Company of Heroes: Eastern Front

Author Topic: [1.710] Game crashes/freezes - Post here  (Read 59922 times)

Offline ludovski

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Re: [1.510] Game crashes/freezes - Post here
« Reply #30 on: October 10, 2011, 11:57:50 PM »
October, 11

Windows 7   64 bits
ATI Mobility Radeon HD 4650
RAM 4 Go


Shaders :          Ultra
Model:              High
Anticrénelage:   No
Texture:            Ultra
Shadow:           Medium
Reflection ? :     High
Post traitement: Yes
Building:           High
Physique:          High
Tree:                Medium
Ground:            Medium
Effects:             High
Rain:                High
Damage:          Yes


October, 12, morning

Using as high as possible in video option

- Crash, just before the explosion of my KV85

October, 12, afternoon

Play COH without eastern front and crash...
I'm not sure but there a more crash since 2.6 ?
« Last Edit: October 11, 2011, 03:49:39 PM by ludovski »

Offline Pegasus

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Re: [1.510] Game crashes/freezes - Post here
« Reply #31 on: October 11, 2011, 08:32:59 PM »
Hey Guys, sorry for my abstinence, but i was very busy working...

I de/installed and installed the game again and again, but first nothing seems to work, but after i installed the little patch that came out a few days later, i could run the game  :)

Now some other messages sometimes pop out and the game crashes, sometimes too, but that happen only a few times. Mainly ist runs, thanks for the patch.

Greetings Pegasus

Offline cephalos

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Re: [1.510] Game crashes/freezes - Post here
« Reply #32 on: October 11, 2011, 09:44:23 PM »
October, 11

Windows 7   64 bits
ATI Mobility Radeon HD 4650
RAM 4 Go


Shaders :          Ultra
Model:              High
Anticrénelage:   No
Texture:            Ultra
Shadow:           Medium
Reflection ? :     High
Post traitement: Yes
Building:           High
Physique:          High
Tree:                Medium
Ground:            Medium
Effects:             High
Rain:                High
Damage:          Yes


October, 12, morning

Using as high as possible in video option

- Crash, just before the explosion of my KV85

October, 12, afternoon

Play COH without eastern front and crash...
I'm not sure but there a more crash since 2.6 ?

all ULTRA must be lowered.

Offline Heinrich71

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Re: [1.510] Game crashes/freezes - Post here
« Reply #33 on: October 24, 2011, 08:32:45 PM »
Hi all,

I'm new to the forum but have been following this post with interest. Downloading and installing the mod was easy and autopatching worked fine.
I've have been facing this "crash" or "back to main menu" issue myself when loading "Shitomir"-map, obviously a huge map.
Despite vanilla CoH running fine on highest settings, EF seems to be a bit more consuming, so I lowered any "ultra" graphic settings, and see: map loads. Stupid me.

Btw, you modders did a great job on this. Very much appreciated. Considering it's all for free - expcept that tiny amount of time, grey hair, blood and soul you've put in here - any nit-pickers, whiners and the gang should shut the fuck up or go to hell.
Thank you very much, guys.

All the best from Germany

Frank

Offline Blackbishop

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Re: [1.510] Game crashes/freezes - Post here
« Reply #34 on: October 24, 2011, 08:45:33 PM »
[...]
I've have been facing this "crash" or "back to main menu" issue myself when loading "Shitomir"-map, obviously a huge map.
[...]
That made my day :P.

Thanks for your support. We will try to improve that map ^^. It always have been quite problematic.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Cranialwizard

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Re: [1.510] Game crashes/freezes - Post here
« Reply #35 on: October 24, 2011, 09:39:17 PM »
[...]
I've have been facing this "crash" or "back to main menu" issue myself when loading "Shitomir"-map, obviously a huge map.
[...]
That made my day :P.

Thanks for your support. We will try to improve that map ^^. It always have been quite problematic.

I lol'd.

Map will be improved soon.
"Balancers are 10 a penny"

Offline GodlikeDennis

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Re: [1.510] Game crashes/freezes - Post here
« Reply #36 on: October 25, 2011, 12:53:07 AM »
Haha I loled too. The Zhytomyr we are working on is pretty great thanks to Burro.
If you get into an argument with me, you're wrong.

Offline needles

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Re: [1.510] Game crashes/freezes - Post here
« Reply #37 on: October 27, 2011, 12:47:59 PM »
Although this occured some time ago I'd like to post it anyway. Before there are requests thereon: No warnings.log was given due to that issue and there was no *.dmp file as well.

