Company of Heroes: Eastern Front

Author Topic: [1.510] SublimeYauz Second 1v1 Replaypack  (Read 4879 times)

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[1.510] SublimeYauz Second 1v1 Replaypack
« on: September 25, 2011, 10:47:04 PM »
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My favorite / most difficult games in the pack are versus the following people:

LostPatriot
2FAST4YA
FritzV

The rest of the pack is versus decent players to noobstomps.  I played mainly PE in this pack, but also some Wehr and Soviet.

The maps I mainly played on are on Karachev and Kotelnikovo (props to Sylver for making these pro maps!), since I feel these are the only two balanced and competitive 1v1 EF maps.  The rest of the EF 1v1 maps range from barely acceptable to utter garbage.

There are also some 2v2s and one 3v3 included.  Enjoy.

Offline Pac-Fish

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Re: [1.510] SublimeYauz Second 1v1 Replaypack
« Reply #1 on: September 25, 2011, 10:57:53 PM »

The maps I mainly played on are on Karachev and Kotelnikovo (props to Sylver for making these pro maps!), since I feel these are the only two balanced and competitive 1v1 EF maps.  The rest of the EF 1v1 maps range from barely acceptable to utter garbage.


Why would you consider the EF maps bad? Im honestly just curious. I always play 2vs2 so I wouldn't know :P

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Re: [1.510] SublimeYauz Second 1v1 Replaypack
« Reply #2 on: September 25, 2011, 11:43:38 PM »
Lots of things influence what becomes either a balanced or garbage map.  Map size, cover layout, sector layout, and resource layout.  A badly placed fence or hedgerow can fuck the whole balance of the map already.

For example, maps like Prague are actually pretty decent, however their narrow map shape and having slightly too many buildings screws it up for them.

Moscow's resource layout used to make it so that the high fuel and a high ammo sat nearly right next to your base, so there was really no incentive to fight hard for the rest of the map.  It also lacked sufficient cover, and there were some annoying sight blocking stones or something.

Vienna has potential, but the sector layout and the over-placement of the fences / buildings make it imbalanced.

And some maps like Leningrad / Stalingrad / Stalingrad Railway Station / Orel / Moscow / Berlin are so fucked up and noob-disposed that they are un-fixable altogether and should be scrapped or totally remade.
« Last Edit: September 25, 2011, 11:47:19 PM by Yauz »

Offline Pac-Fish

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Re: [1.510] SublimeYauz Second 1v1 Replaypack
« Reply #3 on: September 26, 2011, 12:10:51 AM »
I agree a bit with Moscow :P. Its few but high points and its heavy dependence on specific strategic points make game play just weird :P.

Whats wrong with Railroad station. I can see why someone might not like Leningrad ;). Its Scheldt on crack  ;D

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Re: [1.510] SublimeYauz Second 1v1 Replaypack
« Reply #4 on: September 26, 2011, 01:03:58 AM »
Railroad station is still a nightmare for PE and some other factions depending on vehicles. The pathfinding is horrible.

Only Really good maps are from Sylver. Kotelnikovo and Karachev. Map design isnt very brilliant but gameplay is awesome.

Some other maps playable are Hinterdam and Vienna. All other maps have to still be reworked.
« Last Edit: September 26, 2011, 01:12:14 AM by Killar »

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Re: [1.510] SublimeYauz Second 1v1 Replaypack
« Reply #5 on: September 26, 2011, 01:32:48 AM »
To add to Killar:

Stalingrad Railway Station's map size is slightly too big for a 2v2, and it also has insufficient cover and buildings in awkward or useless areas, just like the normal Stalingrad map.  Both Stalingrad maps and Berlin have stretches and stretches of areas where there is virtually none or minimal cover.  When I started my first game on Stalingrad Railway, I just knew it was a noob map within the first 5 seconds without even looking too deeply into it.  Kohlm is actually a good  map, but the same problem with the map size being too large fucks it up.

