Company of Heroes: Eastern Front

Author Topic: New German Units  (Read 61640 times)

Offline bastex

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Re: New German Units
« Reply #105 on: September 13, 2009, 08:25:31 PM »
bergepanter good idea and a said b4 maus as soviet mission would b gr8
yes .... im sorry ><
bcouse i was  born as a complete utter bastard

Offline Ju-87

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Re: New German Units
« Reply #106 on: September 14, 2009, 12:30:43 AM »
Will they be including a Sturmtiger?
The death of one man is a tragedy.  The death of millions is a statistic.  ~Joe Stalin, comment to Churchill at Potsdam, 1945

Offline FriendlyFire

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Re: New German Units
« Reply #107 on: September 17, 2009, 03:04:31 AM »


A thing of beauty if I do say so myself,

Is it fully functional yet?

Offline UeArtemis

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Re: New German Units
« Reply #108 on: September 17, 2009, 06:48:22 AM »
It is a Panzerwerfer 42 auf Selbstfahrlafette Sd.Kfz.4/1
I believe in one thing only, the power of the human will. © Joseph Stalin

Offline luz777

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Re: New German Units
« Reply #109 on: September 17, 2009, 02:14:48 PM »
A thing of beauty if I do say so myself,

Is it fully functional yet?

I think it should be, looks like a very nice re-skin of the one from BotB. Unless its a completely new version?  :)

Cheers

Offline MrScruff

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Re: New German Units
« Reply #110 on: September 17, 2009, 09:54:48 PM »


yes - halftrack model is from botb - but new "ingame" from me -  :P

with new dif/spc/nrm/gls - files

Offline 250.Inf. Div.

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Re: New German Units
« Reply #111 on: September 18, 2009, 12:51:57 AM »
   
hello first to congratulate for this amazing mod.
you can add the Brummbär and infantry units of the Spanish Blue Division.

more info:
http://en.wikipedia.org/wiki/Blue_Division

http://www.achtungpanzer.com/sturmpanzer-iv-brummbar-sd-kfz-166.htm

the Brandenburgers unit is a very very good idea.
thanks for the mod.
« Last Edit: September 18, 2009, 01:05:47 AM by hernan cortes »

Offline MrScruff

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Re: New German Units
« Reply #112 on: September 18, 2009, 01:14:56 PM »
without words   ;)

Offline luz777

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Re: New German Units
« Reply #113 on: September 18, 2009, 01:18:33 PM »
Haha i just saw this and was about to ask about it  ;D

Soo, as a stationary object on a map will it actually be able to fire?

Really cool to see campaign related things appearing :)

As always, great work.

Cheers

Offline MrScruff

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Re: New German Units
« Reply #114 on: September 18, 2009, 01:23:00 PM »
that was only a test for my computer  ;) : the rgm-file is about 110 mb big!

Offline luz777

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Re: New German Units
« Reply #115 on: September 18, 2009, 01:30:53 PM »
I would happily destroy my bandwidth for such things  ;D

Offline Das Taub

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Re: New German Units
« Reply #116 on: September 22, 2009, 05:34:02 AM »
For Recon, i would suggest the Sdkfz 250/9 Recon Half Track. it was a Sdkfz 250 APC (infantry Halftrack from OF) with the Turret of a Sdkfz 222 Armoured Car (Armoured Car from OF) . it was very effective on the russian steppe, with a much greater range than an ordinary Armoured car.

plus it would be very easy to model (infantry Halftrack with Armoured Car Turret)

Offline GotteneXent94

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Re: New German Units
« Reply #117 on: September 29, 2009, 10:19:29 PM »
Everybody knows the 88mm flak. on the wher,PE
But the germans also had a 88mm as arty.
so maby it is a good idea.

Offline Venoxxis

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Re: New German Units
« Reply #118 on: September 30, 2009, 03:00:19 AM »
Hello there  ;)
Taking a look at the suggestions, i
got the idea to make suggestion on my own

Im thinking about tanks at the moment, orignially tanks for
the ostheer. There should be mostly other tanks/panzers used, than the tanks which where used in other axis faction already. I will just suggest tanks which would make the new axis faction orignial on thier chains.