08/30/2011 00:40

Map:         [EF] Kharkov (2)
Game Type:      Skirmish, Annihilate - No Popcap
Party:          Soviets (Human); Counterparty: Panzer Elite (CPU)
Event:         Fatal Scar Error - Execution Paused
Last action taken:   infiltrated building with Partisans
Incident description:   building upon hill (EAST) reaching across map border at ressourceless sector between 2 fuel sectors

Suggestion:      forbid infiltration for particular building
Prevention:      If error is caused by infiltrating buildings that cross mapborders, revise attributes for such buildings placed on any [EF] maps

encounter this crash everytime without any exception

Offline Blackbishop

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Re: [1.510] Game crashes/freezes - Post here
« Reply #38 on: October 27, 2011, 05:09:47 PM »
@needles
Thanks for the heads up, this is an interesting bug :). I'll take a look at it later ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Dann88

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Re: [1.510] Game crashes/freezes - Post here
« Reply #39 on: November 06, 2011, 11:26:09 AM »
Sorry to make a irrelevant post but please read:
Several days ago, I could not use EF forum. Everytime I tried to connect, I got a Internal Server Error. Right now, I begin to use this forum again but I cannot make a new topic, reply etc. If I try to do those things above, I get another Internal Server Error. Is this because of my computer or my connection or because of the forum itself? If because of me, is there any solutions?
I'm drunk now, I'm outranked you in philosophy.

Offline GodlikeDennis

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Re: [1.510] Game crashes/freezes - Post here
« Reply #40 on: November 06, 2011, 01:23:05 PM »
It's the site itself. Quick reply still works but New Topic and advanced reply won't work.
If you get into an argument with me, you're wrong.

Offline theoverseer

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Re: [1.510] Game crashes/freezes - Post here
« Reply #41 on: December 13, 2011, 03:07:45 AM »
Okay i was playing a regular skirmish 1v1 on Kholm and i had my Hetzer and i think my armored car hit the KV-1 and the game crashed.

