Company of Heroes: Eastern Front

Author Topic: [1.510] Sublime Balance Concerns  (Read 16543 times)

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Re: [1.510] Sublime Balance Concerns
« Reply #15 on: September 27, 2011, 08:58:13 AM »
These points of concerns should be internal not public. A shame that you got kicked.

I didn't get kicked.  I voluntarily left because there were no effective changes being made to the EF balance under Zerstorer's fail leadership.  It was pointless to stay and talk to a brick wall.  Later people like Snug were ousted, and Sublime were called Axis fanboys.  Ironically, RedGuard came into the team around the same time.

Then, when GodlikeDennis took over the balance we wanted to rejoin the balance team, but then Zerst uses his last breath to permanently cockblock us.  Reasons cited were from his own personal vendetta against us and a "no second chances" policy.  Ironically, RedGuard quit the balance team once and was able to rejoin without a problem.


This section IS named the Balance Discussion, so I don't see why anything related to balance shouldn't be allowed to be disclosed here, even if it is "public".

@ donthateme on street fighting only giving Sturmovies 1 flamethrower per squad if the ability is moved up the tree, I stand by my word.  As for the reasoning, you might be forgetting that 2 flamethrowers are much stronger than 2 StG44s, and also that the Sturmovies already come with PPSHs too.  Loading too much firepower on a squad makes it OP.
« Last Edit: September 27, 2011, 09:40:53 AM by Yauz »

Offline Monos

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Re: [1.510] Sublime Balance Concerns
« Reply #16 on: September 27, 2011, 11:07:45 AM »
You can get 1 flamer without Streetfighting? Whats the point of streetfighting if it dosn't give you something special?

The extra flamer is all it does, without that it does... Absolutely nothing. Whats the point then? Remove it :P

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Re: [1.510] Sublime Balance Concerns
« Reply #17 on: September 27, 2011, 11:15:58 AM »
The extra flamer is all it does, without that it does... Absolutely nothing. Whats the point then? Remove it :P

Thats the reason why i said better internally.

Street fighting gives you:
- 2 flamer upgrade to sturms
- +10HP for engis
- Incendiary barrage for heavy mortars
- Phosphor nade for Strelky
- and one more that im surely forgot

@ Yauz

I didn´t mean you got kicked but Snug

@ Street fighting

Double flamers will stay because its a design feature of the doc and it is adjusted cost wise for the balance already.

Wish was to swap KV2 and street fighting because the KV2 alone deals more damage after 5CP than the street fighting ability .
« Last Edit: September 27, 2011, 11:32:45 AM by Killar »

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Re: [1.510] Sublime Balance Concerns
« Reply #18 on: September 27, 2011, 11:31:02 AM »
Yes, people like Monos obviously didn't read the original post and just type dog shit without thinking.  But this is all I have access to, and I'm rolling with that I've got.

For Sturmovies:
The problem is the squad is already strong and the flamethrower is pretty much the strongest infantry weapon in the game.  Even vet 3 flamer pios have more vulnerabilities than flamer sturmovies, such as mines and snipers.  If you guys are so confident in keeping it 2 flamers, I'll end it with that, but if this turns out to be OP later, don't say I didn't warn you guys.  I can already foresee 2-3 of these flamer squads making the whole Wehr T2 and all PGs obsolete.

Offline Monos

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Re: [1.510] Sublime Balance Concerns
« Reply #19 on: September 27, 2011, 11:40:08 AM »
I've read this whole thing days ago. I replied to your "remove dual flamer" Post only!

Streetfighting before KV2 cool, remove flamers making it useless again.. Thats not soo cool.

Maby Zerstorer rallyed against you because you write offensive stuff at all who shares their opinion that ain't in your "Pro-Dudes" list.

Quote
I can already foresee 2-3 of these flamer squads making the whole Wehr T2 and all PGs obsolete.

Maby. But can't you just stay out of cover. If it's a huge blob with other infantry too.. Can't a T3 nebelwerfer or mortars just own the whole Blob?

Quote
but if this turns out to be OP later, don't say I didn't warn you guys.

Reducing the CP might make another change needed, time will tell :)
« Last Edit: September 27, 2011, 11:51:43 AM by Monos »

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Re: [1.510] Sublime Balance Concerns
« Reply #20 on: September 27, 2011, 11:49:17 AM »
I've read this whole thing days ago. I replied to your "remove dual flamer" Post only!

