Company of Heroes: Eastern Front

Author Topic: New German Units  (Read 61644 times)

Offline William

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New German Units
« on: June 23, 2007, 01:23:03 AM »
We are currently trying to figure out some new units for the German side. We have several ideas including the following:
Hetzer
Wespe
Marder III

We are also trying to find things to do with infantry such as new units or weapons, and possibly new doctrine abilities. We are trying to keep the game feel more like vCoH kind of like an expansion pack (it would go very nicely with Opposing Fronts :)
Discuss..

--WIP--

Offline Fritzel990

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Re: New German Units
« Reply #1 on: June 23, 2007, 02:06:32 AM »
You can't forget the good ole' Tiger II, newbielink:http://en.wikipedia.org/wiki/Tiger_II [nonactive]. Make sure to include something insanely powerful like... newbielink:http://en.wikipedia.org/wiki/80_cm_Gustav [nonactive].

Offline NoHands

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Re: New German Units
« Reply #2 on: June 23, 2007, 04:09:11 PM »
What about the big bertha rail gun? it was like a big cannon on a open topped cart pulled by a locomotive that fired 1 tonne shells

Offline Tim270

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Re: New German Units
« Reply #3 on: June 23, 2007, 08:19:42 PM »
So much for a balanced mod then nohands  ;D

Offline NoHands

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Re: New German Units
« Reply #4 on: June 23, 2007, 08:21:45 PM »
actualylt he gustav the otehr guy suggested fires 7 ton shells up to 32 kms so i guess i was actually balancing it... anyways teh gustav should cost like 3000 panzers or something
and take ages to move and build

Offline Tim270

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Re: New German Units
« Reply #5 on: June 23, 2007, 08:26:17 PM »
Or we could always use it as a doctrine artillery.

Offline NoHands

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Re: New German Units
« Reply #6 on: June 23, 2007, 09:00:00 PM »
and that means?....

Offline ice_killer

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Re: New German Units
« Reply #7 on: June 23, 2007, 09:04:40 PM »
and that means?....

you dont know what that is :P ? then you never play's whit the axis :P

Offline NoHands

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Re: New German Units
« Reply #8 on: June 24, 2007, 02:20:39 AM »
I have NEVER played CoH i jsut made the site for Will.. i hear tis great just i cant be bothered buying it and downloading it takes forever

Offline ice_killer

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Re: New German Units
« Reply #9 on: June 24, 2007, 08:12:57 AM »
I have NEVER played CoH i jsut made the site for Will.. i hear tis great just i cant be bothered buying it and downloading it takes forever

buy it  buy it it is sutch a good game  ;D

Offline Lone Commissar

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Re: New German Units
« Reply #10 on: June 24, 2007, 11:14:37 AM »
I can see the Gustav working like the V1. A giant artillery shell hurtling out of the sky and creating a big hole in an opponents base. It shouldn't be barrage though as the gun couldn't be loaded that quick. Big Bertha probably wouldn't work as well as it fires shells half the size, Karl mortars might work as well though. The King Tiger sounds like a good idea as well as there is already a released model for mods on the Relic forums.

We won't need the Hetzer and the Marder III ofr there both TD on the Panzer 38 tonne. I would go with the Hetzer for there were more built and it succeeded the Marder III. However it wasn't put into production until 1944 so when is the mod set? If it's Barbarossa to Berlin we'll need both. As a final note its name isn't official like Tiger and Panther the official name is Jadgpanzer 38(t) it was only called Hetzer by German troops which was only referenced by one message from Guderian to Hitler, the name then became popualar with historians and is thus in many books. Just thought you might enjoy the information.

The Wespe should work well as a SPA piece.

Now for my contribution towards infantry. How about putting in the Fallschirmjäger or some of the Baltic and Ukranian SS (I think there was a Ukranian SS anyway) although I don't know how these would be all that different to the existing troops.
 

Offline Tim270

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Re: New German Units
« Reply #11 on: June 24, 2007, 11:36:48 AM »
Now for my contribution towards infantry. How about putting in the Fallschirmjäger or some of the Baltic and Ukranian SS (I think there was a Ukranian SS anyway) although I don't know how these would be all that different to the existing troops.

Its pretty easy to copy a unit, rename it and reskin it, so we can always take the grenadiers for example and reskin them as another unit while leaving the normal grenadiers in the same place.

Offline Lone Commissar

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Re: New German Units
« Reply #12 on: June 24, 2007, 01:57:48 PM »
Yeah but I mean what would it add having an identical unit in all but name?

Cherni_95

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Re: New German Units
« Reply #13 on: July 01, 2007, 05:51:28 AM »
Maybe with permission you guys could use material from OF, say like the German Vehicles :D

Offline William

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Re: New German Units
« Reply #14 on: July 01, 2007, 06:13:14 AM »
I wish we could but the thing is, if they let us use there vehicles, who would buy the xpack :P   It would be a good idea for us to have it compatible though

--WIP--