21:00:32.07   3 Logical Processors detected
21:00:32.07   Multithreading Enabled
21:00:32.07   THREAD: Hyper-Threading Technology Processors are not detected.
21:00:32.07   XTHREAD: Detected 3 core(s) with 3 hardware thread(s)
21:00:32.07   XTHREAD: Main thread now used as XThread 0
21:00:32.07   XTHREAD: Spawned thread on processor 1
21:00:32.07   XTHREAD: Spawned thread on processor 2
21:00:32.07   MATHBOX -- Version=6, Cpu=AMD Athlon 64:f=16,m=5, Mode=SSE
21:00:32.07   GAME -- Company Of Heroes, 2.602.0, Build live.2.602.0, Type live, Language English
21:00:32.09   MOD -- Mounting EF_DLC1, 1.0
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'DLC1\Data\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC1\Data\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataArtHigh\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC1\DataArtHigh\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'DLC1\DataSoundEnglish\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC1\DataSoundEnglish\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC1\Movies\'
21:00:32.09   MOD -- Mounting EF_DLC2, 1.0
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'DLC2\Data\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC2\Data\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataArtHigh\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC2\DataArtHigh\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'DLC2\DataSoundEnglish\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC2\DataSoundEnglish\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC2\Movies\'
21:00:32.09   MOD -- Mounting EF_DLC3, 1.0
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'DLC3\Data\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC3\Data\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataArtHigh\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC3\DataArtHigh\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'DLC3\DataSoundEnglish\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC3\DataSoundEnglish\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\DLC3\Movies\'
21:00:32.09   MOD -- Mounting EF_OPS, 1.0
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'CoH\Ops\Data\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\CoH\Ops\Data\'
21:00:32.09   MOD -- Mounting Eastern_Front, 1.0
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'RelicOnline\Data\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\RelicOnline\Data\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'CoH\Engine\Data\'
21:00:32.09   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\CoH\Engine\Data\'
21:00:32.10   FILESYSTEM -- filepath failure, path does not exist 'CoH\Data\'
21:00:32.10   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\CoH\Data\'
21:00:32.12   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\Eastern_Front\Data\'
21:00:32.12   FILESYSTEM -- filepath failure, path does not exist 'CoH\DataArtHigh\'
21:00:32.12   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\CoH\DataArtHigh\'
21:00:32.12   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\Eastern_Front\DataSoundHigh\'
21:00:32.12   FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\DataSound\'
21:00:32.12   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\Eastern_Front\DataSound\'
21:00:32.12   FILESYSTEM -- filepath failure, path does not exist 'Eastern_Front\Locale\English\Data\'
21:00:32.12   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\Eastern_Front\Locale\English\Data\'
21:00:32.12   FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\English\Data\'
21:00:32.12   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\Engine\Locale\English\Data\'
21:00:32.15   FILESYSTEM -- filepath failure, path does not exist 'CoH\DataSoundEnglish\'
21:00:32.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\CoH\DataSoundEnglish\'
21:00:32.15   FILESYSTEM -- filepath failure, path does not exist 'CoH\Locale\English\Data\'
21:00:32.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\CoH\Locale\English\Data\'
21:00:32.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\Eastern_Front\DataAttrib\'
21:00:32.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\Eastern_Front\Movies\'
21:00:32.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\Engine\Movies\'
21:00:32.15   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\owner\Documents\My Games\Company of Heroes\WW2\Movies\'
