but they are certainly not if you use them correctly.
Brits do not need flame throwers they have rifle grenades + their infantry is probably the strongest in the game if you use them correctly whit Lieutenants and the Captain.
hope this might helps some of the noobs out there ;).

but they need some better mobile anti-tank weapons in mid game. Boys anti-tank rifle or Matilda 2 as suport tank. these two things I think would make the British much better without being overpowered like RMC is.

they could also use a slightly stronger anti-tank tank in the end game since Sherman Firefly has less armor than the the American Sherman, strange I think ???? it is not absolutely necessary but it would be nice to have. and therefore I suggested the black prince so you could choose whether you would have an anti-infantry or anti-tank tank if you chose Royal Engineers Support. :)
Yeah, Rifle-grenades are alright, WHEN THEY HIT. Which is not often.
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Offline mads

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Re: Changin some of the reward units for all factions
« Reply #46 on: December 09, 2011, 03:37:07 PM »
Rifle grenades does not hit particularly good, but this is where you should use Lieutenant. otherwise build a Mortar Emplacement they can pick infantry out of buildings. ;)

Lieutenant.
Veterancy:
Default: 15% Increased Weapon Accuracy, +1 Speed.
Level 1: Heroic Charge Ability, +15 health on self.
Level 2: 10% Reduced accuracy on self. 15% + Weapon Accuracy, 25% Reduced Cooldown Weapon.
Level 3: +80 Exp, +4 Pop.

Sherman Firefly is good, but up against 2 panthers, they will die.

Panzer Elite can get 2 panthers for 1000 manpower.

the British can get 3 Sherman and a Cromwell Command Tank 1560 manpower and 350 fuel.
just saying. :-\
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Offline GodlikeDennis

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Re: Changin some of the reward units for all factions
« Reply #47 on: December 09, 2011, 04:49:52 PM »
Those 3 Fireflies + CCT will beat those Panthers very easily. PBG is excellent value for money but takes a lot to tech to. It'd be more appropriate to compare 3 Fireflies with CCT to 3 Panthers and Vet1, so 1550MP 350FU vs 1900MP 360FU, and the FFs still win. That would only happen in teamgames though. It'd be far more appropriate to say that 2 FFs + CCT will beat a Tiger or KT, since it's more likely to occur. They would also beat 2 Panthers.

Riflenades can be pretty devastating against volks or MGs early on. It's actually better to get in close with them to reduce scatter. Many people make the mistake of trying to close the distance with their volks, only to have a nade wipe out 3-5 members instantly.

Back on topic, the biggest problem with RMC at the moment are their tiers, as well as several fundamental mechanics that they still use from Brits. The tiers currently seem hashed together and unfinished, and they lack specific roles. Brit trucks and vet systems are plain awful as well and contribute a lot to RMC's lameness. Not to mention the bad balance on a lot of the units themselves.
« Last Edit: December 09, 2011, 04:57:03 PM by GodlikeDennis »
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Offline Ghost

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Re: Changin some of the reward units for all factions
« Reply #48 on: December 09, 2011, 05:07:48 PM »
[...]they could also use a slightly stronger anti-tank tank in the end game since Sherman Firefly has less armor than the the American Sherman, strange I think ???? it is not absolutely necessary but it would be nice to have. and therefore I suggested the black prince so you could choose whether you would have an anti-infantry or anti-tank tank if you chose Royal Engineers Support. :)

i just don't get it  ???
like dennis said, fireflies are strong and can engage enemy tanks at a long range, especailly with comwell command tank giving it bonuses. and giving that "super tank" option to 1 of the 3 doctrines wouldn't make a large difference :-X
rmc will be balanced and then they will be fine, just wait for it ;)
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline mads

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Re: Changin some of the reward units for all factions
« Reply #49 on: December 09, 2011, 05:18:13 PM »
I also hope that the RMC will be balanced, but in my opinion as it is now is far, far too big an extension. delete RMC and extend the original.
my opinion.
and of course 2 Fireflies + CCT could easily kill a tiger or king tiger, that can even a tetrach tank do ;D
http://www.youtube.com/watch?v=2JKIZR9zuns
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Offline Ghost

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Re: Changin some of the reward units for all factions
« Reply #50 on: December 09, 2011, 06:53:56 PM »
[...] 2 Fireflies + CCT could easily kill a tiger or king tiger, that can even a tetrach tank do ;D
http://www.youtube.com/watch?v=2JKIZR9zuns

well, where do i start?! the KT player was a massive noob not moving his tank and not repairing it. and it was more like 2 tetrachs, the KT crippled 1 of them, so this vid only proves the noobishness of the wehr player  ::)

but back to topic:
why remove RMC? many players hate the vBrits and think that they are OP, do you want to remove the vBrits as well?!
vBrits may have early AT weaknesses, but they have many things to balance that out. and if you take their weaknesses away, you will make them OP. simple as that.
just wait until RMC are fully balanced and if you still don't like them...just don't use 'em  ;)
« Last Edit: December 09, 2011, 07:00:34 PM by Ghost »
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Pac-Fish

