Company of Heroes: Eastern Front

Author Topic: [1.520] List of known issues  (Read 45578 times)

Offline Blackbishop

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[1.520] List of known issues
« on: August 25, 2011, 11:48:00 PM »
Post issues and bugs in here. Be as accurate as possible.
Posts without any relevant information will be deleted.
Old thread (v1.4) here.


General:
* Fixed bug that allowed immobile vehicles to move after receiving criticals on the engine.
* Fixed "unable to reinforce recrewed soviet mortars" bug for all factions.
* Fixed recrew bug for Bofors (hopefully, it's a vanilla bug and affects 25pdrs and firebase as well).
* Smoke rounds have wrong criticals.

-Stalingrad still has the buggy manor near player spawn 6.
-Stalingrad ingame minimap shows the starting positions.


US:
* Fixed wrong damage value from US sniper rifle vs garrison cover (from 0 to 1).


CW:
* Fixed recrew file for Bofors.


RMC:
* Fixed recrew file for Bofors.


SU:
* 52K guns cannot be finished by special mechs squads.
* 52K guns sometimes cause crashes when firing.
* When RBS captures something, after reinforcing the recrewed weapon, the squad will get a flag bearer.
* Check damage & health points of 52K.
* Fixed 4th/5th(vet2) man missing for soviets while recrewing a HM.
* Fixed wrong UI icon when recrewing MG Dugout.
* Fixed range of Soviet MG dugout.
* Naval squad can replace dropped weapons.



Wehr:
* Fixed supervise ability.
* Fixed Stormtrooper camo ability.



PE:
* Nashorn firing animation does't match with projectile.
« Last Edit: January 06, 2012, 05:18:41 PM by blackbishop »
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Offline cephalos

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Re: [1.501] List of known issues
« Reply #1 on: August 25, 2011, 11:55:37 PM »
52K cannon causes crash while shooting. Encountered this twice.

Offline Pac-Fish

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Re: [1.501] List of known issues
« Reply #2 on: August 26, 2011, 12:21:32 AM »
When I finished the fortress mode it says Fatal scar error- execution paused. I waited awhile then it crashed. Also the 2cm flak gun icon is pink.
« Last Edit: August 26, 2011, 12:23:18 AM by Fishhunterx »

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Offline Wolverine2108

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Re: [1.501] List of known issues
« Reply #3 on: August 26, 2011, 02:19:38 AM »
Hi guys, does anyone else have problems with new savegames made in 1.5.0.1, crashing on loading ? My old savegames seem to still load fine though (albeit with some minor glitches). I have the steam version of COH.

I sent an error report to Relic and received an automated response to the error code, claiming that the savegame version is invalid. Another load attempt brought about a pop-up asking whether I had enough space in my TEMP folder ?!

Great Mod though and I really love the latest fine-tuning you guys made to the Russians.

Offline Mr.ious.Q

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Re: [1.501] List of known issues
« Reply #4 on: August 26, 2011, 06:32:30 AM »
Guys, when i play fortress mode, my 3.7 mm Flak gun icon is pink and i think it should be a 1 man mounted gun

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Offline Dzierzan

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Re: [1.501] List of known issues
« Reply #5 on: August 26, 2011, 08:55:59 AM »
Yea, there should be one man and sometimes he is in gun or he is staying around. Mind power :).

Offline DrRockzo1986

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Re: [1.501] List of known issues
« Reply #6 on: August 26, 2011, 09:37:41 AM »
i was just playin an AI match and noticed that when the AI hulls down their zis guns they dont seem to know how to undo it, They just sit there picking it up and setting it back down. this includes enemies who recrew a dug in gun.
« Last Edit: August 26, 2011, 11:00:54 AM by DrRockzo1986 »
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Offline Pac-Fish

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Re: [1.501] List of known issues
« Reply #7 on: August 26, 2011, 10:40:20 AM »
They also lock down in some fairly dumb spots. Not all the time though. Maybe AI shouldnt' be allowed to use it :P

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Offline DrRockzo1986

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Re: [1.501] List of known issues
« Reply #8 on: August 26, 2011, 10:57:38 AM »
I also caught this and thought it was pretty interesting
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Offline Cranialwizard

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Re: [1.501] List of known issues
« Reply #9 on: August 26, 2011, 12:08:25 PM »
I also caught this and thought it was pretty interesting

That's normal. Veterancy is achieved by combat in game-Fortress mode.

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Offline DrRockzo1986

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Re: [1.501] List of known issues
« Reply #10 on: August 26, 2011, 12:58:03 PM »
I must not know what fortress mode is because as far as I know I was just playin normal Skirmish mode. I assume they're different. I was Using the KK center to up my Vet and I only paid for one support inf upgrade but somehow the MG had Vet 2.
« Last Edit: August 26, 2011, 01:01:53 PM by DrRockzo1986 »
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Offline Mr.ious.Q

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Re: [1.501] List of known issues
« Reply #11 on: August 26, 2011, 01:26:43 PM »
One more thing that i concern about is how to choose between Red tide and Blitzkrieg ? Because everytime i play i always get Blitzkrieg first and then Redtide.
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Offline Max 'DonXavi' von B.

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Re: [1.501] List of known issues
« Reply #12 on: August 26, 2011, 02:28:25 PM »
Is it intended for the Luftwaffe Ground Forces to immedeately gain vet 3 when they kill just one soldier? It was a Naval soldier and they got PE vet, not Wehr.

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Offline Caen44

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Re: [1.501] List of known issues
« Reply #13 on: August 26, 2011, 03:01:13 PM »
Hi there,

first thank you guys for the great new patch!
Some bugs I found.

1) Game freezes after conscripsts built infantry tent on map Stalingrad Station. Had to restart my PC. It was a 2vs2 game against Wehr and PE AI. Me playing russians and my AI comrade, too. Next 2vs2 game with same army constellation on Mahilyou which got the same size as Stalingrad works fine. No problems to play this map. Also a 1vs1 on Angoville works without any crashes.

2. Observer will not be healed by the health truck. Doesn´t matter if he is observing or not.

3. Kettenkrad still waiting after conquer a strategic point till it is destroyed. It still does not move away.

4. Wehr heavy MG gun team don´t move away or try to change their position when they are in close combat. They are holding position till the whole team is killed.

So far and best regards,

Caen44.

Offline GodlikeDennis

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Re: [1.501] List of known issues
« Reply #14 on: August 26, 2011, 03:27:51 PM »
I must not know what fortress mode is because as far as I know I was just playin normal Skirmish mode. I assume they're different. I was Using the KK center to up my Vet and I only paid for one support inf upgrade but somehow the MG had Vet 2.

This is a moderately rare vCoH bug. I think it has something to do with constructing a unit at the same time you research vet. Their vet level will be 1 higher than the rest of it's category (in this case support vet). Won't be fixed by EF.

2. Observer will not be healed by the health truck. Doesn´t matter if he is observing or not.
The observers are a 2 man team. Reinforce the extra man and the squad health will go up to full. He will stay at half and won't be healed further if there is only 1 man in the squad.
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