OSTHEER IS DONE WHEN IT'S DONE!
Balanced map layout (few choice points, some open space seperated by impassable areas like wood or hedges; The most balanced map is one where you can draw a middle line and both sides are a mirror like on red balls but that looks ugly. Semois did it very good actally. There is no mirroring but its somehow balanced)balanced sector layout (very important; meaning fuel/mun 2/3; if its 1/2 its allied biased; look carefully if a high fuel point is really necessary. It can be a gg for axis id a map has only 1 high fuel and no medium fuel points in the corners.)Every starting position should have the same way to the mirroring sector point.I like if your basic fuel and mun near your base are directly at the sectors base but 2 sector points are around them. This way you can be cut off like on Duclair. A Medium fuel point next to a medium mun point is boringWhats most importan: Every map needs something special. Look at alsace moselle, kotelnikovo or karachev. These maps are well balanced but somehow boring. They look very similar.If you would add something special on it, like the big church ruin on Kholm (i love it ) or a giant building where the VP or a sector point is within the ruins (sevastopol) that would be amazing. Fighting in a destroyed factory hall (no roof because otherwise you cant see ) that would be something special. Other ideas: Soccer field, a complete industry facility (no random buidlings but when you look at it you can clearly see what it should represent), shipyard, U boat bunker, your basic HQ is the Farmhouse and around it you have complete farmbuildings (no random farmbuidlings, you have to recognize what it should represent), past battlefields (no boring random tankwrecks, but placed how they would have encountered and being destoyed), a town with some more shops and the shop interior is scattered onto the street (like clothes), a tank that fell into the water and you can only see half of it, a dry river bet with a bridge over it and the river bed is filled with stranded rocks and some other goodies, a bridge over a bridge, a tunnel, a car racing field, creative ruins (most ruins are filled with things that are in worldbuilder but dont belong into it like a bed in a factory hall), a zoo (of course without animals), ....Most of all it must be balanced map layout and sector layout wise and must have something special in it only few maps have already
An Autobahn map sounds awesome, you should have abandoned cars strewn across the road and some barricades built on it, in defensive expectations of course
QuoteAn Autobahn map sounds awesome, you should have abandoned cars strewn across the road and some barricades built on it, in defensive expectations of courseThere weren't that much cars in germany it was more used and build for the Wehrmacht to deploy faster.
Something like that is already made like on Point du Hock. One side starts nearer to the middle than the other side. But directly in the middle is not such good idea
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?