[Cope FactionFix] - DLL loaded
[Corsix LuaExtCore] Initialising
[Corsix LuaExtCore] Found Lua's loadfile at 0x6ADE8D97
[Corsix LuaExtCore] Lua's loadfile patched
[Corsix LuaExtCore] Self-test completed
21:00:32.23   GAME -- Resetting fp control word.
21:00:40.82   WW2Mod -- PropertyBagManager Loaded in 8.595000s
21:00:40.95   NetworkManager::Create - creating network manager
21:00:40.96   Read 666 bytes from network datastore login_cache.bin
21:00:40.96   Read 118774 bytes from network datastore global_cache.bin
21:00:40.96   Read 110692 bytes from network datastore ping_cache.bin
21:00:40.96   QuazalInitializer - static initializing Quazal library
21:00:40.96   PingCache - populating cache with 2015 pings
21:00:40.96   Sent message game CompanyOfHeroes started 1088 602 allowtraffic
21:00:40.96   RemoteDLManager - Connection Restored.
21:00:40.96   Transport - Header Size = 4 bytes + 4 byte nonce + 2 byte consolidation header
21:00:40.96   WinTransport - CreateSocket exclusive broadcast socket was available.
21:00:40.96   WinTransport - CreateSocket listening for broadcasts on default port
21:00:40.96   WinTransport - Host Name: owner-PC, aliases: , type=AF_INET, len=4
21:00:40.96   WinTransport - Host IP Address #0: 192.168.2.13
21:00:40.96   WinTransport - Interface #0: ip:192.168.2.13, broadcast:192.168.2.13, flags=IFF_UP IFF_BROADCAST IFF_MULTICAST
21:00:40.96   WinTransport - Interface #1: ip:127.0.0.1, broadcast:127.0.0.1, flags=IFF_UP IFF_LOOPBACK IFF_MULTICAST
21:00:40.96   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
21:00:40.96   WinTransport - Quazal address string = udp:/address=192.168.2.13;port=6112
21:00:40.96   SessionManager - Peer Header Size = 16 bytes
21:00:40.96   SessionManager - Game Data overhead = 7 bytes
21:00:40.96   SessionManager - Proxy overhead = 7 bytes
21:00:40.96   MessageInternal::CreateChannel: Created channel 47535450
21:00:40.96   Session::Initialize - info, initializing session object, using threads.
21:00:40.96   SessionManager::RegisterSession - Registering new session 06e20448
21:00:40.96   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
21:00:40.96   AutomatchInternal: Instantiating
21:00:40.96   PartyInternal: Instantiating
21:00:40.96   MessageInternal::CreateChannel: Created channel 50525459
21:00:40.96   MessageInternal::CreateChannel: Created channel 51434b4d
21:00:40.96   Net::ThreadFunction - Entering network thread function...
21:00:40.98   Got dlman msg [dlmanager version 1.0 peertraffic 1 uploadlimit 2147483647 seedratio 3]
21:00:40.98   Session::GetState - info, session's state changed to [1:STATE_DISCONNECTED].
21:00:40.98   MessageInternal::CreateChannel: Created channel 534d5347
21:00:40.98   MessageInternal::CreateChannel: Created channel 474d4343
21:00:40.98   MessageInternal::CreateChannel: Created channel 474f424a
21:00:40.98   MessageInternal::CreateChannel: Created channel 4d4f444d
21:00:40.98   MessageInternal::CreateChannel: Created channel 53594e43
21:00:40.98   MessageInternal::DestroyChannel: Destroyed channel 534d5347
21:00:40.98   MessageInternal::DestroyChannel: Destroyed channel 474d4343
21:00:40.98   MessageInternal::DestroyChannel: Destroyed channel 474f424a
21:00:40.98   MessageInternal::DestroyChannel: Destroyed channel 4d4f444d
21:00:40.98   MessageInternal::DestroyChannel: Destroyed channel 53594e43
21:00:40.98   GAME -- Available memory: 2799MB Physical RAM, 2798MB Pagefile, 4095 Virtual Address Space
21:00:41.00   Transport - Largest received is now 19
21:00:41.00   Transport::OpenInternal request to WINaddr:192.168.2.13:6112;
21:00:44.13   DLLDriverLinker -- Adding driver 'spDx10.dll'.
21:00:44.15   DLLDriverLinker -- Adding driver 'spDx9.dll'.
21:00:44.15   DLLDriverLinker -- 2 DLL drivers found.
21:00:44.18   SPDx10 -- Adapter [ATI Radeon HD 3200 Graphics          ]: 253MB dedicated video memory, 0MB dedicated system memory and 1143MB shared system memory.
21:00:45.60   DLLDriverLinker -- 2 DLL drivers found.
21:00:45.69   SPOOGE - Driver[DirectX10 Rendering Device] version[4,36]
21:00:45.69   GAME -- Resolution set to 1280x720 (fullscreen).
21:00:45.71   SPDx10 -- Adapter Description = ATI Radeon HD 3200 Graphics
21:00:45.71   SPDx10 -- Driver Vendor = 0x00001002  Device = 0x00009610  SubSys = 0x031f1025  Rev = 0x00000000
21:00:45.71   SPDx10 -- Driver Version  Product = 0x0008  Version = 0x000f  SubVersion = 0x00  Build = 2.12
21:00:45.71   SPDx10 -- Driver LUID = 0x00000000-0x000081b0
21:00:45.71   SPDx10 -- 253MB dedicated video memory, 0MB dedicated system memory and 1143MB shared system memory available.
21:00:45.71   ShaderDatabase: using shader profile [ps40]
21:00:46.50   SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 1024.
21:00:46.63   SPDx10 -- Gamma Caps - Scale/Offset supported: no, Max: 1.00, Min: 0.00, Number of Control Points: 1024.
21:00:46.64   FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
21:00:46.85   GameObjLoader 0d2f4998 - resetting counters
21:00:46.85   GameObjLoader 0d2f4998 - Created loader
21:00:46.85   GameObjLoader 0d2f4af8 - resetting counters
21:00:46.85   GameObjLoader 0d2f4af8 - Created loader
21:00:47.06   GAME -- Beginning FE
21:00:47.06   Sent message game CompanyOfHeroes allowtraffic
21:00:47.06   UIFrontEnd - Loading Front End
21:00:47.06   THREAD: Hyper-Threading Technology Processors are not detected.
21:00:47.17   SOUND -- Initializing ...
21:00:47.24   INNIMapDCA Key not found: sp_speechducker::time
21:00:47.68   SOUND -- Initialization completed!
21:00:47.68   UIFrontEnd - Initializing Forms
21:00:49.37   CampaignFilter::BindFilterSpecificWidgets()
21:00:49.45   Activating screen: MovieScreen
21:00:49.45   Got dlman msg [ack game CompanyOfHeroes allowtraffic]
21:00:54.78   Activating screen: AppLoadingForm
21:00:54.78   SetupProductLoadingArt - choosing bgArt = 1 (gold=0)
21:00:55.36   GAME -- Loaded campaign 'Invasion of Normandy' (DATA:SCENARIOS\SP\COH.CAMP) with 15 missions, [coh]
21:00:55.36   GAME -- Loaded campaign 'Liberation of Caen' (DATA:SCENARIOS\SP\CXP1.CAMP) with 9 missions, [cxp1]
21:00:55.36   GAME -- Loaded campaign 'Operation Market Garden' (DATA:SCENARIOS\SP\CXP2.CAMP) with 8 missions, [cxp2]
21:00:55.36   GAME -- Loaded campaign 'Falaise Pocket' (DATA:SCENARIOS\SP\DLC3.CAMP) with 3 missions, [dlc3]
21:00:55.36   GAME -- Loaded campaign 'Causeway' (DATA:SCENARIOS\SP\DLC2.CAMP) with 3 missions, [dlc2]
21:00:55.37   GAME -- Loaded campaign 'Tiger Ace' (DATA:SCENARIOS\SP\DLC1.CAMP) with 3 missions, [dlc1]
21:00:55.65   GAME -- Using player profile OWNER-PC
21:01:03.34   Dx10Program : Unable to find shader script for 'fxshader_multiply' in the ShaderDatabase.
21:01:05.68   Dx10Program : Unable to find shader script for 'fxshader_depthadditive' in the ShaderDatabase.
21:01:07.92   QuazalLoginService - *** Connecting to server: reliclive.quazal.net:30260
21:01:07.92   RendezvousManager: CreateSession - starting profile=Guest login
21:01:09.43   RendezvousManager: Login complete and successfull
21:01:09.43   RendezvousManager initialized
21:01:10.01   Current server English:live version is 602.0, client is 602.0
21:01:10.01   OnConnect: successful connection established, enabling reconnect
21:01:10.01   OnConnect: this wasnt a reconnect, no need for autologin
21:01:10.02   Logging in Riku11 on controller:0
21:01:10.24   Login completed: ACCOUNT_VALIDATED
21:01:10.24   Found 3 profiles for account Riku11
21:01:10.24   Found profile: riku11
21:01:10.24   Found profile: joshyboy11
21:01:10.24   Found profile: utilitycobra
21:01:10.24   installed_products = ( COH CXP1 )
21:01:10.24   OnLogin: no previous login, auto selecting profile not required
21:01:10.25   SetupProductLoadingArt - choosing bgArt = 1 (gold=1)
21:01:10.25   CRC & Version Info : 0000025a:5f21ef68:ec3c9e0d eastern_front:602:factionfix.dll 1
21:01:10.26   Activating screen: FEMovie
21:01:10.26   Activating screen: OnlineWidget
21:01:10.26   Activating screen: RelicOnlineProfileSelect
21:01:10.28   SetupProductLoadingArt - choosing bgArt = 1 (gold=1)
21:01:10.28   Activating screen: RelicOnlineWait
21:01:10.28   RendezvousManager - destroying chat handler
21:01:10.28   RendezvousManager: CreateSession - starting logout profile = 100:Guest
21:01:10.42   RendezvousManager: Logout complete
21:01:10.42   RendezvousManager - terminating all server calls in progress
21:01:10.42   CallManager - terminating all server calls in progress (1 in progress)
21:01:10.42   RendezvousManager: OnCredentialsEvent - starting profile login
21:01:11.66   RendezvousManager: Login complete and successfull
21:01:11.66   RendezvousManager - creating chat handler
21:01:11.67   RendezvousManager::CreateNATTraversalClient - NAT traversal available.
21:01:11.86   QuazalSelectProfileAsync - Got UserID
21:01:11.90   Transport - Largest sent is now 16
21:01:11.96   Transport - Largest received is now 42
