Company of Heroes: Eastern Front

Author Topic: New German Units  (Read 61631 times)

Offline TheAllMihtyOne

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Re: New German Units
« Reply #60 on: June 24, 2008, 11:52:02 AM »
i like jhonnyraygun's ides but his lufftwaffe usgjestion is a bit od cuse it wouldent work with airsuport on both sides, what would u call tehm? airsuport 1 and 2? and i dont think any fighters will be nesecary cuse air battles isent that big. but i like the opel blitz ideas realy cool, i just wonder how you think: will the truck go to the site and build the structure or will it jump out a cuple of pioners and build it and then jump on the truck again? and i realy think all teams shuld be able to build trenches with basic inantery.
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Offline JohnnyRaygun

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Re: New German Units
« Reply #61 on: June 29, 2008, 01:08:13 PM »
Well they were ideas while I was bored.  The Storch would be a good idea.  As for the bf109's its a situational trait.  For instance, if the player is using the airborne command tree, the bf109's could shoot down the p47s and possibly the paras and atg.  It would give you a window of opportunity to attack with air cover.  And I say this because as it stands right now AA guns are not for planes but infantry.  It's uncommon to shoot down a plane as is and when you do it's usually after it's done it's damage with no penalty to the player (IE like a longer cooling period for losing a plane)

Offline SniperHans

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Re: New German Units
« Reply #62 on: October 26, 2008, 02:32:52 AM »
actually if the axis do ostwindspam or have 88s, there is a strategy like letting th eplane deliberately crash on their siede evrytime. that can happen if u let the plane fly directly ove rthe pe base and the flak88. it can crash the whole 88 sometimes. it only costs mun if it kills something. if it doesn#t its free, so you can order a dozen of them. if you are fast the 88 is gone in a matte rof seconds

thats why shooting planes is not a good idea. we should keep it like vcoh. its no airplane simulator after all. also bf109 was obsolete in 1943, betteruse fw190 or me262 or me163. fw190 yould also make a bombingrun. but better would indeed be the stuka kanonenvogel, which was much more commonly used in antitank than the henschel.
« Last Edit: October 26, 2008, 02:35:16 AM by SniperHans »

Offline vengefulnoob

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Re: New German Units
« Reply #63 on: December 22, 2008, 01:35:12 AM »
perhaps u could include the maus? Yes it was ridiculously big and never really made the batterfield, but one did fight in Berlin when it came off it's production line. 8 points or so

A kettenkrad with two people on the back with mp44s as a tier one scout

Nashorn flamethrower variant (better at than a usual flamethrower)
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Offline MG4242

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Re: New German Units
« Reply #64 on: August 06, 2009, 04:48:37 AM »
Very suprinsingly Ive read the whole new german unit article and havent seen any suggestions on the panzerII which did not stop production during Barbarossa until 1943. As for artillery I have a idea about being able to create the LEhf 75 howitzer, which on the Eastern front was used as a antitank in 1942-1945. You really dont need to create the LEfh becuase BotB mod has already done that so you could borrow it from them.

Offline SpezialForce

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Re: New German Units
« Reply #65 on: August 06, 2009, 12:14:19 PM »
Howabout the Sturmpanzer 4 aka. Brummbaer.  It's much like the sturmtiger from Botb mod but using a panzer4 chassis thus having reduced armor but faster speed. It could be called in as a reinforcement from the arty doctrine. Basically its like the P.E. Hummel. AND it saw action in kursk so its relevant to the E.F mod.

Offline luz777

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Re: New German Units
« Reply #66 on: August 06, 2009, 09:52:00 PM »
Well this thread has risen from the grave hasn't it  :P

Well the Panzer II, albeit the "Flammingo" varient, has been included in 2 of the Ostheer idea threads, as has a type of howitzer, the most likely to be used will be the one included in the ToV campaign.

The Sturmtiger has also been mentioned in both of the large Ostheer threads at the moment, plus a model or two already exists, so it would be much more likely to be included  :)

Cheers

Offline kitekatus

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Re: New German Units
« Reply #67 on: August 18, 2009, 12:04:56 PM »
about those SS u could include them in one of the doctrine as foreign waffen-ss (like guys from french "charlemagne" ,latvian legionaires or scandinavian "wiking" divisions).they could be 5 man group armed with g43 and leader of the group with stg44, they could be upgraded with 2 mg42's or whole gruoup with stg44 and abilities like camouflage,panzefaust strike(shooting 2 or 3 panzerfausts at same time that coud cost 100 munition points and cooldown for 2 minutes) and  ability called "crusade against bolshevism" so they are imposible to be suppresed or be pinned by red army for some time and could cost ~50 munition points. P.S sorry for my bad english
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Offline aviso

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Re: New German Units
« Reply #68 on: August 18, 2009, 12:26:23 PM »
for the germans the Estonians Volunteers SS Group
die mennessä vapauden, puhtauden ja totuuden!


Offline Weste

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Re: New German Units
« Reply #69 on: August 23, 2009, 08:20:46 PM »
I like the idea of implementing the " SdKfz. 3 „Maultier“ " with Nebelwerfer-42-upgrade.^^


Now a little bit more serious:

The SdKfz 253

Its mission is to observe the enemy - with an hugh area of sight it can observe from Berlin to Moskow and give the own artillery wonderful sight.
It can detect camoflaged units and call in some mortar-barrage.
But itself got no armament and less plating so it is very vulnerable.

The special passive ability: it can auto-camoflage after 10secs still standing in Cover (like the Goliath, but it can get detected^^).

So its a wonderful support-unit, but it got its weaknesses.
« Last Edit: August 23, 2009, 08:34:44 PM by Weste »

Offline Estheral

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Re: New German Units
« Reply #70 on: August 28, 2009, 05:07:33 PM »
See the Elefant was a nice surprise for me. But see Panzer IV, STUG IV and halftrack : already in the game... I wish Ostheer will be very different than WM & PE.

So, this is a list of german vehicle used in WWII. All vehicle name wich start by * are not yet in the game. Try to use it. For example Panzer III was often used for covering Tiger (or Panzer IV) (with a ratio of two Panzer III for one Tiger), but Relic had never the idea to put it in the game.

BMW R12
*Kübelwagen
*Opel Blitz – Kfz 79          (A medic truck will be nice ^^)
*Auto-Union/Horch 109 Typ 40– Kfz. 31 “Sanka”
SdKfz 2 Kettenkrad
SdKfz 11
SdKfz 250
SdKfz 251
SdKfz 252
SdKfz 253
SdKfz 254
*Leichter Panzerspähwagen SdKfz. 221
*Leichter Panzerspähwagen SdKfz. 222
*Leichter Panzerspähwagen
SdKfz. 223
*Schwerer Panzerspähwagen
SdKfz. 231
*Schwerer Panzerspähwagen SdKfz. 232
*Schwerer Panzerspähwagen SdKfz. 233 Stummel
Schwerer Panzerspähwagen SdKfz. 234 Puma
*Schwerer Panzerspähwagen SdKfz. 263
French Hotchkiss H38
*Panzerkampfwagen I
*Panzerkampfwagen II
*Panzerkampfwagen III
Panzerkampfwagen IV
Panzerkampfwagen V Panther
Panzerkampfwagen V Panther
Panzerkampfwagen VI Tiger
Panzerkampfwagen VI
Königstiger
*Panzerkampfwagen 35(t)
*Panzerkampfwagen 38(t)
*Wespe
Hummel
*Grille
*Panzerwerfer Maultier
*Sturmgeschütz III
Sturmgeschütz IV
Sturmgeschütz III Sturmhaubitze 42
*Sturmpanzer IV Brummbär
*Sturmtiger
*Panzerjäger I
*Marder I
*Marder II
Marder III
Jagdpanzer 38(t) Hetzer
*Jagdpanzer IV
Jagdpanzer V Jagdpanther
Nashorn
*Jagdpanzer VI Jagdtiger
*Jagdpanzer Elefant
*Flakpanzer IV Möbelwagen
Flakpanzer IV Wirbelwind
Flakpanzer IV Ostwind
*Flakpanzer IV Kugelblitz
*Flakpanzer 38(t)

The Wermacht and the panzer Elite have both Panzer IV and Panther. Also, you can choose to put only one vehicle already use. A Doctrine used only one time which give you a Tiger and two Panzer III is a nice idea for example. With Wermacht you can have only once a KoenigTiger or create Tiger when you want if you have not a Tiger on the map. Ostheer doctrine will be a little diferent because it create a basic Tiger and an escort of two little Panzer III but only once.

Good luck for your work.

Offline Gerrit 'Lord Rommel' G.

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Re: New German Units
« Reply #71 on: August 28, 2009, 06:17:08 PM »
*Leichter Panzerspähwagen SdKfz. 221
*Leichter Panzerspähwagen SdKfz. 222
-> Both are in the game  ;) Panzer Elite.

But their is no StuH because their wasn a
StuH on the Panzer IV.
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Offline Weste

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Re: New German Units
« Reply #72 on: August 30, 2009, 06:50:25 PM »
*Marder I

Its the Geschutzwagen from ToV.

Offline BurroDiablo

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Re: New German Units
« Reply #73 on: August 30, 2009, 07:06:49 PM »
*Sturmpanzer I Bison.

Self propelled arty on the chassis of a Panzer I.

Offline Alexei_Petrovich

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Re: New German Units
« Reply #74 on: September 04, 2009, 10:27:10 AM »
I believe that for a heavier recon unit that might stand up to armored cars would be the panzer II. Albeit not an extremely fast tank (Averaging around 40 Km/h), it might compare in fire power. It has a 2 cm KwK 30 L/55 Ausf.A–f and a 2 cm KwK 38 L/55 Ausf.J–L. This would be a good early tank to combat the Stuart and armored cars. I think that being such an incredibly week unit it's main advantages would be early armor and a low cost. The low cost being that they where already in service for some time and are in reserve.
What do you guys think?
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