Company of Heroes: Eastern Front

Author Topic: [FINAL] Karachev (4)  (Read 3722 times)

Offline Sylver

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[FINAL] Karachev (4)
« on: November 21, 2011, 06:22:12 PM »
Hi EF-Fans,

today I want to show you my new project for the EF-Mod. Because of a lack of time I decided to create a 4 player version of my map `Karachev`- ready for beta testing now.

I am sure, the final version of this map will be out soon. Have fun while testing.

Here are the facts:
Map size: 576x576   
Playable area: 320x320
Munitions: 5/5/5/5/10/10/10/10/10 = 70
Fuel: 5/5/5/5/10/10 = 40
Manpower: 12
VP: 3

Screens:
[nofollow] [nofollow] [nofollow] [nofollow] [nofollow]
[nofollow] [nofollow] [nofollow] [nofollow] [nofollow]


And here is the download link: Download Karachev (4) Beta 1.0 [nofollow]

Criticism is always welcome.

Sylver
« Last Edit: January 20, 2012, 11:30:32 AM by Sylver »

Offline donthateme

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Re: [BETA] Karachev (4)
« Reply #1 on: November 21, 2011, 09:38:40 PM »
Nice work mate! Will check it out as fast as possible...

Offline GodlikeDennis

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Re: [BETA] Karachev (4)
« Reply #2 on: November 22, 2011, 04:01:15 AM »
It's the same as Karachev but a little extended on the left, is it? We'll try it out.
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Offline Sylver

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Re: [BETA] Karachev (4)
« Reply #3 on: November 22, 2011, 08:11:52 AM »
Right, I extended only the left side. The right side is the same like the 1v1. Have fun.

Offline Walentin 'Walki' L.

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Re: [BETA] Karachev (4)
« Reply #4 on: November 23, 2011, 10:21:49 AM »
The only thing I can discover is in the 4th screenshot the dirt tracks look a bit weird would be cool if you could make them more smooth at all it's a nice looking map!
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Offline Max 'DonXavi' von B.

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Re: [BETA] Karachev (4)
« Reply #5 on: November 23, 2011, 01:27:32 PM »
The only thing I can discover is in the 4th screenshot the dirt tracks look a bit weird would be cool if you could make them more smooth at all it's a nice looking map!

+1, you could lower the opacity of the muck tracks a little. Except of that, I see a great new 2v2 map for EF.

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Offline Pac-Fish

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Re: [BETA] Karachev (4)
« Reply #6 on: November 23, 2011, 10:50:10 PM »
The only thing I can discover is in the 4th screenshot the dirt tracks look a bit weird would be cool if you could make them more smooth at all it's a nice looking map!

+1, you could lower the opacity of the muck tracks a little. Except of that, I see a great new 2v2 map for EF.

Since you're sorta a comp wiz why do they call it opacity instead of capacity. I take a computer class and it says opacity but I never knew why ??? I know what it does but dont know why its called that :P

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Offline stealthattack1

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Re: [BETA] Karachev (4)
« Reply #7 on: November 23, 2011, 11:32:44 PM »
dude, opacity is different than capacity.
opacity- The condition of lacking transparency or translucence; opaqueness
capacity- The maximum amount that something can contain: "seating capacity"


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Offline Pac-Fish

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Re: [BETA] Karachev (4)
« Reply #8 on: November 24, 2011, 12:04:16 AM »
Oh. My teacher prononces it capacity. Thats why  :-\

Om Nom Nom Nom
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Offline stealthattack1

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Re: [BETA] Karachev (4)
« Reply #9 on: November 24, 2011, 02:42:04 AM »
XD i think that's what we call in the grammar business a fail. lol


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?