Company of Heroes: Eastern Front

Author Topic: [1.520] List of known issues  (Read 45577 times)

Offline Mr.ious.Q

  • Allied Commander
  • Guard
  • *
  • Posts: 191
  • Yeah new upgrades
    • View Profile
Re: [1.501] List of known issues
« Reply #30 on: August 27, 2011, 09:26:37 PM »
Guys, i had encountered a few old bugs that hasn't been fixed:
First, the KV-1 still firing its back turret MG into the front 
Second, still there is some double-tap Tigers or stugs
And some animating problems like the Soviet point flag is still left blank- i mean there isn't any symbol on the flag, it just turn grey after raised and then the victory point flag has the same issue and it is missing its big flag on the top.
« Last Edit: August 27, 2011, 09:31:11 PM by Mr.Q »
Who am i?

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: [1.501] List of known issues
« Reply #31 on: August 27, 2011, 09:49:27 PM »
@Mr.Q
None of our tanks has functional rear MGs. KV-1 had a coaxial MG IIRC, if the coaxial mg fires in a wrong perspective then it's a bug.

Don't know what you mean with double tap. But if you mean this:


I thought we already settled this as it was no bug to fix.

About your last thing, I think that is a hardcoded bug :-\.

Don't know if we can do something about the rally point though.
« Last Edit: August 27, 2011, 09:52:03 PM by blackbishop »
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: [1.501] List of known issues
« Reply #32 on: August 28, 2011, 07:29:11 AM »
He means the misfire/burp bug where the firing animation starts but the enemy moves out of range or whatever and so it fires again immediately after reacquiring it. This leads to what appears to be rapid firing of the cannon but in reality only 1 shot is actually fired. Relic bug.
If you get into an argument with me, you're wrong.

Offline Raider217

  • Donor
  • Commissar
  • *
  • Posts: 283
    • View Profile
Re: [1.501] List of known issues
« Reply #33 on: August 28, 2011, 07:37:08 AM »
You seriously need to fix firestorm in Fortress, Blitz, R-Tide its impossible to play when your forced to retreat from one call in and another is immediately called on your hq before your infantry has managed to reach it.



Offline edmoilers

  • Ingenery
  • *
  • Posts: 2
    • View Profile
Re: [1.501] List of known issues
« Reply #34 on: August 28, 2011, 08:02:58 AM »
Anyone have the issue that map can not be loading?

I have steam account and the map never be loading during skirmish.

after several mins, the pic turned back to the main menue ( is that call crush)

appericated any kinds of help.

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: [1.501] List of known issues
« Reply #35 on: August 28, 2011, 01:56:25 PM »
I found another problem. When you reinforce a capture MG team, you get a flag bearer. So there was a gunner, a loader,....and a flag man :P. IDK if its b/c I captured it using RBS ???

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: [1.501] List of known issues
« Reply #36 on: August 28, 2011, 01:58:14 PM »
The flag guy just happened to be one of the guys capturing it. That's why we disabled capturing with the CS, because Danko would sometimes capture weapons and then you could reinforce him back to the CS. So you would have multiple Majors running around.
If you get into an argument with me, you're wrong.

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: [1.501] List of known issues
« Reply #37 on: August 28, 2011, 02:12:50 PM »
I remember in the beginning, Danko was cloned on the captured weapon so that you were able to use a Flak 88 with three Dankos. That was fun :P

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: [1.501] List of known issues
« Reply #38 on: August 28, 2011, 02:41:14 PM »
Not exactly. I had 7 strelky. Some got killed, 1 of which was the flag bearer. They crewed the MG and one of the MG crew members was killed. So I brought it to an outpost to reinforce. And out came running a flag bearer :P. I dont remember if the RBS got their flag guy back :P

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline tintin2

  • Ingenery
  • *
  • Posts: 13
    • View Profile
Re: [1.501] List of known issues
« Reply #39 on: August 28, 2011, 05:35:24 PM »
Playing versus the AI, when I build a russian artillery base the AI uses it's butterfly bombs, V1 rocket or firestorm upon it when I use the artillery.
But the problem is you can only use theses abilities when you have a unit nearby to clear out the fog of war but the AI does it anyway in the fog of war.
Also my ally AI destroyed my army with a v1 rocket to destroy the british HQ truck ... I think that's plain retarted AI.

Offline Blackbishop

  • Administrator
  • Poster of the Soviet Union
  • *
  • Posts: 12053
  • Community Manager, Programmer and Kicker
    • View Profile
Re: [1.501] List of known issues
« Reply #40 on: August 28, 2011, 06:26:17 PM »
Not exactly. I had 7 strelky. Some got killed, 1 of which was the flag bearer. They crewed the MG and one of the MG crew members was killed. So I brought it to an outpost to reinforce. And out came running a flag bearer :P. I dont remember if the RBS got their flag guy back :P
That doesn't matter, the capturing squad is still Red Banner Strelky, no matter if at the time you get the mg you didn't have it. I think I know how to fix it. Thanks for the heads up.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Singdarklighter

  • Ingenery
  • *
  • Posts: 14
    • View Profile
Re: [1.501] List of known issues
« Reply #41 on: August 28, 2011, 07:23:20 PM »
In Traditional Chinese the Molotov cocktail upgrade still claim that CS can use it
not sure if other language have this problem too

Offline Mr.ious.Q

  • Allied Commander
  • Guard
  • *
  • Posts: 191
  • Yeah new upgrades
    • View Profile
Re: [1.501] List of known issues
« Reply #42 on: August 30, 2011, 04:47:34 AM »
Guys, i got a crash message when i tried to load a saved Orel match.
Who am i?

Offline DrRockzo1986

  • Donor
  • Guard
  • *
  • Posts: 153
  • You're pretty good
    • View Profile
Re: [1.501] List of known issues
« Reply #43 on: August 30, 2011, 05:27:22 AM »
This isnt really a big deal because it shouldnt happen that often but I noticed in 2 matches I played recently that when an IL-2 gets shot down and it crashes at a choke point it cuts off that passage. I didnt try to use a satchel to destroy it, although I tried to target the carcass with attack move but it didnt work. Units with crush ability (like the church in the pic) can move through it but doesnt actually crush the carcass.
An Ocelot never lets his prey escape


image hosting jpeg

Offline booker88

  • Ingenery
  • *
  • Posts: 1
    • View Profile
Re: [1.501] List of known issues
« Reply #44 on: August 30, 2011, 07:01:16 AM »
Also have steam version and can't load any save-games. 

Hope you guys can figure out a quick-fix for this.

Cheers.

Hi guys, does anyone else have problems with new savegames made in 1.5.0.1, crashing on loading ? My old savegames seem to still load fine though (albeit with some minor glitches). I have the steam version of COH.

I sent an error report to Relic and received an automated response to the error code, claiming that the savegame version is invalid. Another load attempt brought about a pop-up asking whether I had enough space in my TEMP folder ?!


Guys, i got a crash message when i tried to load a saved Orel match.