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Re: Changin some of the reward units for all factions
« Reply #51 on: December 09, 2011, 11:27:30 PM »
You rarley ever see 3 fireflies in one game :P. I've seen formations of 2 and a CCT but never have I seen 3 :P

But can vBrits (or RMC) Tommies gain acess to Boys AT rifle after the FHQ is purchased? It would help in AT. Cause atm you need to need to set up the truck, buy sappers (which are weak alone), buy PIATs (which take a bit to process) and then button an enemy down cause most players will back their tanks up when they see the PIAT team. Or buy an AT gun which is powerful but can be unreliable :P

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Offline mads

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Re: Changin some of the reward units for all factions
« Reply #52 on: December 10, 2011, 04:31:56 PM »
I have just played a game of of COH ef, with both RMC and without. It is not necessary with 2 of a kind, but it the RMC there is 3 if you choose Commando royal support. Sapper’s whit PIATs, PIAT Commando and sas raiders, that is 3. Then there is the tetrach tank and Daimler armored car. And Commando and sas raiders.
Why would anyone ever choose royal commando support when you have the half of it in advance.

The Sherman Firefly and M10 archiles. Then there is the Bren caries and the sas recon jeeps.
To me it seems as if many of the new units are not necessary.
There is no reason to have 2 of a kind.

And yes if you take away all the British's weaknesses they will be op you have done that whit he rmc. Only give them Boys Anti-Tank Rifles and Matilda 2 og det vil være balanceret. Those 2 units would be perfect in mid game. The Matilda 2 will most of all, resemble a miniature of Churchill in many ways.

Sappers.
Boy’s anti-tank rifles: (75 Munitions). Reward weapon for the PIATs.
Same stats as the soviets anti-tank rifles.

Matilda 2.
The Matilda 2 will most of all, resemble a miniature of Churchill in many ways.
Armor:  20 to 78 mm max
almost the same armor as a cromwell.
Main armament: Ordnance QF 2 pounder
too weak to really be able to do damage.
Secondary armament: 7.92 mm Besa machine gun
Speed: (26 km/h on road)-(14 km/h off road)
too slow to be able to hunt down light vehicles.
Upgrades: first after the Cromwell Command Tank has been build.
Tank Commander:(10 Munitions).
Bulldozer: (75 Munitions).
Hedgehog: (100 Munitions).

Give the British those 2 things and they will be fun and balanced.
Quite honestly who in their right mind would replace a Calliope for a Jumbo?

Offline Pac-Fish

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Re: Changin some of the reward units for all factions
« Reply #53 on: December 10, 2011, 04:51:18 PM »
What does this Hedgehog ability for 100 muni do?

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Offline Tankbuster

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Re: Changin some of the reward units for all factions
« Reply #54 on: December 10, 2011, 04:52:17 PM »
Rifle grenades does not hit particularly good, but this is where you should use Lieutenant. otherwise build a Mortar Emplacement they can pick infantry out of buildings. ;)

Lieutenant.
Veterancy:
Default: 15% Increased Weapon Accuracy, +1 Speed.
Level 1: Heroic Charge Ability, +15 health on self.
Level 2: 10% Reduced accuracy on self. 15% + Weapon Accuracy, 25% Reduced Cooldown Weapon.
Level 3: +80 Exp, +4 Pop.

Sherman Firefly is good, but up against 2 panthers, they will die.

Panzer Elite can get 2 panthers for 1000 manpower.

the British can get 3 Sherman and a Cromwell Command Tank 1560 manpower and 350 fuel.
just saying. :-\
So you suggest a static emplacement with low range, no mobility and capturable by the enemy to do the job of a flametrower?
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Offline Pac-Fish

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Re: Changin some of the reward units for all factions
« Reply #55 on: December 10, 2011, 04:55:03 PM »
Ridle nades are pretty decent. And they can hide behind a wall or hedgegrow and fire  :P

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Offline Tankbuster

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Re: Changin some of the reward units for all factions
« Reply #56 on: December 10, 2011, 04:56:38 PM »
Can they ever replace mortars?
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Offline Pac-Fish

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Re: Changin some of the reward units for all factions
« Reply #57 on: December 10, 2011, 04:58:39 PM »
Not really. A single riflenade squad probably wont do too well. Mortar is meant to help clear buildings out and cover an area with mortar fire i guess :P. Helps vs infantry :P

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Offline mads

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Re: Changin some of the reward units for all factions
« Reply #58 on: December 10, 2011, 05:13:33 PM »
what do you mean whit low range? a Mortar has a longer range than both rifle grenades and flametrowers, so what do you mean low range? ???
and no no no enemy should never ever have the opportunity to capture it, Defend it or delete it if there are problems.
Quite honestly who in their right mind would replace a Calliope for a Jumbo?

Offline mads

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Re: Changin some of the reward units for all factions
« Reply #59 on: December 10, 2011, 05:44:54 PM »
Hedgehog is an upgrade and gives it an artillery ability. Just Google Matilda 2 Hedgehog. don’t know how to post pictures sry. :-\

I do not know if it was used in war, but from what I know neither was knights cross holders.
Quite honestly who in their right mind would replace a Calliope for a Jumbo?