So u guess, it would be great to get a, Panzerkampfwagen II/Panzerspähwagen II "Luchs"
as a very light tank for the beggining of the game.

sweet boy, right? :D




Too go orignially on, the "wespe" is a great choise - just as some of you already suggested. Its also a smal tank, but it has a powerfull gun :)




My next choise is the "Jagdpanzer 38" better known for Company players as hetzer. It was one of the most successfull tank of the WWII - and the ostheer should get the ability to build it even the usual way.





Also, they should get a infantry halftrack, as we know it already - to support thier infantry and also to kill the ones of thier opponent.


Thier heavy main battle tank should probably be the "Ferdinat" or "elefant". Its a super heavy ugly beast, which is born to kick ass. Take a look at it:



---------------------------------------------------------
These are the tanks, which i suggest as usual battle tanks.
for thier doctrine abilities, i chose other tanks which make this faction even more orignial!


To start with - there are 2 doctrines which got the ability to call in heavy vehicles.
The first one is got the ability to call in tanks to kill tanks.
some "jagdpanzer" - tanks which were often used on the ostfront ;) !
on the right side, this doctrine is got the ability to call in StuG.
Just as we know it from the wehrmacht :)
But on the other side, this guy is got the ability to call one hell of a huge beast on the battlefield - the heaviest tank ever built in a row - the "Jagdtiger." - Its as expensive as a king tiger and u can get it just once.

take a look at the new big boy:



The other doctrine using vehicles should be someone who likes to test new stuff, crazy stuff. "terror-doctrine" kind.

He is using  mortals or atillary to beat his enemy.
I give u 3 suggestions which could be used as his special, weapon.

1st:
The "Brummbär" or "Sd.Kfz 166 Sturmpanzer IV".
a really powerfull tank with good abilities :)





2nd:
The Sturmtiger - just a few where built, but it was very good too destroy heavy buildings and to support infantry!




3rd, my last suggestion surely nobody knows:
The "Gerät 040" - a 60cm mortal called Thor as well.
just 7 were build, but they were used succuessfully on the eastern front!
They would be a nice addition :)




Just some suggestions ;) - if u have any question about tanks, u can always ask me ;)


« Last Edit: September 30, 2009, 03:03:02 AM by Venoxxis »

Offline Hendrik 'DarcReaver' S.

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Re: New German Units
« Reply #119 on: October 26, 2009, 10:49:45 AM »
However, I was totally bored today, so I started mindmapping
and outlining a basic concept for the German army, hope you'll like it!

Here we go:

Some weeks ago I bought a book named "Wehrmacht - Eine Bilanz",
which gives some stats and facts about "Operation Barbarossa".
At the start, the German troops covered about 3000 km frontlines,
about 3 million soldiers fought against the russian.
The German army had 2000 planes, 3300 tanks + LOAD's of PaK's etc.
That's why I decided to make support-troops at least 4 men  and  normal squads 6,
several prototypes and units were only available to the Eastern Front,
so I decided to make them call-ins, like Sturmtigers.

German troops earn veterancy by fighting and are pretty expensive, but damn_tough guys. Buying vet wouldn't fit in the system
since vetted troops in CoH are called from the Eastern Front like said in the Kampfkraft-centre.
Their units have a wide range of abilities, which all have a pretty high cooldown (but still lower than PE's, about 30-45 seconds), which can only be reduced by using Munitionspanzers and doctrine-specific abilities like 'Assault'.

The Germans should have 3 tiers:

Tier [1] = basic starting-tier, Wehrmachtquarters (1st Building),
builds Grenadiers, mg's and mortars (after upgrade).
Tier [2] = Skirmish Escalation, Kampf-Kompanie (2nd building),
unlocks officer, builds Panzer III (after Upgrade), halftracks and the Pak 40 aswell as some kind of Bergepanzer.
Tier [3] = Assault Escalation, Sturm-Kommand (3rd building),
requires officer, builds units like Panthers, Pumas and Stormtroopers.
Waffenkammer, buildable at tier [1], it's similar to the Kampfkraftcenter and provides global upgrades, for example enables mortar's, Panzer III's, and 2 upgrades which are only available if you choose a specific Operation:

Assault Operations: Enables an upgrade for Stormtroopers to be armed with Stg's44 instead of mp38 (1) and veteran-officers which improve Infantry's fighting-capacities (2) [reducing supression and lowering veterancy-requirements] .
Defensive Operations: Enables building Flak88s (1) [for a load of ressources] and allows to mount mortars in modified bunkers  (2) [ better protection from enemy fire].
Tank Operations: Enables your Pak's to use their ability 'Treadbreaker' - immobilization with low range (1) [good to stop an enemy tank trying to rush your PaK] and the ability to upgrade Panzer III's with 'Skurzen' (and a heavier maingun)(2) [increases survivability against heavier tanks].

