So here is the more obvious changes i saw (correct me If I'm wrong plox)Changes: 1) The most obvious change is that the Soviet Snipers are now one man squads. I over heard them talking about the Spotter as being some kind of upgrade, but not overly sure about that) 2) The Guards are now 4 man squads, with extreme versatility, having the ability to invest into PPS43s or SVTs, and Krak grenades. The DP-28 is still move-fire and just like before available to the Shock Guards. 3) The doctrines are quite heavily changed- The Urban Combat Doctrine's left side end is called Urban Combat, which unlocks Double Flamers for the Sturmovie Ingenery, gives the Conscripts a full set of Rifles and Phosphorus Grenades for the Guards. There is a new ability called Flare drops which as the name implies drops down a Flare so you can see what goes on in the Fog of War. Propaganda has a new picture for the Naval Infantry call-in. Includes a new ability replacing the ZiS-3 with the M1922 76mm Artillery gun. 4) The Veteran ZiS-2 crew can now hull down into an emplacement, but it can only fire in the way it was set up during the bunker down command.Thats pretty much all the unit changes I saw, feel free to add anything else you saw that's changed from 1.40
[CoH:EF-Dev]Walki: BULLSHIT[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now[CoH:EF-Dev]Rizz: ok[CoH:EF-Dev]Rizz: I'll hold you to it<10 minutes later>[CoH:EF-Dev]Walki: I think I really gotta eat a tree...[CoH:EF-Dev]Walki: got a decent one?
OSTHEER IS DONE WHEN IT'S DONE!
Lol, Killar sounded half asleep, I couldnt really hear him a lot but nevertheless Whew...cant wait