Company of Heroes: Eastern Front

Author Topic: Killing Vehicles/Armor  (Read 7679 times)

Offline Tankbuster

  • Allied Commander
  • Major
  • *
  • Posts: 761
  • I have no anti armor capability!
    • View Profile
Re: Killing Vehicles/Armor
« Reply #15 on: December 02, 2011, 04:14:23 PM »
IDK about that but it would be fun if tanks with low health were knocked out -they would become world wrecks, like MGs but unrecrewable( is that even a word?)- it would seem aesthetically pleasing.
(un)official forum troll

In Soviet Russia, Forum troll You!

Offline cephalos

  • Mapper
  • Mr. Spam
  • *
  • Posts: 1367
  • Pick a card...
    • View Profile
Re: Killing Vehicles/Armor
« Reply #16 on: December 02, 2011, 06:20:30 PM »
IDK about that but it would be fun if tanks with low health were knocked out -they would become world wrecks, like MGs but unrecrewable( is that even a word?)- it would seem aesthetically pleasing.

just like in Men of War. Awesome idea.

Offline TERRORTYRANT

  • Ingenery
  • *
  • Posts: 19
    • View Profile
Re: Killing Vehicles/Armor
« Reply #17 on: December 05, 2011, 01:42:31 PM »
This may be not a EF thing but i lke the idea of takin the tank crew but after maybe there culd be a new type of unit lke tank driver which can take over tanks when the crew has been eliminated, that or

The bergetiger as everyone knws can brings ur takes back from the dead wat bout it can bring back enemy tanks back from the dead but on ur side i think this is a good idea but not sure if its a CoH or EF style

Offline Mass Killer DL

  • Strelky
  • **
  • Posts: 69
    • View Profile
Re: Killing Vehicles/Armor
« Reply #18 on: December 05, 2011, 10:27:43 PM »
I've been playing COH/EF for some time now, but new to .org and forums.  So if this topic has come up forgive me.  Is it possible to be able to knock out tanks or vehicles in a different way?  I'm not a fan of them being knocked out in the same amount of hits depending on the weapon and then they either explode or go out of control and explode...could there be a way to have a well placed shot start an ammo fire or engine fire, or just take out the crew?  Then you can take it over like a fixed weapon.  I'd love to see more immobilized hits, not just exploding tanks.  Has this been brought up ever?

I do like the idea that the tank can be knocked out, I'm a sucker for eye candy I don't just like seeing wrecks I would also like to see "Knocked out tanks" I would also like to suggest that the crew abandon their tank much like the Jagdpanther although that was a bug I did like the idea of crew just bailing out, though of course this would have to be balanced by giving the Crew low damage or no weaponry as a tanky their is a low chance of them having small arms with them unless it was say a half track.

I would also like to see shells have a small chance of blowing up enemy tanks munitions inside making a nice boom and a bit of shrapnel flying about the place, so if it possible maybe give AT rounds a small chance of doing this like I said I'm a sucker for eye candy :p
They come for our blood but drown in their own!

Offline SnappingTurtle

  • Guard
  • ***
  • Posts: 112
    • View Profile
Re: Killing Vehicles/Armor
« Reply #19 on: December 06, 2011, 10:36:00 AM »
I think it would be better for EF not to overstep its bounds.
Steam
CoH name: totalrecall

Offline Tankbuster

  • Allied Commander
  • Major
  • *
  • Posts: 761
  • I have no anti armor capability!
    • View Profile
Re: Killing Vehicles/Armor
« Reply #20 on: December 06, 2011, 03:26:06 PM »
Yeah, that can wait. First lets get our hands on the Ostheer.
(un)official forum troll

In Soviet Russia, Forum troll You!

Offline Celution

  • Major
  • *****
  • Posts: 590
  • Kung-Fu Modder
    • View Profile
Re: Killing Vehicles/Armor
« Reply #21 on: December 06, 2011, 04:52:56 PM »
The main problem with creating realistic tank combat in Company of Heroes, is that the engine doesn't support armor values like thickness and angle. That also results in guns not having real penetration power, but rather penetration modifiers against the different vehicle types ingame.

If you try to implent this as far as it's possible, things get all messy and extremely random. Definately not something EF is going to add.

Great question though!

Offline Tankbuster

  • Allied Commander
  • Major
  • *
  • Posts: 761
  • I have no anti armor capability!
    • View Profile
Re: Killing Vehicles/Armor
« Reply #22 on: December 06, 2011, 05:41:01 PM »
I just think that knocked out tanks will look nice.
(un)official forum troll

In Soviet Russia, Forum troll You!

Offline stealthattack1

  • Axis Commander
  • Major
  • *
  • Posts: 713
  • there is no losing, only delayed winning.
    • View Profile
Re: Killing Vehicles/Armor
« Reply #23 on: December 06, 2011, 06:42:17 PM »
I just think that knocked out tanks will look nice.
i agree with this.

however, re-crewing tanks imo is not a good idea.


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?

Offline Celution

  • Major
  • *****
  • Posts: 590
  • Kung-Fu Modder
    • View Profile
Re: Killing Vehicles/Armor
« Reply #24 on: December 06, 2011, 09:39:26 PM »
If you can provide us with modified wreck models that don't look like a completely burned out wreck then we could think about this. However, we currently have enough models to make and redo.

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Killing Vehicles/Armor
« Reply #25 on: December 07, 2011, 12:31:16 AM »
But destoryed wrecks serve a tactical purpose too. Axis wrecks can be salvagd and regular wreck can be used as green cover. Using other tanks to destroy the wreck denies the enemy that cover. And sometimes AT guns and Tanks hit the wreck, acting as a shield (though not common enough to be considered a sound tactic :P)

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Tankbuster

  • Allied Commander
  • Major
  • *
  • Posts: 761
  • I have no anti armor capability!
    • View Profile
Re: Killing Vehicles/Armor
« Reply #26 on: December 07, 2011, 08:33:45 AM »
I was just talking about making the vehicle uncontrollable when it reaches 1% health. No need for a new model.
(un)official forum troll

In Soviet Russia, Forum troll You!

Offline Mass Killer DL

  • Strelky
  • **
  • Posts: 69
    • View Profile
Re: Killing Vehicles/Armor
« Reply #27 on: December 07, 2011, 04:11:52 PM »
It could still serve as cover etc and be repaired by the Berge Tiger from 1% health just look visually more appealing, if it could be implemented use a short series of code giving the vehicle a x% chance of becoming knocked out without being turned into a complete wreckage.
« Last Edit: December 09, 2011, 11:08:49 PM by Mass Killer DL »
They come for our blood but drown in their own!

Offline Tankbuster

  • Allied Commander
  • Major
  • *
  • Posts: 761
  • I have no anti armor capability!
    • View Profile
Re: Killing Vehicles/Armor
« Reply #28 on: December 07, 2011, 04:59:28 PM »
It could still serve as cover etc and be reapired by the Berge Tiger from 1% health just look visually more appealing, if it could be implemented use a short series of code giving the vehicle a x% chance of becoming knocked out without being turned into a complete wreckage.
Yeah!
(un)official forum troll

In Soviet Russia, Forum troll You!

Offline stealthattack1

  • Axis Commander
  • Major
  • *
  • Posts: 713
  • there is no losing, only delayed winning.
    • View Profile
Re: Killing Vehicles/Armor
« Reply #29 on: December 07, 2011, 06:41:49 PM »
would it still be able to shoot?


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?