Units out of Headquarters:
- Combat-Pioneers (4-man-squad), upgrades: Flamethrower, improved repairs, Minedetector,
builds buildings, tanktraps and mines etc.
- Officer (hardcap 1): adds, depending on picked doctrine,
specific abilities, improves nearby units stats.
- Kettenkrad, scout and similar to the bike.

Units:
- Panzergrenadiers (6-man-squad), upgrades:
Panzerschreck, Lmg42 (or another weapon like mp 38)
can ONLY throw grenades when upgraded with mp's or panzerschreck!
- Heavy 81mm mortar-troop (1 mortar per troop, 4-man-squad)
(2 for the mortar, 2 defenders with mg38)
- MG42-squad (4 men, 1 heavy mg42)
- Sdkfz 251 Upgrades: Sdkfz 251/17: 2 cm Flak, Sdkfz 251/22 - 7.5cm PaK40 L/46, can carry PaK's (lowers their speed and let them take more damage, but also doubles PaK-speed)
- Panzer III
- Panther
- Puma, upgrade: 50mm main cannon
- 7,5 cm PaK-40
- Stormtroopers (4 men), elite Infantry used for assaults,
can cloak and starts armed with mp-40's and panzerfausts.
Sniper, armed with a Kar98.
Doctrines:

Assault-Operations:
(Officers become armed with Stg44 and get an ability to focus artillery- and mortarfire on a certain point, regardless of eventual cooldown, increases damage-output for nearby grenadiers)

Right side: Artillery Support

- Mortar-Training: higher range & rate of fire, mortar production-speed is raised by 100%, troops start as vet 1 (2 points)
- Heavy Offmap-Artillery: Gustav artillery or 155mm offmap. (2 points)
- call-in of the Hummel-selfpropelled artillery(hardcap 2) (4 points)

left side: Urban Warfare

- Assault-Grenadiers: Upgrades grenadiers to throw better grenades over longer range (1 point)
- Assault: Available for vetted troops, breaks supression, increases speed and
reduces grenade-cooldown by 75%), but assaulting troops take additional damage. (2 points)
- Call-in Sturmtiger(1 time). Modified Tiger I armed
with a massive short-ranged Mortar which shreds buildings and enemy infantry. Each shot takes munitions. (4 points)

Hold the Line-Operations
(enables troops to retreat to the Officer like brits to the captain, adds life-regeneration to units and
gives defensive boni in own territory)

left side: Defensive-Operations

- Hold the Line!: Ability that increases units' rate of fire, increases armour and reduces supression. Only usable on your territory.(1point)
- Scorched Earth: disable strat-point until its repaired, enables grenadiers to lay mines, wire, sandbags and tanktraps. (2 points)
- Reinforcements: 2 Panzer-III's + grenadiers arrive on the battlefield, alternative: 1 Panther + grenadiers. (5 points)

Right side: Zeal

- Improved defenses: bunkers gain additional health, troops can reinforce at bunkers. (2 points)
- Zeal: adds 1 additional mg42 in mg42-troops, squads start as vet 1, troops fight better when loosing units. (2 points)
- call-in 2 Wespe medium Artillery(hardcap 4). (2 points)

Tank-Operations
(enables officers to reveal parts of the map via binoculars and to call in Luftwaffe-Bombardments)

Left side: Logistics:

- fast deployment: increase Productionspeed for tanks by 200% for 60 seconds (costs munitions). (1 point)
- Improved-AT-munitions: enables PaK's and tanks to fire improved shells which penetrate more often. (2 points)
- call-in Munitionspanzer III:  decreases cooldown between shots for nearby tanks, Artillery and grenadiers.
Also able to lay mines and spawns Goliaths.(2 points)

Right Side: Blitzkrieg!

- Crew-Training: tanks start with vet 1, mg-gunners are automatically added to the tanks. (2 points)
- call-in Ferdinand Tank Hunter. (3 points).
- call-in Jagdtiger (1 time).(4 points)
« Last Edit: October 26, 2009, 05:13:31 PM by dArCReAvEr »

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