Company of Heroes: Eastern Front

Author Topic: [1.501] Soviet Marksman  (Read 2785 times)

Offline Dot.Shadow

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[1.501] Soviet Marksman
« on: August 31, 2011, 02:36:02 AM »
First off - This isn't a whine about the changes to the sniper team. I simply have suggestions for further changes and improvements.

As the topic suggests, this is a thread about the soviet sniper, which at least to me, appears to be moving *considerably* slower than their American and German counterparts. Is this intended? It feels rather unfair having to spend the same amount of manpower as the wehrmacht (It happens so seldom that I play Americans, that I actually cannot remember their sniper's price. Is it the same?), yet get something which performs poorer at the exact same thing.

I also feel that the marksman team is perhaps the lesser option now. It's extremely heavy on munitions, while being very, very easy to kill off. I know you're having a tough time balancing these guys, but right now their cost is just making them just so over the top not worth it. Perhaps reducing their cost, and then downgrading perhaps their artillery strike to something a bit closer to the Command Squads ability? This does perhaps make them a bit too similar though. I don't really know what kind of possibilities and limitations you have when it comes to making new kinds of artillery/mortar/incendiary/air strikes, but I at least feel that the two man team perhaps needs either something new and exciting, or something to make them cheaper and reduce their power to make up for the cost reduction.

How do other people feel about this?


P.S - I wasn't really sure whether to stick this in balance or Red Army suggestions. If the mods feel that my thread is incorrectly placed, please be so kind to move it to the correct section.

Offline Cranialwizard

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Re: [1.501] Soviet Marksman
« Reply #1 on: August 31, 2011, 03:47:09 AM »
In the released small fix patch their high cost will be fixed. The Soviet Sniper moves at the same rate as the american + wehrmacht snipers.

The Spotter team + Sniper Team make a deadly combonation when you pair the Spotter's Mark Target and Observe with the Sniper's insta-gib and mobility in camo. This makes counter sniping extremely useful, and when you're sitting on munitions it's a "Oh shit!" button for your snipers when they're in a risky situation.
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Offline Spieel

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Re: [1.501] Soviet Marksman
« Reply #2 on: August 31, 2011, 08:52:54 AM »
^^ Since 1.501 I haven't used the spotter team. Only the "normal" sniper.
But explained like this, I want to start using the team more now.

Offline Tankbuster

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Re: [1.501] Soviet Marksman
« Reply #3 on: August 31, 2011, 12:51:16 PM »
I like the new sniper. Makes me take tactical, decisions.
I was wondering, will the ostheer tank vet be kind of like this?
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Offline Cranialwizard

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Re: [1.501] Soviet Marksman
« Reply #4 on: August 31, 2011, 10:23:23 PM »
Also, remember, Mark Target will prevent enemy units from camo-ing. This is good in combination with a Sniper + Spotter control Group.

You spot an enemy sniper, and mark it, then flip to your sniper and take him out before he retreats.

You can also reveal Stormtroopers, Paks, Kets, etc...
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