Company of Heroes: Eastern Front

Author Topic: [1.510] Sublime Balance Concerns  (Read 16532 times)

Offline Pauly3

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Re: [1.510] Sublime Balance Concerns
« Reply #45 on: September 30, 2011, 12:57:35 AM »
Can you remind me again why SU engineer cant use minesweeper :P

Because conscripts want to have a chance to show their devotion to their motherland.
i think it is good that way
mines are one of the last things able to stop sturmovie flamer squads
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Offline Pac-Fish

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Re: [1.510] Sublime Balance Concerns
« Reply #46 on: September 30, 2011, 02:38:33 PM »
Can you remind me again why SU engineer cant use minesweeper :P

Because conscripts want to have a chance to show their devotion to their motherland.
i think it is good that way
mines are one of the last things able to stop sturmovie flamer squads

What about snipers :P?

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Re: [1.510] Sublime Balance Concerns
« Reply #47 on: September 30, 2011, 02:40:27 PM »
Whats the problem with snipers?

Offline Pac-Fish

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Re: [1.510] Sublime Balance Concerns
« Reply #48 on: September 30, 2011, 02:42:33 PM »
Whats the problem with snipers?

Can a sniper take out an Assault SU engineer or does it take 2 shots. Never tried it :P

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Re: [1.510] Sublime Balance Concerns
« Reply #49 on: September 30, 2011, 02:43:34 PM »
one shot

Offline neox88

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Re: [1.510] Sublime Balance Concerns
« Reply #50 on: October 01, 2011, 02:52:16 PM »





FACTION BALANCE:

Concern 1) In 1v1, early Soviet 1 CS, 3 Conscripts mix is stronger than 4 PG, and is OP against PE.
Reasoning: Although they lose more men, the PE player needs to kill 3-4 conscripts per every lost PG to win the manpower war, and this is not happening at all.  If USSR decides to get a 4th conscript, PE will lose map control very quickly.  Like USA, Soviets also cap faster than PGs, and the tank hunters that come later actually add to the rifle fire, making the pressure on the PGs too much to handle.
Solution: There needs to be some sort of slight nerf to CS, conscript, and TH rifles versus PGs.




yauz is right about this one, size squad of conscripts or theire health should be nerfed a bit. conscripts shuldnt be even matched vs PGs

Post Merge: October 01, 2011, 02:54:56 PM




Concern 7) Partisans are currently slightly too strong.

this is also true, they are a bit too strong atm and very hard to kill and keep distance from them..
« Last Edit: October 01, 2011, 02:54:56 PM by neox88 »

Offline neosdark

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Re: [1.510] Sublime Balance Concerns
« Reply #51 on: October 01, 2011, 04:32:52 PM »
Yeah Neox and I had a nice game yesterday, he was overwhelmed by Partisans, his PGs were wrecked at CQB, but he didn't quite keep them at proper range nor in cover.
 
They are quite overpowered, but does anyone have their current Vet stat tables, they get Vet 1 from a single dead (3 man) PG squad IIRC, and i had a few of them running around with Vet yesterday and I'm interested in seeing what bonuses Vet offers.

Offline GodlikeDennis

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Re: [1.510] Sublime Balance Concerns
« Reply #52 on: October 01, 2011, 05:16:56 PM »
Partisans   
6   0.85 rec dmg   
12   1.2 acc   
18   1.2 dmg
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Offline Pac-Fish

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Re: [1.510] Sublime Balance Concerns
« Reply #53 on: October 01, 2011, 05:27:00 PM »
Just out of curiosity, are most (or even all) of these concerns Yauz brought up being addressed already? If so then I don't really see a reason why this thread should stay open for TOO long :P. We(the community) have basically addressed every single problem.

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Offline GodlikeDennis

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Re: [1.510] Sublime Balance Concerns
« Reply #54 on: October 01, 2011, 05:30:28 PM »
Some were addressed by the balance team before this thread was even started. Others have been considered since this thread began and we have taken action (not necessarily those proposed by Yauz).

At the very least, this thread proves why Yau belongs on the team again since most of the issues identified were also identified and discussed by our balance team independently.
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Offline Pac-Fish

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Re: [1.510] Sublime Balance Concerns
« Reply #55 on: October 01, 2011, 05:33:56 PM »
I thought Yauz said he(or she, I honestly don't know the gender of anyone in EF) left the balance team voluntary :P?

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Offline Cranialwizard

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Re: [1.510] Sublime Balance Concerns
« Reply #56 on: October 01, 2011, 05:34:48 PM »
I thought Yauz said he(or she, I honestly don't know the gender of anyone in EF) left the balance team voluntary :P?

Because of personality clashes with other people...whom won't be named but Yauz will tell you.
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Offline Pauly3

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Re: [1.510] Sublime Balance Concerns
« Reply #57 on: October 01, 2011, 05:36:49 PM »
Zerstörer?
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Offline Pac-Fish

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Re: [1.510] Sublime Balance Concerns
« Reply #58 on: October 01, 2011, 06:05:43 PM »
OT: BTW what armor does Partisans have?  :P. Im kinda curious since you guys say they destroy Grenadiers :P

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Offline GodlikeDennis

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Re: [1.510] Sublime Balance Concerns
« Reply #59 on: October 01, 2011, 07:05:55 PM »
This was due to their weapons that had incorrect long range stats. These have been corrected while short range was not affected much.

They have airborne, one of the weaker armour types.
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