Company of Heroes: Eastern Front

Author Topic: Railroad system  (Read 9221 times)

Offline octodecoy

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Railroad system
« on: September 13, 2011, 06:55:27 AM »
A railroad system on certain maps (mainly large maps) would work for any faction.  Could use the train cars to get on/off and have the train run on a timed loop.  It could also be destroyed.  Just an idea.
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Offline Pac-Fish

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Re: Railroad system
« Reply #1 on: September 13, 2011, 07:17:52 AM »
Honestly that sounds cool ;D. Straetegic railroads could get troops to whrere they need to go and could be blown up :P

But its probably not going to be implemented b/c it changes core gameplay :'(.

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Offline Dzierzan

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Re: Railroad system
« Reply #2 on: September 13, 2011, 07:44:44 AM »
A railroad system on certain maps (mainly large maps) would work for any faction.  Could use the train cars to get on/off and have the train run on a timed loop.  It could also be destroyed.  Just an idea.

Idea like idea.

But have you ever seen railroad unit in CoH (not static object)? I don't know also that it is possible to put it to CoH engine. So right now it won't happen.

Offline octodecoy

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Re: Railroad system
« Reply #3 on: September 13, 2011, 08:24:36 AM »
Would it be possible to re-skin..lets say a jeep..and link em on a set course.  the tracks could be added later.
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Offline Pac-Fish

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Re: Railroad system
« Reply #4 on: September 13, 2011, 08:34:39 AM »
I think that would be hard to animate :-\ ???. Also I dont think there is a train model yet and having 6 rifleman on one jeep looks.....weird?

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Offline octodecoy

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Re: Railroad system
« Reply #5 on: September 13, 2011, 08:50:08 AM »
It wouldn't have to be a jeep.  I guess I am just asking if it would be possible to link together multiple units on a path, with graphics for tracks added later. 
  Also, it wouldn't have to disrupt core gameplay, if it could be implemented in a future beta. would be nice to play with.
« Last Edit: September 13, 2011, 09:11:35 AM by octodecoy »
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Offline Walentin 'Walki' L.

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Re: Railroad system
« Reply #6 on: September 13, 2011, 02:02:02 PM »
With scar it would be possible actually. I think Joint Ops used it once but not as a "transport".
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Offline Mad hatters in jeans

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Re: Railroad system
« Reply #7 on: September 13, 2011, 02:28:03 PM »
would be very interesting.
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Offline Monos

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Re: Railroad system
« Reply #8 on: September 13, 2011, 02:29:35 PM »
The train thing could be a map function on a specific map. Like those maps that have other game-modes.
Won't work?

Offline Mass Killer DL

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Re: Railroad system
« Reply #9 on: September 13, 2011, 07:02:54 PM »
This would be intresting to see, I assume this train will be neutral? But may be took over by any faction and then used as troop transports along the rail?
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Offline Walentin 'Walki' L.

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Re: Railroad system
« Reply #10 on: September 13, 2011, 07:07:50 PM »
please don't drift out to men of war...  ::)
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Offline Mass Killer DL

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Re: Railroad system
« Reply #11 on: September 13, 2011, 07:12:40 PM »
Tbh I haven't played Men of War, it reminded me of a mission on C&C Generals
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Offline Monos

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Re: Railroad system
« Reply #12 on: September 13, 2011, 08:23:18 PM »
USA mission on Generals  ::)
Would be cool to have a special train map

Offline Pac-Fish

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Re: Railroad system
« Reply #13 on: September 13, 2011, 09:34:20 PM »
I think it might not be implemented. Like the mortar bunker on Minsk I never got to try >:(. It was special bunker that was removed for those of you that don't know.

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Offline Blackbishop

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Re: Railroad system
« Reply #14 on: September 13, 2011, 10:18:37 PM »
If this is implemented in EF, it will be on a new gametype, similar to Angoville challenge and not in any normal map.
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