Company of Heroes: Eastern Front

Author Topic: [WIP] Mozhaysk (6)  (Read 15365 times)

Offline Walentin 'Walki' L.

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Re: [WIP] Mozhaysk (6)
« Reply #45 on: December 09, 2011, 05:11:13 PM »
Grr... I spotted something. You probably placed a wrecked pak which can be salvaged.
I identify as a four-eyed bird man. /s

Offline SublimeSnugz

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Re: [WIP] Mozhaysk (6)
« Reply #46 on: December 09, 2011, 05:20:03 PM »
Awesome work  ;).

Thanks  :)

Looking good. Great to have you back working on this. Can we expect playtests to begin soonish? It might be able to make it into the next patch.

Thanks Dennis! TBH i don't really know when the map will be rdy. The problem is that i have very high expectations to myself when mapping, and i usually make something and then decide to deleate it again  :-[ For instance im gonna deleate the whole milk factory now because i dont feel it fits the map, and i got a new idea for something better.

Grr... I spotted something. You probably placed a wrecked pak which can be salvaged.

I placed the "pak38_MapObject" I can't remember is that salvageable aswell? Nice spot there Walki, gonna test later to see if its a problem.

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Re: [WIP] Mozhaysk (6)
« Reply #47 on: December 09, 2011, 08:22:32 PM »
Looking good. Great to have you back working on this. Can we expect playtests to begin soonish? It might be able to make it into the next patch.

Thanks Dennis! TBH i don't really know when the map will be rdy. The problem is that i have very high expectations to myself when mapping, and i usually make something and then decide to deleate it again  :-[ For instance im gonna deleate the whole milk factory now because i dont feel it fits the map, and i got a new idea for something better.

lol...you're gonna create a fucking masterpiece with that mentality.   :D

Keep it up!  Its much better than some other scrubs who just release total shit and then make excuses about how EF needs noob maps.  Grrrrrr!!!!
« Last Edit: December 09, 2011, 08:25:29 PM by Yauz »

Offline Max 'DonXavi' von B.

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Re: [WIP] Mozhaysk (6)
« Reply #48 on: December 09, 2011, 08:26:54 PM »
Looking good. Great to have you back working on this. Can we expect playtests to begin soonish? It might be able to make it into the next patch.

Thanks Dennis! TBH i don't really know when the map will be rdy. The problem is that i have very high expectations to myself when mapping, and i usually make something and then decide to deleate it again  :-[ For instance im gonna deleate the whole milk factory now because i dont feel it fits the map, and i got a new idea for something better.

lol...you're gonna create a fucking masterpiece with that mentality.   :D

QFT! That mentality is vital for a good mapper ;)

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

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Re: [WIP] Mozhaysk (6)
« Reply #49 on: December 24, 2011, 05:50:08 AM »
@ Snugz: a little update







Offline GodlikeDennis

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Re: [WIP] Mozhaysk (6)
« Reply #50 on: December 24, 2011, 11:12:33 AM »
That bombed out house looks great. It actually looks like the artillery destroyed it rather than some of the destruction seen on other maps which is seemingly random.
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Offline Walentin 'Walki' L.

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Re: [WIP] Mozhaysk (6)
« Reply #51 on: December 24, 2011, 02:15:38 PM »
The first pic looks quiet nice but too clean I guess... I miss some bushes and tree actually.
I identify as a four-eyed bird man. /s

Offline Max 'DonXavi' von B.

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Re: [WIP] Mozhaysk (6)
« Reply #52 on: December 24, 2011, 02:17:22 PM »
The first pic looks quiet nice but too clean I guess... I miss some bushes and tree actually.

+1

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Walentin 'Walki' L.

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Re: [WIP] Mozhaysk (6)
« Reply #53 on: December 24, 2011, 02:18:33 PM »
Or is this supposed to be a dead zone without cover?
I identify as a four-eyed bird man. /s

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Re: [WIP] Mozhaysk (6)
« Reply #54 on: December 24, 2011, 02:25:21 PM »
lol i made the pics just ignoring the hedges around XD. I wanted to show the interesting parts

Offline Pac-Fish

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Re: [WIP] Mozhaysk (6)
« Reply #55 on: December 24, 2011, 02:44:31 PM »
I like the truck thats parked inside the building. Its those little things that make a map look more realistic :P But it looks kinda empty

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Offline SublimeSnugz

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Re: [WIP] Mozhaysk (6)
« Reply #56 on: December 26, 2011, 04:48:17 PM »
Awesome work Killar! to those who dont know Killar has taken part in the map project and is finishing it

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Re: [WIP] Mozhaysk (6)
« Reply #57 on: December 27, 2011, 06:40:38 PM »





Offline SublimeSnugz

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Re: [WIP] Mozhaysk (6)
« Reply #58 on: December 27, 2011, 08:01:15 PM »
Awesome  8)

Offline HerrVoss

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Re: [WIP] Mozhaysk (6)
« Reply #59 on: December 27, 2011, 08:05:13 PM »
An update has revealed itself, good work as usual.
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.