Company of Heroes: Eastern Front

Author Topic: Hull Down Tanks  (Read 7029 times)

Offline Pac-Fish

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Re: Hull Down Tanks
« Reply #15 on: August 14, 2011, 01:33:10 AM »
@stavka88: "When activated, the tank cannot move, however gains 25% reduction in damage and penetration, allowing the tank in question to stay in the firefight a lot longer"

taken from GR.com  ;D


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Offline FOXYJAGER

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Re: Hull Down Tanks
« Reply #16 on: August 14, 2011, 04:13:02 AM »
lol i didnt think we were that hard to kill. My friend (other brit) doesn't really play pvp but he did ok with the hull down tanks,i just used piat ambushs and mines as defences. the funny part was that canci was calling us noobs when all he did was blob huge tank hunter blobs and sent them into the meat grinder!plus i dont like anilat games anymore vp is more aggressive,fast and fun.but one thing i got to give u guys that made me stay interested longer in the game was the V1s!THEY completely  scared the shit out of me!!Soon as i heard it i was like were do i go this way that way, it was so fun!but one thing i noticed was a v1 landed right on top of two hulled down cromwells and only went down 25% health so i dont know about those hull downs.
« Last Edit: August 14, 2011, 04:26:27 AM by FOXYJAGER »
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Offline GodlikeDennis

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Re: Hull Down Tanks
« Reply #17 on: August 14, 2011, 08:40:02 AM »
The post from GR is correct. Hull down disables movement but gives you 0.75 received penetration and 0.75 received damage.
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Offline Dann88

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Re: Hull Down Tanks
« Reply #18 on: August 14, 2011, 01:53:50 PM »
0.75 received penetration from both sides, front and rear?
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Offline GodlikeDennis

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Re: Hull Down Tanks
« Reply #19 on: August 14, 2011, 02:00:58 PM »
Yes. However rear penetration is much easier than front anyway. Rear shots even in hull down will likely penetrate.

Penetration of shrek vs normal Churchill rear armour: ~1.2 ie. 100%
Penetration of shrek vs hull down Churchill rear armour: ~0.9 ie. 90%

Churchills get better armour than Tigers when hull down.
« Last Edit: August 14, 2011, 02:02:35 PM by GodlikeDennis »
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Offline Rikard Blixt

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Re: Hull Down Tanks
« Reply #20 on: August 15, 2011, 12:46:49 AM »
And sometime, I control the tank to get the side of enemy's tank but mysteriously my tank shoot the side part near the front and get a ricochet? And tankhunters too, they stand in the front of the tank, shoot and get a rear amor hit ???

COH is weird and unpredictable, plus it does only know front and rear armor, there is nothing such as side armor.

Incorrectish, there is something that is Side Armor. Side armor is kinda like Rear Armor but you can't "Crit Hit".
« Last Edit: August 15, 2011, 12:49:25 AM by Rizz »
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Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
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Offline Seeme

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Re: Hull Down Tanks
« Reply #21 on: August 15, 2011, 02:27:18 AM »
so true Dennis
i recently played Seeme, and no offense he sucks, but because he was blobbing guard squads like mad it was hard to beat him and his blobbing allies and took longer than it should have

...

Sure I had a bunch of Guards, but I didnt "blob them". I had 2 T-34s Supporting them.

Plus it was a 4v4 game, gotta have fun once and awhile. I would never even make Guards in a tourney or against a player like Dennis or a high skilled player. 4v4 Should Not judge how good someone is. I didn't even have guards until the last 10 min. And no offense you weren't the best, yourself ;D ;D ;D

And If I recall I wanted a VP game, anyway.

Sorry, am not the best player in the world, but I do not blob.

The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Cranialwizard

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Re: Hull Down Tanks
« Reply #22 on: August 15, 2011, 02:44:44 AM »
I would never even make Guards in a tourney or against a player like Dennis or a high skilled player.

Guards are very nice units in the next patch. I recommend using them.
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Offline Seeme

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Re: Hull Down Tanks
« Reply #23 on: August 15, 2011, 05:24:58 PM »
Well I mean the game would end before I could spam them ;D ;D
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline FLgator

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Re: Hull Down Tanks
« Reply #24 on: August 15, 2011, 06:26:07 PM »
I didn't read this whole thread, it may have been answered. Does Hull Down give the tank and increased rate of fire as well?

Offline neosdark

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Re: Hull Down Tanks
« Reply #25 on: August 15, 2011, 06:27:06 PM »
I don't believe that was asked and from experience I don't believe it gives a RoF increase, but I'm not 100 % sure on that.

Offline Paciat

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Re: Hull Down Tanks
« Reply #26 on: August 15, 2011, 06:41:09 PM »
I didn't read this whole thread, it may have been answered. Does Hull Down give the tank and increased rate of fire as well?
No.

Offline Paladin88

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Re: Hull Down Tanks
« Reply #27 on: August 16, 2011, 02:50:16 AM »
Hull down... ouch for enemy players, I think this topic is about done.

(What more can be said about this topic?)
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Offline FLgator

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Re: Hull Down Tanks
« Reply #28 on: August 17, 2011, 06:40:36 PM »
Since you asked Paladin, lol.

Can you Hull down in water? Can you hull down on anything that isn't raised? Or are there restrictions on what you can hull down on?
Once hulled down, does the range of the weapon increase?

Offline Cranialwizard

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Re: Hull Down Tanks
« Reply #29 on: August 17, 2011, 06:50:18 PM »
Since you asked Paladin, lol.

Can you Hull down in water? Can you hull down on anything that isn't raised? Or are there restrictions on what you can hull down on?
Once hulled down, does the range of the weapon increase?

No bonus I am aware of range wise, and you can hulldown on anything...I'm 95% sure on that, Not sure about extreme slopes. I know you can on hills and in water but not sure about something like a cliff.
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