Streetfighting before KV2 cool, remove flamers making it useless again.. Thats not soo cool.

Maby Zerstorer rallyed against you because you write offensive stuff at all who shares their opinion that ain't in your "Pro-Dudes" list.

Yes, I say whatever the fuck I want to say, to whoever I want to say it to.  Especially noobs talking about balance without knowing exactly what they are referring to.  First of all, street fighting has other benefits other than dual flamers.  Second, IIRC, you cannot get even a single flamer on sturmovies without street fighting.

If you have a problem with what I have to say, go cry about me all you want with Zerst and get the fuck out of my face.

Offline Monos

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Re: [1.510] Sublime Balance Concerns
« Reply #21 on: September 27, 2011, 11:53:34 AM »
Quote
Second, IIRC, you cannot get even a single flamer on sturmovies without street fighting.

When did that hotfix come out? Last i checked you only need Sturmovies upgrade to get flamer.

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Re: [1.510] Sublime Balance Concerns
« Reply #22 on: September 27, 2011, 11:55:23 AM »
IIRC the normal ingenerie can get a single flamer after the sturmovie upgrade, but not the sturmovies themselves.  BTW, sorry for being so harsh.  Its like 3am here and I'm still crunching numbers studying for my accounting exam lol...  Just a bad time of the day for me heheh   :-[
« Last Edit: September 27, 2011, 12:02:42 PM by Yauz »

Offline Monos

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Re: [1.510] Sublime Balance Concerns
« Reply #23 on: September 27, 2011, 12:03:14 PM »
IIRC the normal ingenerie can get a single flamer after the sturmovie upgrade, but not the sturmovies themselves.  BTW, sorry for being so harsh.  Its like 3am here and I'm still crunching numbers studying for my accounting exam lol...  Just a bad time of the day for me heheh   :-[

Maby your right.. I'm in game testing.

Offline donthateme

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Re: [1.510] Sublime Balance Concerns
« Reply #24 on: September 27, 2011, 12:07:31 PM »

Especially noobs talking about balance without knowing exactly what they are referring to. 


well yauz, thats the reason balance issuses shouldnt be discussed in public... i am not reffering to someone special, its just the problem, ppl talking about balance issues/concerns who dont have a clue how this game is played.. tough its nice to see that u said what u think about balance, but a public discussion about that will be not a good idea i think... maybe better to discuss this by PM..

@ double flamers: imo stormtroppers with double stg44 are way better than double flamers (of course it depends on situation), since they can cloak themselfes and get close to the enemy without even taking damage...
« Last Edit: September 27, 2011, 12:09:14 PM by donthateme »

Offline Monos

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Re: [1.510] Sublime Balance Concerns
« Reply #25 on: September 27, 2011, 12:12:44 PM »
You were right about the Sturminginery not having flamers as upgrade available.  :-X

Offline Pac-Fish

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Re: [1.510] Sublime Balance Concerns
« Reply #26 on: September 27, 2011, 12:13:07 PM »
BTW what happens to the mine sweeper when 2 flamers are purchased ??? Does it get replaced or what? IMHO I still think regular SU engineers should get a minesweeper :-\

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Re: [1.510] Sublime Balance Concerns
« Reply #27 on: September 27, 2011, 01:09:50 PM »
Had your friend had an MG, that wouldnt have happened. He could (should) have thrown a grenade in your path or backed away into some more firepower, since its common knowledge that Guards and Partisans rape Grenadiers.

Sturmovie are being addressed, yes? But at this point yes, they are gloriously OP for their armor, HP, and dual flamers with urban doc. Keep an MG AND puma in the back and you should be good to go. Hell, even a halftrack is great against units like that. Ofc, watch out for tank hunters.
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Offline Dzierzan

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Re: [1.510] Sublime Balance Concerns
« Reply #28 on: September 27, 2011, 10:21:26 PM »
BTW what happens to the mine sweeper when 2 flamers are purchased ??? Does it get replaced or what? IMHO I still think regular SU engineers should get a minesweeper :-\

DP-28? I remember that in 1.3 and 1.4 version, sturmovie gets DP-28 instead of minesweeper, of course when you upgrade them with double flames. I don't know how is in 1.5.

Offline Blackbishop

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Re: [1.510] Sublime Balance Concerns
« Reply #29 on: September 27, 2011, 10:24:44 PM »
Nope, was reported and fixed :).
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