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Eastern Front Mod (Read-Only)
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Suggestion for Skirmish mode
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Topic: Suggestion for Skirmish mode (Read 10373 times)
lopolopez
Ingenery
Posts: 13
Suggestion for Skirmish mode
«
on:
August 05, 2011, 08:48:19 PM »
Hello. It's possible to create an "only infantry mode" match, also an "only light vehicles mode" woul be great, for the skirmish game? I mean something like the option "no population limit" that is already included.
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pariah
Guest
Re: Suggestion for Skirmish mode
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Reply #1 on:
August 05, 2011, 08:54:48 PM »
We have had these suggestions before. It wouldn't work in skirmish, but it would be good in another gametype.
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lopolopez
Ingenery
Posts: 13
Re: Suggestion for Skirmish mode
«
Reply #2 on:
August 05, 2011, 09:11:21 PM »
Sorry, i just found the other post
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Walentin 'Walki' L.
Developer
Poster of the Soviet Union
Posts: 3262
Creator of Things
Re: Suggestion for Skirmish mode
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Reply #3 on:
August 05, 2011, 09:19:57 PM »
Actually it would be possible
.
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Ryxxen
Ingenery
Posts: 33
Re: Suggestion for Skirmish mode
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Reply #4 on:
August 05, 2011, 09:51:45 PM »
The only infantry mode would be fun but to unbalaced.
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pariah
Guest
Re: Suggestion for Skirmish mode
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Reply #5 on:
August 05, 2011, 09:54:43 PM »
Which is why i said it needs to be another gametype.
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WartyX
Developer
Poster of the Soviet Union
Posts: 2172
Dave got trolled! Trololol!
Re: Suggestion for Skirmish mode
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Reply #6 on:
August 05, 2011, 11:32:49 PM »
I'm all for it, and see no problem with it. Unfortunately, I wouldn't have a clue where to start, and it is probably Rizz who is best equipped.
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cephalos
Mapper
Mr. Spam
Posts: 1367
Pick a card...
Re: Suggestion for Skirmish mode
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Reply #7 on:
August 05, 2011, 11:50:30 PM »
It's a long time we saw you on forum, WartyX
It would be easy to balance, I think - just make each faction squads belong to one of groups, like engiennering units, combat units, elites, support, etc. And add a hardcap for MGs, Mortars and Snipers. I'd also add to every faction 2nd retreat point and only 1 Field HQ avilable to build.
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Quote from: Lord Rommel on April 17, 2011, 04:48:16 PM
OSTHEER IS DONE WHEN IT'S DONE!
pariah
Guest
Re: Suggestion for Skirmish mode
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Reply #8 on:
August 05, 2011, 11:53:11 PM »
Second retreat point to where?
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Cranialwizard
Donor
Poster of the Soviet Union
Posts: 3270
Unknown Soldier
Re: Suggestion for Skirmish mode
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Reply #9 on:
August 06, 2011, 01:42:46 AM »
One reason that this can not be done is because it destroys doctrines. When you have a "Infantry Only" mode it suddenly destroys doctrines like Tank Destroyer, Allied Armor, and Royal Engineers.
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"Balancers are 10 a penny"
Max 'DonXavi' von B.
Developer
Poster of the Soviet Union
Posts: 3462
Eastern Front forever!
Re: Suggestion for Skirmish mode
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Reply #10 on:
August 06, 2011, 01:50:18 AM »
That's why there are operations. IMO it would be nice to see a counterpart to Operation Panzerkrieg. Some WW1-like stuff. Trenchers, trenches, mortars, MGs, grenades and even more trenches.
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Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa
neosdark
Donor
Major
Posts: 805
Re: Suggestion for Skirmish mode
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Reply #11 on:
August 06, 2011, 01:53:24 AM »
Quote from: pariah on August 05, 2011, 11:53:11 PM
Second retreat point to where?
To some sort of officer or important unit, where else?
