I'll just translate everything he said:
Because EF has the Chinese version, so I think I used the Chinese comments, the production team should be able to understand. And my English is very bad, if you use English to write this opinion I am afraid, can not properly express my opinion. 1.4 EF changes of the Russian military clearly has a rational point, the skirmish before the trench is indeed break the balance. But this change does not mean that the current balance of EF better, because you can actually feel quite obvious Russian military has been weakened.
This is mainly reflected in: the early Russian lack of repression, the latter part of the lack of anti-tank capability, although many types of fire suppression, but in fact each is not easy to use, so the Russian military's penetration ability is also poor. Russian anti-tank gunners need to spend to upgrade I think gasoline should be eliminated, put it directly to the general barracks.
The anti-tank gun positions are replaced by light armored vehicles, such as BA64. At the same time the power of anti-tank guns should be more reasonable to adjust some, or even anti-tank gun in the face of heavy tanks will be destroyed when it is unreasonable.
Russian anti-tank gun has been weakened is understandable, because there are anti-tank gun positions and su76 exist, if these advanced anti-tank gun is too powerful arms on the lack of value. But the range, less powerful all-round value makes zis2 lost life, my suggestion is to zis2 and anti-tank guns set to, like, you can stay in stealth after themselves. So as not to lack of raison d'etre.
Another option is to heavy anti-tank gun positions set to be more robust and has the ability to contain the armor, but the range is not too far from the model, but zis restored to the original range and the firepower and military 57M1 as large, so has also been a heavy anti-tank positions exists. su100 proposal still join, because su85 fire is too weak against the U.S. lack of firepower when Sherman giant.
is2 is the same, despite the heavy armor of Fude Jun when quite effective, but when Shengcunnengli very weak penetration, the proposed increase can be upgraded guns because of the lack of Russian infantry anti-tank capability (recommended weaken the anti-tank guns), the proposed tanks are scalable fence, part of the tank allows the upgrade machine guns.
Russian mortars accuracy is too low, but can not be COH in the production of too much mortar squad, it is proposed to increase slightly lethal range. The last point is the feeling of the Russian military skills cooling time is too long, in fact, no one can use unlimited "God of War," because a waste of ammunition, so I think its cooling time is no need to set 240S, the god of war, of course, more long bombardment time and greater range, but in fact followed the two German fire storm far more than the power of the god of war, proposed that this skill set to a shorter cooling time, a wider attack range, slightly less accurate the less violent bombardment. Other skills too, such as the Guards grenade skills, because RPG is difficult to hit the target, in fact, the value is not large, so 90S cool too long. Finally, the Russian military recruits, in fact, any one who played the EF is not difficult to conclude that the Russian military recruits have no value, in addition to Molotov cocktails, bombs, but a bomb attack and the 270 is worth it compared to human, it was suggested to recruit each rifle and a Moxin Na Gan appropriate to reduce costs.
Another comment is about the British, the British against the AI I use Russian, and found that the British can not afford to fight the Russian infantry, which also hopes to improve.