Company of Heroes: Eastern Front

Author Topic: Doctrines  (Read 5735 times)

Killar

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Re: Doctrines
« Reply #15 on: September 26, 2011, 01:20:38 AM »
We are adjusting stats and other things all the time. So you might be surprised when the next patch comes out.

All the discussions are about the current patch and its issues that have already been changed or will be changed.

I currently don´t go prop dunno why. Maybe i don´t like some features about it. Either Urban or BT. Depends on the early circumstances. (FTML or Inspired speech)

Offline Alexander 'ApeMen' J.

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Re: Doctrines
« Reply #16 on: September 26, 2011, 01:44:07 AM »
if you have enough mun to use it i would say atm propaganda is the strongest doctrin

but as killar already said you should looking forward to our next patch :D



Offline donthateme

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Re: Doctrines
« Reply #17 on: September 26, 2011, 02:11:23 AM »
well the power of a doc depends mainly on what enemy has on field and what is needed... if mainly enemy tanks are driving around, prop doc may not be a good idea... but like ape said, when u have enough ammo, prop is strongest doc in generell i think cause most of the games are carried out by inf not by tanks...
« Last Edit: September 26, 2011, 02:15:45 AM by donthateme »

Offline FOXYJAGER

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Re: Doctrines
« Reply #18 on: September 29, 2011, 06:40:32 PM »
Prop is fine for me but the 76mm is cool but pvps itss dangerous to build because i hate enplacements plus i never use prop.Urban needs a a\little buff, just a really small one and i think it would be perfect.BT is OP because of the ccall in t34 , i won many games against far better players then me because of it. and i know its going to be fixed i just wanted to give my thoughts on the current set up
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
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Offline Pauly3

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Re: Doctrines
« Reply #19 on: September 30, 2011, 12:49:31 AM »
why does urban need a buff foxy? they have insane Partisans, free flares and the KV-2 (rape on treads)
"But risk has always been an inescapable part of warfare."
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Offline Pac-Fish

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Re: Doctrines
« Reply #20 on: September 30, 2011, 02:34:07 PM »
why does urban need a buff foxy? they have insane Partisans, free flares and the KV-2 (rape on treads)

I think he wants street fighting ealier. But Its being switched with KV-2 so I dont see what else Urban needs besides AT :P

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Offline Pauly3

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Re: Doctrines
« Reply #21 on: September 30, 2011, 06:38:34 PM »
earlier street fighting? its gonna be rape for wehr...strelky nades, sturmovie ownage and incendary mortar
overkill....
"But risk has always been an inescapable part of warfare."
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Offline Pac-Fish

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Re: Doctrines
« Reply #22 on: September 30, 2011, 06:40:39 PM »
I thought Street Fighting cost were going up ??? So it shouldn't be AS bad :P

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Offline stealthattack1

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Re: Doctrines
« Reply #23 on: September 30, 2011, 07:24:44 PM »
i must say, urban doctrine imo is one of the most fun to play.


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?

Offline vonklaus

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Re: Doctrines
« Reply #24 on: September 30, 2011, 09:26:54 PM »
su76 sucks, i might have lost 1 tank to one since it was introduced to game. I always kill these things with Stugs. They have less firepower than a marder and about the same armor for an overpriced cost. If they cost 500 I might use 1 every once and awhile.

kv2 sucks too its turret turns so slow, id much rather have su122 that can traverse its whole body about 10x faster than the kv2 turret. I can live with it being slow but that turret will kill u if it turns around the has to retarget something infront of it.

the support gun that u get with prop is awesome against comps and newbs but against good player you might kill 1 infantry squad before they realize its there and then take it out with arty or blitz.

So atleast all commanders have a almost totally worthless unit.

I prefer Prop. You can use Naval if you are skipping str8 for tanks. Katushyas are cheap, and redtide is awesome for killing 1 man squads without having to pay to reinforce. God of war is the best artillery support in game. In most circumstances its better to have a big spread on arty because most good players dont stand still and let themselves get pummeled. Atleast god of war can get lucky and hit units in full sector.

I play alot of Urban also Su122 is nasty, partisans rock, I never use flamers as soviets to much work to get to and I always get flamers killed so quickly. Sniper ace can break a stalemate with its infiltrating ability and arty strike.

Breakthrough might be most balanced you get tons of call ins and a munition ability that is decent, the airstrike is more of a deterent because no good player will sit in that sector and let themselves be bombed. Su152 is a great unit but it cant be used by itself at all it fire to slow for that. Is3 is awesome but I prefer su152 for recallins.

Offline Pauly3

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Re: Doctrines
« Reply #25 on: October 01, 2011, 12:41:34 AM »
SU 76 is crazy awesome
2 of those things stop any german armour attack
"But risk has always been an inescapable part of warfare."
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Offline Seeme

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Re: Doctrines
« Reply #26 on: October 01, 2011, 09:34:59 PM »
No no, urban is alright.

No one touch it.

Its fine >:D
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline neosdark

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Re: Doctrines
« Reply #27 on: October 01, 2011, 09:49:24 PM »
Sorry Seeme, super Partisans have to go, I loved them too (no homo)

Offline Pac-Fish

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Re: Doctrines
« Reply #28 on: October 01, 2011, 11:21:21 PM »
It might not be homobut its still creepy :P

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Offline FOXYJAGER

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Re: Doctrines
« Reply #29 on: October 02, 2011, 02:02:42 AM »
i really still think street fighting needs like an extra strelky buff like karg41 AT nades for 30 or 20 munitions so urban can be utilized just for inf.but the problem with street fighting is that its the munitions abilitys are not used by me becuase if i go urban i creep up with ATs strelky and maybe a kv2 but if u want to get a incenderary motar barrage u need a motar team which has a munitions upkeep and so does the ATs and that one tank.i never have enough munitions to use any of the abilitys. klaus u say the kv2 sucks but friday night it didnt  ::) no homo. i supported and crept up with my main force. your PE blob didnt have much of a chance. i was very scared of your huge mader squad...... i kept looking for it ;D
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER