Company of Heroes: Eastern Front

Author Topic: Eastern Front 1.51 Patch  (Read 23697 times)

Offline Cranialwizard

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Re: Eastern Front 1.51 Patch
« Reply #15 on: September 07, 2011, 01:42:59 AM »
U should have a mustering tent done by the time u get a CS but if redguard normally wins with a CS and just ingenerys well he must be playing 1.0 or hes somekind of sacthel charge magican :P

no. having a mustering tent before getting CS pushes back the spawning of the CS. now soviet is unbalanced in the early game cause they dont start with units and have to build ingenery, then a tent, then get conscripts or CS squad. soviets have no way unless they ingenery spam to actually fight early game and take points

No....

You still spawn the CS out of the HQ. They will pop out approximatly at the same time.

Play the game THEN Complain.

This was implemented to stop conscript/CS spam early in team games particularly. CS squads can take on a Volk and a half and with Conscripts they're actually a pretty deadly force, especially with flanking tactics VS Mgs.

With this delay you won't see CS sitting on the high/medium fuel in the middle of the map before you get your second T0/T1 unit out as Axis.
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Offline Anarkisten

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Re: Eastern Front 1.51 Patch
« Reply #16 on: September 07, 2011, 01:51:02 AM »
Like the work and never had any problem with EF before. But now, after I installed the patch I've got an issue. When I was trying to start a game with an ai just to try the new patch out, it's loading. And smack, the game starts with an error text in the game. I still see the game, map, can click on buildings and "train" infantry. But back to the error text. It says: Executable AI error.
What to do?

Maybe I missed some info. Anyone that have an answer to that?

Offline FOXYJAGER

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Re: Eastern Front 1.51 Patch
« Reply #17 on: September 07, 2011, 02:04:45 AM »
normally i go 2 ingenery first one capps since no starting unit your already losing at the capping war but now im going to have to build a tent first and the second one will cap so ill have to wait for a 100 mp after my second ingenery for a CS
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
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Offline Cranialwizard

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Re: Eastern Front 1.51 Patch
« Reply #18 on: September 07, 2011, 02:22:24 AM »
normally i go 2 ingenery first one capps since no starting unit your already losing at the capping war but now im going to have to build a tent first and the second one will cap so ill have to wait for a 100 mp after my second ingenery for a CS

Building 2 Ingys isn't Viable. They are too weak for combat even in groups so it's best to just build 1, build a tent, move on. Let the Ingy cap while the others harass Pios, Volks, PGrens etc. When you win engagements spread out and cap.
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Offline prinzw

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Re: Eastern Front 1.51 Patch
« Reply #19 on: September 07, 2011, 03:25:17 AM »
i think it will be easy to recruiting voluntary translators for Simplified Chinese, if required im in for the translation ;D

Offline trollgore

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Re: Eastern Front 1.51 Patch
« Reply #20 on: September 07, 2011, 03:26:19 AM »
U should have a mustering tent done by the time u get a CS but if redguard normally wins with a CS and just ingenerys well he must be playing 1.0 or hes somekind of sacthel charge magican :P

no. having a mustering tent before getting CS pushes back the spawning of the CS. now soviet is unbalanced in the early game cause they dont start with units and have to build ingenery, then a tent, then get conscripts or CS squad. soviets have no way unless they ingenery spam to actually fight early game and take points

No....

You still spawn the CS out of the HQ. They will pop out approximatly at the same time.

Play the game THEN Complain.

This was implemented to stop conscript/CS spam early in team games particularly. CS squads can take on a Volk and a half and with Conscripts they're actually a pretty deadly force, especially with flanking tactics VS Mgs.

With this delay you won't see CS sitting on the high/medium fuel in the middle of the map before you get your second T0/T1 unit out as Axis.

no. the whole point of having the cs squad before the tent was to have a unit that can actually be of value early game. it was always a stratagey to have the CS squad spawning while the mustering tent was building.its already bad enough the soviets dont have a starting unit. i have played the game and now its a unit i dont even use anymore. its something inbetween conscripts and Red Banner strelky. they are a pain to get vet for and the only good ability is the artillery strike. and if you have a problem with massing of conscripts and CS squad early, that is what a mg team is for inside a building. :P
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Offline Pac-Fish

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Re: Eastern Front 1.51 Patch
« Reply #21 on: September 07, 2011, 03:45:51 AM »
Whether it is or isn't balanced this is going to change gameplay and tactics alot :(. It used to be rush CS out and try and gain a foothold where ever you wanted. Now this is delayed but you will essentially have larger force. However you are now more suceptable to having to deal with a dumb MG in a a house that has like 6 fricken windows >:( and overlooks a VP. Your not getting that back :(

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Offline Cranialwizard

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Re: Eastern Front 1.51 Patch
« Reply #22 on: September 07, 2011, 03:48:15 AM »
A MG in a building is worse than a MG in heavy cover. MG's are easily flanked by conscript hordes early game and with molotovs they wither:

I think your timing is way off in 1.5. Your CS should hit the field at about the same time as your Conscripts anyway, even if you que both Ingy and CS at the same time.
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Re: Eastern Front 1.51 Patch
« Reply #23 on: September 07, 2011, 04:05:39 AM »
I think your timing is way off in 1.5. Your CS should hit the field at about the same time as your Conscripts anyway, even if you que both Ingy and CS at the same time.

This.  Admittedly, now the CS will probably come out a little slower than the first conscript, instead of before where it came out a little faster.  IMO those few lost seconds aren't really a big deal, and its fine the way it is right now.  This was a precaution to guard against the "Soviet 4ES", which was basically a stronger version of US 4ES.  Instead of having to resort to Engineers and mines to protect the snipers, Soviets could use 2-3 Ingenery and a CS (that could also detect countersnipers) to defend their snipers much more easier than 4 US Engineers could.

A lot of noobs make a big deal out of the very early game combat and build orders, but its actually mid-late game (where you will be losing manpower left and right) that matters the most.

Offline Pac-Fish

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Re: Eastern Front 1.51 Patch
« Reply #24 on: September 07, 2011, 04:15:18 AM »
As long as everyone or at least a majority of the people are satisfied with the change :P then I don't really mind. I don't play EF too much anymore so it doesn't really matter to me. Too much comp stomp or 3vs3 or 4vs4 annihilate :P

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Offline FOXYJAGER

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Re: Eastern Front 1.51 Patch
« Reply #25 on: September 07, 2011, 10:32:09 PM »
i dont mind it :).Fishunter a good time to play EF is around the afternoon since  thats when evryones home form work and classes are over.
This game is balanced in everyway. Every Army has its strengths and weaknesses and you use your strengths to attack the enemy's weakness. If both players know this,than it turns into a game of skill.
-FOXYJAGER

Offline Pac-Fish

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Re: Eastern Front 1.51 Patch
« Reply #26 on: September 07, 2011, 10:43:19 PM »
Is anyone on now :P?

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Offline HerrVoss

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Re: Eastern Front 1.51 Patch
« Reply #27 on: September 08, 2011, 05:32:06 AM »
@Fishhunterx
Sorry, only weekends for me.
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Keep mapping and modeling.
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Offline Desert_Fox

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Re: Eastern Front 1.51 Patch
« Reply #28 on: September 08, 2011, 02:33:00 PM »
Is anyone on now :P?
Me in late afternoon (5-6 pm)

Offline Pac-Fish

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Re: Eastern Front 1.51 Patch
« Reply #29 on: September 09, 2011, 12:01:31 AM »
What time zone? :P

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"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"