Company of Heroes: Eastern Front

Author Topic: [1.520] List of known issues  (Read 45684 times)

Offline YYZ Company

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Re: [1.501] List of known issues
« Reply #15 on: August 26, 2011, 04:59:59 PM »
Played as Russians vs. AI on new map. Captured MG42 and had to retreat when flanked. After retreating back to base, I was unable to select the crew, nor did they heal even though the medic truck was in the area and other squads were healing. Also, I selected a squad of Sterlky and combined them with an Engineer squad. Doing this created an Paratrooper squad icon for the combined force.  Thanks, as always for the hard work and great game!

Offline Caen44

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Re: [1.501] List of known issues
« Reply #16 on: August 27, 2011, 12:37:12 AM »
Hi there,

I played today several games on hard level against the AI. Playing both sides Russians and Germans. I see a bit progress but the russian AI still producing one T70 tank in one of six games but waves of Marine soldiers. Wehr AI still producing gaywagons or stugs like hell...same thing like in 1.4. Also Wehr is producing Gaywagons even if you don´t choose them in the special unit area. So I am asking myself where are the big changes? What is the great plan this mod is going further on? Just a mod balanced for the multiplayer gamers or will there be more progress for an AI which makes fun to play against for all who just want to play skirmish games. By the way sorry for my worst english.
I like the eastern front mod a lot but plz do something for a great and intelligent AI which is hard to get out of the field. Other mods got a much better AI like Normandy mod for example or Battle of the Bulg.

Regards, Caen44.

Offline SuperSoca

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Re: [1.501] List of known issues
« Reply #17 on: August 27, 2011, 03:19:09 AM »
You can use Overdrive with PE Armored car while the engine is damaged. No speed up effect, but ammo is wasted.

Offline neosdark

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Re: [1.501] List of known issues
« Reply #18 on: August 27, 2011, 03:22:46 AM »
Hi there,

I played today several games on hard level against the AI. Playing both sides Russians and Germans. I see a bit progress but the russian AI still producing one T70 tank in one of six games but waves of Marine soldiers. Wehr AI still producing gaywagons or stugs like hell...same thing like in 1.4. Also Wehr is producing Gaywagons even if you don´t choose them in the special unit area. So I am asking myself where are the big changes? What is the great plan this mod is going further on? Just a mod balanced for the multiplayer gamers or will there be more progress for an AI which makes fun to play against for all who just want to play skirmish games. By the way sorry for my worst english.
I like the eastern front mod a lot but plz do something for a great and intelligent AI which is hard to get out of the field. Other mods got a much better AI like Normandy mod for example or Battle of the Bulg.

Regards, Caen44.

@Caen44

Buddy while I'm sure you only seem to wanna play vs. the comp most of the people who play this mod are not. We like PvP because it offers a challenge, because it forces us to completely adapt our strategy to different variables. The comp is boring, I'm sorry that you don't agree with us, but the comp always does the same thing because he is a code which doesn't have an particular variables and no brain which means he cannot adapt to changes. The AIs in other mods are often constrained by the unit limits that are placed on certain units, something the Devs try to avoid. In N44 (IRC, please excuse me if I'm wrong) you usually can't have more than a certain number of any particular unit on the field at the same time, but you have many units with similar roles.

If you would like a better AI, then, with all due respect, please build and code the entire AI system yourself. Robotnik works hard to make the AI as good as he can, but he's no mule.

@SuperSoca: I played a game today and my Armored Car got engine damage and I couldn't use Overdrive.

Offline Blackbishop

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Re: [1.501] List of known issues
« Reply #19 on: August 27, 2011, 05:10:07 AM »
@Caen44
Big changes for AI? Did you read somewhere in the changelog that AI was improved? I apologize if some sentence on the changelog made you believe that.

We focused completely on the PvP side of the game for 1.50, robotnik had the fortress mode as side project as well and had some troubles with his rig... enough stuff I guess :P.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Caen44

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Re: [1.501] List of known issues
« Reply #20 on: August 27, 2011, 09:53:30 AM »
Hi guys,

plz come down. I am asking just normal questions because I am interested about it...I don´t want to attack someone, so no need to be offended. Still wanted to know if there will be changes in the nearer future for the AI or only for the PvP section. Don`t need answers like do it on your own...that is, excuse me, just childish. If I got a look in the replay section of this website or into the gamerreplays.org you will find really not much games played with the EF mod since it was released. So is the PvP section really so big for this mod? Don`t believe that. Anyway, it would be nice to read some relaxed informations about my questions. I am not the only one playing against the AI and doing that is probably in the eyes of some PvP people noobish, who cares? I like to do that and a lot people, too. For what waiting like the Ostheer or more patches if our section will not be considered in the future or with the next patch. This is also no attacking, just a normal critic and questions.

Regards, Caen44.

Offline Cranialwizard

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Re: [1.501] List of known issues
« Reply #21 on: August 27, 2011, 01:33:58 PM »
I don't understand you're pre-concieved notion that there are no easternfront PVP players. I can name 15-20 off the top of my head and if you simply just host a game people WILL JOIN.
"Balancers are 10 a penny"

Offline neosdark

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Re: [1.501] List of known issues
« Reply #22 on: August 27, 2011, 04:53:14 PM »
Seriously, I pretty much meet new players every time I log on to EF cause I have the patience to wait for a few people to join.

Offline SirBadassI

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Re: [1.501] List of known issues
« Reply #23 on: August 27, 2011, 05:02:32 PM »
Still having my Fatal AI execution error as posted here....  Have went through the uninstall, and delete all files, and reinstall twice today... no avail.

http://easternfront.org/forums/index.php?topic=6371.0 [nofollow]

Offline Desert_Fox

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Re: [1.501] List of known issues
« Reply #24 on: August 27, 2011, 05:04:08 PM »
When the Red Army Mustering Tent is build, Strelky description says:

Requires: All Soviet Support Barrack upgrade needed

But with only one upgrade I can deploy Strelky.

I don't know if it's a bug or a description error.

Offline Juzemeen

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Re: [1.501] List of known issues
« Reply #25 on: August 27, 2011, 05:22:55 PM »
When I built the SU artillerybase and let it fire the barrel wont go up and just stays down

Offline cephalos

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Re: [1.501] List of known issues
« Reply #26 on: August 27, 2011, 06:31:19 PM »
I think I found the issue with 52K gun. Game crashes when 52K shoots at Ostwind...

Offline Blackbishop

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Re: [1.501] List of known issues
« Reply #27 on: August 27, 2011, 07:11:02 PM »
I killed a couple of Ostwinds with a 52K(before falling to a couple of StuHs) in the same game without crashing yesterday, do you have scarring set to "off"?
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Dzierzan

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Re: [1.501] List of known issues
« Reply #28 on: August 27, 2011, 07:35:19 PM »
Is it the same bug like it was with Su-122? Models are from Man of War, yeach?

Offline Blackbishop

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Re: [1.501] List of known issues
« Reply #29 on: August 27, 2011, 07:38:06 PM »
Don't know, even with scarring on I don't get any crash.

Yes, those models are from MoW, animated by Sweeten.
« Last Edit: August 27, 2011, 07:41:13 PM by blackbishop »
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...