21:01:12.15   SelectProfileAsync - RegisterLocalURLs public [udp:/address=174.93.88.105;port=6112;PID=3752679;RVCID=95703012], private [udp:/address=192.168.2.13;port=6112;PID=3752679]
21:01:12.73   Requesting Relic Downloader soft throttle call [GetUserStatsAsync] has time 840
21:01:12.73   Sent message game CompanyOfHeroes softthrottle
21:01:12.74   Got dlman msg [ack game CompanyOfHeroes softthrottle]
21:01:13.90   Requesting Relic Downloader hard throttle call [GetUserStatsAsync] has time 2011
21:01:13.90   Sent message game CompanyOfHeroes hardthrottle
21:01:13.92   Got dlman msg [ack game CompanyOfHeroes hardthrottle]
21:01:14.03   GetUserStats requested stats for PIDs ( 3752679 ) (best:0, full:1)
21:01:14.05   QuazalSelectProfileAsync - Got Full Stats
21:01:14.86   Requesting Relic Downloader soft throttle call [GetAutomatchMapAsync] has time 804
21:01:14.86   Sent message game CompanyOfHeroes softthrottle
21:01:14.89   Got dlman msg [ack game CompanyOfHeroes softthrottle]
21:01:14.91   GetAutomatchMaps: Got [32] maps
21:01:14.94   PopulateArmyListBox - skipping race 2
21:01:14.94   PopulateArmyListBox - skipping race 0
21:01:14.94   PopulateArmyListBox - skipping race 1
21:01:14.94   PopulateArmyListBox - skipping race 3
21:01:14.94   AutoMatchForm::OnArmySelectionChanged - sending request info
21:01:14.94   GetMaxFrameTimeFromProfile: players=2 expected FPS=8.531934, bars=1, max avg=0.092, sd=0.025, 4 samples =  0.13 0.08 0.06 0.10
21:01:14.94   AutoMatchForm::OnMatchTypeSelectionChanged - sending team info
21:01:14.95   QuazalSelectProfileAsync - Got Automatch maps
21:01:16.75   QuazalSelectProfileAsync - GetFriends result - CacheState = 1
21:01:16.84   Profile [00000000:003942e7] selected on controller#0
21:01:16.84   Activating screen: FEMovie
21:01:16.84   Activating screen: OnlineWidget
21:01:16.84   Activating screen: FE_mm_01
21:01:16.84   Activating screen: RelicOnlineWait
21:01:16.85   GAME -- Setting campaign state to 'coh'
21:01:16.85   GAME -- Closing state 'coh'
21:01:16.86   GAME -- Setting campaign state to 'cxp2'
21:01:16.86   GAME -- Closing state 'cxp2'
21:01:16.87   GAME -- Setting campaign state to 'cxp1'
21:01:16.87   GAME -- Closing state 'cxp1'
21:01:19.91   Activating screen: MessageBoxPopup
21:01:19.91   Created Matchinfo
21:01:19.91   Session::Reset with reason 999 and AdvertisementInternal::ResetSession()
21:01:19.91   starting online hosting
21:01:19.94   OnlineHostAsync: initiating CallCreateMatch
21:01:20.53   OnlineHostAsync: created gid=213720810
21:01:20.54   Transport - Largest sent is now 79
21:01:20.59   RendezvousNotifier - Received Participate ParticipationEvent.
21:01:20.60   Transport - Largest received is now 105
21:01:20.79   OnlineHostAsync - RegisterLocalURLs public [udp:/address=174.93.88.105;port=6112;PID=3752679;RVCID=95703012], private [udp:/address=192.168.2.13;port=6112;PID=3752679]
21:01:20.87   OnlineHostAsync: initiating UpdateSessionURL [gid=213720810, url=udp:/address=174.93.88.105;port=6112;PID=3752679;RVCID=95703012]
21:01:21.00   OnJoinAdvertisementSuccess - joined online match, server leave notification required
21:01:21.00   starting local hosting
21:01:21.00   Transport::OpenInternal request to WINaddr:255.255.255.255:6112;
21:01:21.00   Allocated route ID=0 for PeerID 1 at WINaddr:192.168.2.13:6112;
21:01:21.00   Transport::OpenInternal request to WINaddr:192.168.2.13:6112;
21:01:21.00   Session::Host sid = CBD1EEA, hostURL = , local addresses = WINaddr:192.168.2.13:6112;
21:01:21.00   ValidateCustomData: called with 525 bytes of custom data
21:01:21.00   Host accepted Peer 1 into the match at address list=WINaddr:192.168.2.13:6112;, routes=WINaddr:192.168.2.13:6112;
21:01:21.00   AdvertisementInternal::Process - EVENT_NEWPEER
21:01:21.00   Session::GetState - info, session's state changed to [2:STATE_CONNECTING].
21:01:21.03   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:192.168.2.13:6112; (ping=0ms) 100.00%, pending=0, dead=0
21:01:21.03   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
21:01:21.03   Session::GetState - info, session's state changed to [3:STATE_CONNECTED].
21:01:21.03   hosting - Session is connected
21:01:21.03   Net::Session::SetVisible - session is set to INVISIBLE.
21:01:21.05   hosting completed successfully
21:01:21.05   HostAsync - completed with HostResult = 0
21:01:21.05   UIFrontEnd::StartRelicOnlineTabs deactivating FE_mm_01
21:01:21.05   Activating screen: OnlineGameSetup
