-Never use too big heightmap layers!-Never select an empty object spline!-Never use objects from visuals\environment\art_ambient\buldings\VARIOUSFOLDERS\substance_ribbons-Never create a directory containing umlauts (ä, ö, ü). You won't be able to open the map then.
-If you use more than 7 tiles in 1 chunk graphic errors will occur. Don't use more than 4 tiles in 1 chunk! Use splats instead. For some odd reason it will be better for the performance.-buildings>normandy_urban>plaster01_1x2_wdg_01: Collision model is fricking huge!-Don't use buildings with "m06" and "nis" inside. They have sometimes different stats (f.e. if you upgrade you can build airborne inside them)-objects>designer: all models in this folder have a strange color better not use them-objects>base_perimeter: ALL objects in this folder have NO collision models. So if you aren't using them at the HQ make sure to mark them with the impass editor.-objects>buildings: Testing stuff = don't use-objects>defenses>trenches: Bugged! Don't use!-objects>farm_features>hay_bail_01: No collision model... Use impass editor!!!-objects>grave_stones>dead_body_01: Senseless = don't use-objects>grave_stones>nis_: Yes, dead bodies but please don't overuse them (even on scheldt is one hidden dead body).-objects>industrial>metal>vis_only: = vis_only! Don't use!-objects>industrial>metal>push_tank_02: missing!!! Don't use!-objects>nis_objects>: These are NIS objects... please don't overuse them because NIS objects are very detailed (and some of them are bugged)-objects>oob_objects>: AWESOME! AWESOME! Simple tree sprite (2D "card" which shows ALWAYS the front). Use in Non-playable Area only!-objects>rubble_debris>floating_barrels/wood: Please, only place them in the water .-objects>rubble_debris>nis_carnage: I often use those models on a field full of rubble. Looks more realistic and gives cover.-objects>rubble_debris>rubble_barricade_double_02: Has no collsion model tanks & infantry will pass.-objects>ruins>caen_temp: temp = temporary: Don't use.-objects>single_player>: there are some useful objects but also bugged ones-objects>statues>caen_angel_01: don't use-objects>vehicles>civilian>hardtop_conv_01: unfinished object... Don't use-objects>vehicles>wrecked_vehicles>: Use only with _map_object ending-objects>walls>stone>ruined_building_01>: Don't use because debris is falling from it everytime you restart the map.-Prevent the usage of objects from all visual>subfolders except if you want to decorate some buildings.
OSTHEER IS DONE WHEN IT'S DONE!
EDIT: Whoops! Sent you a sneaky for the next patch >
-Never create a directory containing umlauts (ä, ö, ü). You won't be able to open the map then.
Not the map, there is something in the picture in relation to something we will give out with the next patch
OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?