I would implement a Sargent for the Amis, make him like the Command unit, give bonuses to Soldiers, a doctrinal ability, and perhaps some sort of Arty call down like the German Officer's Mortars, but that's it for abilities, he isn't quite as Intimidating nor as Experienced to perform any more powerful actions (I.E. the Force Retreat), but he is Second Retreat Point for Amis.
The Wehr have a more skilled Officer so he gets Force Retreat, as well as his lovely Mortars and some sort of doctrinal ability. Add the Second Retreat Point Capability and perhaps some kind of buff for the Wehr Inf that are close, but not really a necessity.
The Brits have 2 Officers and I would keep them the way they are, but give the Captain some new abilities, depending on the doctrine.
The PE should get a super mobile Commander to fit in with them being the Storming Faction perhaps some kind of Oberstleutnant in a Kubelwagen, but make sure his Second Retreat Point isn't instantly available, otherwise people will just send him into the enemy base and retreat a bunch of Assault Grenadiers into it. I would give him a Speed increase and Suppression Reduction aura, and Firestorm Bombardment (make it expensive though, can't be spammin' that), and some kind of doctrine specific abilities.
Cranial, as for your qualm, this is easily changeable, since technically Blitz becomes quite flawed too, and the easiest thing to is just change up the Doctrines, to something more usable for each faction, and change up some other stuff, such as the Tiger Ace in Terror, to some thing else (Maybe some kind of KCH Ace), the Para's AT gun (maybe dropping a Tommygun equipped Para squad) and changing up some roles (make the American Rangers an Elite AI squad instead of AT squad or the Wirblewind into a Fallschirmjäger Sharpshooter)
Then again if this is an operation then we won't really need Officers, just tons of trenches, would get quite campy and in my eyes boring. Truthfully what you suggested, Maxi, sounds like Operation Assault.
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pariah
Guest
Re: Suggestion for Skirmish mode
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Reply #12 on:
August 06, 2011, 02:19:19 AM »
Off-map point, forward barracks, whatever. I dunno.
This wouldn't work very well if you're going to keep the armies split - You need to merge them into simple Allies and Axis, otherwise there are too few units (particularly for the Panzer Elite).
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GodlikeDennis
Donor
Poster of the Soviet Union
Posts: 4454
Re: Suggestion for Skirmish mode
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Reply #13 on:
August 06, 2011, 03:23:55 AM »
I agree with Pariah. Make infantry only an allies and axis thing to even out the troop choices.
HQ (pios, engies, LT, CPT, CS?, Leutnant)
Building 1 allows T1 infantry (rifles, tommies, conscripts, volks/landser, MG42, PGs, jeep/bike)
Building 2 allows WSC units and T2 infantry (grens, strelky, SAS, bren carrier, PG assault squads, MGs, mortars, snipers)
Building 3 is T3/4 infantry and top tier upgrades (Guards, KCH)
You could have either an extra armoury building that gives upgrades or put them into these 3 buildings somewhere. You would have to work out a compromise for vet.
Doctrines are British/American/Soviet and Wehrmacht/PE/OH and allow various callins. Some suggestions:
Brits - Commandos, commando arty, FOO, HQ glider, strafe
Amis - Paras, rangers, 105 barrage, OMCG, supply drop,
Sov - Red Tide, NI, FTML, GoW, flare, NOSB, partisans
Wehr - unlocks bunkers, firestorm, rocket barrage, stormies, assault nades, FTFL, inspired assault, blitzkrieg
PE - sector arty, booby traps, LGF, falls, butterfly bombs,
OH - brandenburgers, foreign troops, other stuff...
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Last Edit: August 06, 2011, 03:49:26 AM by GodlikeDennis
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If you get into an argument with me, you're wrong.
Tankbuster
Allied Commander
Major
Posts: 761
I have no anti armor capability!
Re: Suggestion for Skirmish mode
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Reply #14 on:
August 06, 2011, 08:22:26 AM »
Yes, the map itself should be littered with green cover, like an urban map and infantry should damage each other more in combat so that it feels a tad bit realistic.
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In Soviet Russia, Forum troll You!
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Company of Heroes: Eastern Front
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Eastern Front Mod (Read-Only)
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Suggestion for Skirmish mode