If you look at good 2v2 maps such as Rails and Metal or Wolfheze, they have infantry cover virtually everywhere, and the buildings are placed in very strategic and important areas, where the shit is most likely to hit the fan.  The maps sizes are also reasonable and not too big, where infantry would have to walk miles and miles to complete the pilgrimage from HQ to the important contested zone.

Offline donthateme

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Re: [1.510] SublimeYauz Second 1v1 Replaypack
« Reply #6 on: September 26, 2011, 02:29:02 AM »
wow thats a big pack yauz - nice... but seriously - who want to watch noobstomps :P will try to watch the pack tommorrow..

to the maps: prague is a big axis map cause its so narrow and since wehr can easily block down map with 2 mgs (its the same problem in 2v2 with lemberg)... i hate moscow, tough its a very strategical map... but i dont understand ur concerns about vienna... well the sides are very diffrent (u call it imbalanced cause of the fences), but every player can decide himself for what side he is pushing for... kharkov and kholm are no good maps (one is way too small the other way too big)... stalingrad railroad is my most hated 2v2 map - main problem is, that its too big and has horrible pathfinding like killar said... but we are going offtopic i think... maybe we should start a new "map-topic" were we can discuss problems of single maps

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Re: [1.510] SublimeYauz Second 1v1 Replaypack
« Reply #7 on: September 26, 2011, 02:41:10 AM »
wow thats a big pack yauz - nice... but seriously - who want to watch noobstomps :P will try to watch the pack tommorrow..

Hence why I pointed out the best games in the pack.  :)  Also, not all the other games are noobstomps; I think there's one or two decent games in there too.  Like for example there were some games versus MethAWorrIor, who is ranked level 11 1v1 in all factions, although he just didn't provide as much of a challenge as 2FAST4YA.
« Last Edit: September 26, 2011, 02:45:47 AM by Yauz »

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Re: [1.510] SublimeYauz Second 1v1 Replaypack
« Reply #8 on: September 27, 2011, 02:14:22 PM »
The games vs 2Fast4ya were awesome :)

3 snipers countersniped by the same sniper

Offline Joshua9

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Re: [1.510] SublimeYauz Second 1v1 Replaypack
« Reply #9 on: September 28, 2011, 04:01:48 AM »
nice,

I'm honored that i'd be included in your noob-stomp examples. 

Didn't we just play another one on Saturday?  I'm only asking cuz that first game I really didn't know what I was doing.  In the second game, I still didn't know what I was doing, but it still effectively highlighted just how much of a problem tank hunters are currently.

I just think it would have been the better watch for people bothering to download.

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Re: [1.510] SublimeYauz Second 1v1 Replaypack
« Reply #10 on: September 28, 2011, 11:43:37 PM »
Unfortunately I forgot to save that one.  I was actually trying my "quick noobstomp" strategy (dual inf HT) on you on that one.  The strategy doesn't work on better players, which require the 4 PG AC AT HT strat, and unfortunately I underestimated you and chose the wrong strat, and therefore lost the game.

But yea, that replay showed the problem with the TH having strelky Mosin-Nagants, but that is being addressed in the coming patch, so no worries.

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Re: [1.510] SublimeYauz Second 1v1 Replaypack
« Reply #11 on: September 29, 2011, 12:25:02 AM »
Are TH's like getting pistols or something? Im starting to get worried  :-\

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Re: [1.510] SublimeYauz Second 1v1 Replaypack
« Reply #12 on: September 29, 2011, 04:09:32 AM »
Well TH are perfect in the new patch now! DonĀ“t worry  ;D

Offline Alexander 'ApeMen' J.

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Re: [1.510] SublimeYauz Second 1v1 Replaypack
« Reply #13 on: September 30, 2011, 02:48:25 AM »
and not only the TH^^
its more the whole patch that is epic :P



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Re: [1.510] SublimeYauz Second 1v1 Replaypack
« Reply #14 on: September 30, 2011, 08:29:25 AM »
Well ... more the 1.600 patch will be epic. Previous patches will only be... awesome ;D