21:01:21.05   MessageInternal::CreateChannel: Created channel 534d5347
21:01:21.06   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
21:01:21.06   MatchInternal::SetMatchType - new type 14 - updating server
21:01:21.07   SetVisible called while !IsConnected
21:01:21.07   GetMaxFrameTimeFromProfile: players=2 expected FPS=8.531934, bars=1, max avg=0.092, sd=0.025, 4 samples =  0.13 0.08 0.06 0.10
21:01:21.08   Activating screen: RelicOnlineChat
21:01:21.08   Activating screen: RelicOnlineNewsScreen
21:01:21.14   Activating screen: RelicOnlineStatsScreen
21:01:21.14   Activating screen: Achievements
21:01:21.14   GAME -- Setting campaign state to 'coh'
21:01:21.14   GAME -- Closing state 'coh'
21:01:21.15   GAME -- Setting campaign state to 'cxp2'
21:01:21.15   GAME -- Closing state 'cxp2'
21:01:21.15   GAME -- Setting campaign state to 'cxp1'
21:01:21.15   GAME -- Closing state 'cxp1'
21:01:21.16   Activating screen: GameHistory
21:01:21.16   GAME -- Setting campaign state to 'coh'
21:01:21.16   GAME -- Closing state 'coh'
21:01:21.17   GAME -- Setting campaign state to 'cxp2'
21:01:21.17   GAME -- Closing state 'cxp2'
21:01:21.17   GAME -- Setting campaign state to 'cxp1'
21:01:21.17   GAME -- Closing state 'cxp1'
21:01:21.17   Activating screen: OnlineGameSetup
21:01:21.17   Activating screen: RelicOnlineTabs
21:01:21.17   AutomatchInternal::OnHostComplete - Completed Host with success=1
21:01:21.17   AutomatchInternal::OnHostComplete - automatcher is no longer active - ignoring
21:01:21.17   QuickMatchInternal::OnHostComplete - Quickmatch not in host state.
21:01:21.18   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
21:01:21.18   Net::Session::SetVisible - session is set to INVISIBLE.
21:01:21.18   GetMaxFrameTimeFromProfile: players=2 expected FPS=8.531934, bars=1, max avg=0.092, sd=0.025, 4 samples =  0.13 0.08 0.06 0.10
21:01:21.40   GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:01:21.42   GAME -- Setting campaign state to 'coh'
21:01:21.42   GAME -- Closing state 'coh'
21:01:21.43   GAME -- Setting campaign state to 'cxp2'
21:01:21.43   GAME -- Closing state 'cxp2'
21:01:21.43   GAME -- Setting campaign state to 'cxp1'
21:01:21.43   GAME -- Closing state 'cxp1'
21:01:21.44   UpdateMatch: Call to UpdateGathering started, matchTypeID = 14.
21:01:21.51   GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:01:22.25   Requesting Relic Downloader soft throttle call [GetNewsAsync] has time 810
21:01:22.25   Sent message game CompanyOfHeroes softthrottle
21:01:22.29   Got dlman msg [ack game CompanyOfHeroes softthrottle]
21:01:23.46   Requesting Relic Downloader hard throttle call [GetNewsAsync] has time 2020
21:01:23.46   Sent message game CompanyOfHeroes hardthrottle
21:01:23.48   Got dlman msg [ack game CompanyOfHeroes hardthrottle]
21:01:26.89   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
21:01:26.89   Net::Session::SetVisible - session is set to INVISIBLE.
21:01:26.89   GetMaxFrameTimeFromProfile: players=2 expected FPS=8.531934, bars=1, max avg=0.092, sd=0.025, 4 samples =  0.13 0.08 0.06 0.10
21:01:26.95   GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:01:26.99   GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:01:27.50   Requesting Relic Downloader hard throttle call [GetAdvertisementsAsync] has time 6055
21:01:27.50   Sent message game CompanyOfHeroes hardthrottle
21:01:27.53   Got dlman msg [ack game CompanyOfHeroes hardthrottle]
21:01:28.35   QueryMatches: Got [28] maps, [53] ids, [17] advertisements, startID [1]
21:01:28.36   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 36 matches
21:01:28.95   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
21:01:28.95   Net::Session::SetVisible - session is set to INVISIBLE.
21:01:28.95   GetMaxFrameTimeFromProfile: players=2 expected FPS=8.531934, bars=1, max avg=0.092, sd=0.025, 4 samples =  0.13 0.08 0.06 0.10
21:01:29.02   GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:01:29.06   GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:01:29.21   Requesting Relic Downloader soft throttle call [GetAdvertisementsAsync] has time 810
21:01:29.21   Sent message game CompanyOfHeroes softthrottle
21:01:29.25   Got dlman msg [ack game CompanyOfHeroes softthrottle]
21:01:30.42   Requesting Relic Downloader hard throttle call [GetAdvertisementsAsync] has time 2020
21:01:30.42   Sent message game CompanyOfHeroes hardthrottle
