Company of Heroes: Eastern Front

Author Topic: New German Units  (Read 58845 times)

Offline Gerrit 'Lord Rommel' G.

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Re: New German Units
« Reply #90 on: September 08, 2009, 10:18:24 PM »
German Ostheer  ::)

Their are enought german units and weapons
and perhaps all of us are happy when we will se
a new, correct panther or kingtiger xD
kingtiger with henschelturret were very cool  ;D
« Last Edit: September 08, 2009, 10:53:46 PM by Lord Rommel »
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Offline kitekatus

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Re: New German Units
« Reply #91 on: September 09, 2009, 04:20:05 PM »
Ski troops? Surely not :P We couldn't make them Ski for a start, and on non-snow maps they'd just look ridiculous.
If we're including any Finns (and thats a big IF... although there is increasing demand for and I'd hate to dissapoint but its not up to me) I'm in favour of having the Finnish Jalkavaki as a call in squad. Elite troops that can build defences, similar to the Luftwaffe ground forces.
yeah i was thinking those jalkavaki's  ;) if u guys add them to ostheer i think they should be something like stormtroopers with ability to booby trap buildings and other stuff
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Offline UeArtemis

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Re: New German Units
« Reply #92 on: September 09, 2009, 05:38:28 PM »
exist a legend about the Maus in battle.
Let's make a Maus unit.
I believe in one thing only, the power of the human will. © Joseph Stalin

Offline Ghost

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Re: New German Units
« Reply #93 on: September 09, 2009, 07:26:48 PM »
And don't even start to think about suggesting the Maus... dunno how many times that's been mentioned. Too many.
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline Gew00n

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Re: New German Units
« Reply #94 on: September 09, 2009, 07:42:14 PM »
some ppl do seem to like the maus, lol.
it's almost obsessive behaviour.

Offline UeArtemis

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Re: New German Units
« Reply #95 on: September 09, 2009, 08:59:35 PM »
Our mod is not historical already as I see. So why do not add something unhistorical?
I believe in one thing only, the power of the human will. © Joseph Stalin

Offline WartyX

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Re: New German Units
« Reply #96 on: September 09, 2009, 09:13:40 PM »
Being so big, pathfinding for the Maus will be almost impossible on most maps. Also lets be honest, it is a bit over-the-top for a skirmish.

Offline scyflex

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Re: New German Units
« Reply #97 on: September 09, 2009, 09:23:09 PM »
a maus should destroy a sherman tank in 1 shot from the back and rear, amd a pershin tank in 2 shots.

Offline bastex

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Re: New German Units
« Reply #98 on: September 09, 2009, 11:35:22 PM »
i remember a reply like : put it in the campain lets do that
yes .... im sorry ><
bcouse i was  born as a complete utter bastard

Offline FriendlyFire

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Re: New German Units
« Reply #99 on: September 10, 2009, 02:03:37 AM »
yea, I mean the tanks at the end of the British Campaign were really super tanks right?

So, why not one Big Boss Battle for fun?

Offline UeArtemis

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Re: New German Units
« Reply #100 on: September 10, 2009, 09:23:32 AM »


It isn't so big ^_^




And Russian KB-4 near the Maus

and Jagdtiger and the Maus

« Last Edit: September 10, 2009, 09:37:23 AM by UeArtemis »
I believe in one thing only, the power of the human will. © Joseph Stalin

Offline Ghost

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Re: New German Units
« Reply #101 on: September 10, 2009, 10:46:35 AM »
We're not adding a Maus. In reality it was a useless prototype that broke down and had to be destroyed by its crew.
In a simulation where fuel consumption and mechanical problems don't exist, the tank would simply be a huge annoying slow bastard that takes far too much effort to destroy.


Both Maus prototypes tried to flee advancing Soviet forces to avoid being captured. The Soviets overran the one with the dummy turret first, but the one with the working turret escaped, before breaking down and being scuttled by its crew. Some Soviet sources obviously would have liked people to believe they destroyed it themselves, but we know this is highly unlikely given the size of the thing.
Chasing one down in a campaign mission would be fun though... it would make an awesome boss, similar to US mission where you destroy the Tiger Ace.
Jagd[tiger] is a buildable replacement for the Kettenkrad... It can cloak and cap points. :P

Offline UeArtemis

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Re: New German Units
« Reply #102 on: September 12, 2009, 12:25:01 PM »
Bergepanther was the best armoured recovery vehicle of the WWII

It didn't have a turret
An open platform, crane boom and winch were installed on a chassis «Panther». First samples were armed with 20-mm automatic cannon, next - 7,92-mm MG-34.





It can repair and restore destructed (not heavy) vehicles, can carry German engineers (maybe 3 squads of pioneers), who will be use 2 MG (a main gun can works without crew) and can shoot (and repair?) from inside a platform.
Generally, it is mix of Kangaroo and Bergetiger. This is my idea.

P.S. I found a Bergetiger of the PE ^_^
« Last Edit: September 12, 2009, 10:05:59 PM by UeArtemis »
I believe in one thing only, the power of the human will. © Joseph Stalin

Offline Pollarisz

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Re: New German Units
« Reply #103 on: September 13, 2009, 02:08:07 PM »
The Bergepanther and the Maus is not bad idea (the berge is better :)

Offline Gerrit 'Lord Rommel' G.

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Re: New German Units
« Reply #104 on: September 13, 2009, 03:05:23 PM »
I think the Maus would be a tank for an other mod idea.
Too slow, too heavy, too much for CoH.
I think a lot of people would think that EF is crazy when they would a such a tank. Jagdtiger in CoH is perhaps the end of balancing ( rolling bunker with the best anti tank gun ).
If you would balance the Maus you could not call it anylonger Maus because it would get too bad or you would have no chance against this overpowered tank.
May the force be with you.