Company of Heroes: Eastern Front

Author Topic: [1.520] List of known issues  (Read 45581 times)

Offline Alexander 'ApeMen' J.

  • Global Moderator
  • Poster of the Soviet Union
  • *
  • Posts: 4649
  • Against Jabba and what he has done!
    • View Profile
    • The StarWars Rap :D
Re: [1.510] List of known issues
« Reply #90 on: September 09, 2011, 04:59:57 PM »
Are you sure 17 pdrs turn on their own in vCoH :-X?

no 17 pdrs cant turn on by their own
im 200% sure

only the bofors can do that



Offline Desert_Fox

  • Translator
  • Major
  • *
  • Posts: 785
    • View Profile
Re: [1.510] List of known issues
« Reply #91 on: September 09, 2011, 05:42:47 PM »
It can turn if you say to do it.  ;)

Offline Seeme

  • Mr. Spam
  • *
  • Posts: 1880
    • View Profile
Re: [1.510] List of known issues
« Reply #92 on: September 09, 2011, 11:36:26 PM »
Is the soldiers firing up one?
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline AB2531

  • Ingenery
  • *
  • Posts: 5
    • View Profile
Re: [1.510] List of known issues
« Reply #93 on: September 11, 2011, 05:48:53 PM »
After playing awhile. I get a crash with EF 1.510.

The warning log file says:

Code: [Select] [nofollow]
SIM -- Attempting to query bag not associated with this group type.
Group is of type 8.  Query is for type 1.  Group name: 'sbps\races\allies_soviets\vehicles\zis-2_unit_upgrade'
-- FATAL EXIT --
simengine/propertysy
The only way I know to fix this kind of problem is to change the values in squad_ai_ext.

I have also had a fatal scar error, but only once on a particular map. The scarlog says:
Code: [Select] [nofollow]
-- Log file for all error messages related to the Scar --

Starting SCAR...
968

*FATAL SCAR ERROR: [string "EASTERN_FRONT\DATA\Scar\aicontrol.scar"]:141: attempt to index field '?' (a nil value)
Could not execute rule:
FATAL Scar Error while running rules - Execution has been paused.
I have no idea what it does mean.
« Last Edit: September 11, 2011, 06:32:26 PM by AB2531 »

Offline Pantherturm

  • Ingenery
  • *
  • Posts: 34
    • View Profile
Re: [1.510] List of known issues
« Reply #94 on: September 11, 2011, 10:45:32 PM »
I captured a heavy mortar with strelky and when it reached the veterancy that will enable it to have 5 members, i couldn't reinforce the fifth guy. Cause the reinforce icon was not visible. Before capture the mortar it was hit by henschel strafing run. Besides that something odd happened next when i placed it somewhere, then by it self was changing places.

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: [1.510] List of known issues
« Reply #95 on: September 11, 2011, 10:55:37 PM »
I have just uploaded the fix on our internal version :).

@AB2531
Thanks for the heads up ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: [1.510] List of known issues
« Reply #96 on: September 11, 2011, 11:10:36 PM »
I don't know where write, so i write it here:

In fortess mode

SU 85mm cannon has to much HP, probably 3x or 4x more than 88 cannon and it's more powerfull than german 88.
The flak 88 used on the challenge mode is a special one, both, 88 and 52k, have 2000HP points IIRC.

About the 52k dmg, it really does too much dmg vs axis tanks, I'll tweak it later :).
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: [1.510] List of known issues
« Reply #97 on: September 12, 2011, 12:07:11 AM »
[...]
Second RMC Bofors Emplacement doesnt recrew properly


[...]

Nvm... Hopefully there is a workaround for that.
« Last Edit: September 12, 2011, 01:01:00 AM by blackbishop »
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Monos

  • Guard
  • ***
  • Posts: 115
    • View Profile
Re: [1.510] List of known issues
« Reply #98 on: September 12, 2011, 07:39:31 PM »
Tank hunters will not cloak if 1 squadmember refuses to go into cover with the others. You can get him to do what you order if you click afjew times around the cover. Though the squad is in cover you can't choose HOLD FIRE and they won't all cloak is one guy is refusing to accept that he is in cover.


Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: [1.510] List of known issues
« Reply #99 on: September 12, 2011, 08:40:53 PM »
Same with Falls, nothing we can do here.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline cephalos

  • Mapper
  • Mr. Spam
  • *
  • Posts: 1367
  • Pick a card...
    • View Profile
Re: [1.510] List of known issues
« Reply #100 on: September 12, 2011, 08:42:40 PM »
Same with Falls, nothing we can do here.

what about giving them ability similiar to PIAT ambush? With camouflage activating after 5 seconds?

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: [1.510] List of known issues
« Reply #101 on: September 12, 2011, 08:54:56 PM »
If they are will have PIAT ambush, I'm sure they won't need the passive camo :-\.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Monos

  • Guard
  • ***
  • Posts: 115
    • View Profile
Re: [1.510] List of known issues
« Reply #102 on: September 13, 2011, 01:11:37 AM »
Remove the passive and replace it with a PIAT ambush look alike and change Icon can be done.

Ain't there no way to just code it different. Like the trigger that let's you activate PIAT ambush when in cover is used for whole squad cloak and not just squad-member instead of just copying the code of the old ability? Ain't that doable?  :)

The german armor does not get a nasty suprise when they can see one of the guys ^^
« Last Edit: September 13, 2011, 01:16:09 AM by Monos »

Offline Pantherturm

  • Ingenery
  • *
  • Posts: 34
    • View Profile
Re: [1.510] List of known issues
« Reply #103 on: September 13, 2011, 02:02:07 AM »
I noticed that ISU 152 doesn't have a speed penalty when it crash on buildings like other vehicles have.

Offline DrRockzo1986

  • Donor
  • Guard
  • *
  • Posts: 153
  • You're pretty good
    • View Profile
Re: [1.510] List of known issues
« Reply #104 on: September 15, 2011, 11:02:57 AM »
Is this supposed to happen? Im guessing its not thats why Im bringin it up.

PS this MG was recrewed by partisans I think. In case it not clear what Im getting at, the MG Dugout gained veterancy.
« Last Edit: September 15, 2011, 12:32:33 PM by DrRockzo1986 »
An Ocelot never lets his prey escape


image hosting jpeg