21:01:30.45   Got dlman msg [ack game CompanyOfHeroes hardthrottle]
21:01:30.68   QueryMatches: Got [25] maps, [49] ids, [17] advertisements, startID [213720328]
21:01:30.69   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 15 matches
21:01:31.39   GameSetupForm - UpdateMatchType: Setting match type to 14: CLASSIC_COOP_SKIRMISH
21:01:31.39   Net::Session::SetVisible - session is set to INVISIBLE.
21:01:31.39   GetMaxFrameTimeFromProfile: players=2 expected FPS=8.531934, bars=1, max avg=0.092, sd=0.025, 4 samples =  0.13 0.08 0.06 0.10
21:01:31.45   GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:01:31.50   GameInfo::ResetInfo - SyncLevel set to 0 on reset
21:01:33.45   Activating screen: ScreenTipPopup
21:01:33.89   Requesting Relic Downloader soft throttle call [GetAdvertisementsAsync] has time 830
21:01:33.89   Sent message game CompanyOfHeroes softthrottle
21:01:33.93   Got dlman msg [ack game CompanyOfHeroes softthrottle]
21:01:34.44   QueryMatches: Got [25] maps, [49] ids, [17] advertisements, startID [213720714]
21:01:41.00   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.0/0.2, max unsent 0, version err 0, merge 0
21:02:13.04   Activating screen: RaceSelectionPopup
21:02:22.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:192.168.2.13:6112; (ping=0ms) 100.00%, pending=0, dead=0
21:02:22.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
21:02:23.53   Activating screen: Achievements
21:02:23.53   Activating screen: RelicOnlineTabs
21:02:42.00   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
21:03:23.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:192.168.2.13:6112; (ping=0ms) 100.00%, pending=0, dead=0
21:03:23.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
21:03:43.01   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
21:04:24.01   local host PeerID 1 CONN ack=  0 (  0ms~0) unack=  0, retry=  0, highwaterOOS=0 @WINaddr:192.168.2.13:6112; (ping=0ms) 100.00%, pending=0, dead=0
21:04:24.01   MessageCounts: inval=0/0, seek=0/0, join=0/0, integ=0/0, seek_reply=0/0, join_reply=0/0, add=0/0, remove=0/0, drop=0/0, data=0/0, voice=0/0, rchk=0/0, nudge=0/0, peerhdr=0/0, proxy=0/0, ping=0/0, frag=0/0, Errors=0/0
21:04:27.21   Requesting Relic Downloader soft throttle call [GetAdvertisementsAsync] has time 840
21:04:27.21   Sent message game CompanyOfHeroes softthrottle
21:04:27.28   Got dlman msg [ack game CompanyOfHeroes softthrottle]
21:04:27.88   QueryMatches: Got [19] maps, [45] ids, [17] advertisements, startID [213701014]
21:04:27.88   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 21 matches
21:04:31.92   Requesting Relic Downloader soft throttle call [GetAdvertisementsAsync] has time 820
21:04:31.92   Sent message game CompanyOfHeroes softthrottle
21:04:31.99   Got dlman msg [ack game CompanyOfHeroes softthrottle]
21:04:33.15   Requesting Relic Downloader hard throttle call [GetAdvertisementsAsync] has time 2050
21:04:33.15   Sent message game CompanyOfHeroes hardthrottle
21:04:33.20   Got dlman msg [ack game CompanyOfHeroes hardthrottle]
21:04:33.76   QueryMatches: Got [21] maps, [43] ids, [17] advertisements, startID [213720466]
21:04:33.77   QuazalGetAdvertisementsAsync: Queuing refresh to obtain unknown 8 matches
21:04:36.59   QueryMatches: Got [21] maps, [45] ids, [17] advertisements, startID [213720912]
21:04:44.00   Transport - median kBPS [hi/cur] sent = 0.1/0.0, recvd = 0.1/0.0, #p/sec[s/r] = 0.0/0.0, max unsent 0, version err 0, merge 0
Hope it gives you some info....oh and scar

-- Log file for all error messages related to the Scar --

Starting SCAR...
1595
« Last Edit: December 13, 2011, 03:10:36 AM by theoverseer »

Offline Blackbishop

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Re: [1.510] Game crashes/freezes - Post here
« Reply #42 on: December 13, 2011, 03:19:43 AM »
We need the dump files of your crash too.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline theoverseer

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Re: [1.510] Game crashes/freezes - Post here
« Reply #43 on: December 13, 2011, 03:26:14 AM »
Can't find the file in temp.....damn do you might know what the file is usually called?

Offline Flanker1949

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Re: [1.510] Game crashes/freezes - Post here
« Reply #44 on: January 06, 2012, 03:50:18 PM »
Help!! I can't play it anymore, it crashes almost every time in the middle of the game. (I always use Soviet)