Company of Heroes: Eastern Front

Author Topic: Getting MOD to actually LAUNCH in COH TOV  (Read 4245 times)

Offline Stewox

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Getting MOD to actually LAUNCH in COH TOV
« on: July 29, 2011, 05:21:50 PM »
I modified a few attributes with Corsix, simple epbs and ability stuff

However the game tries to load the mod from my documents, i copied folder there, still nothing , i packed into SGA and tried combination and different namings and , basically im out of option why my mod doesn't launch.

The RelicNews is a laggy forum, it's days when im going to get help from there, this is a simple 5 minute thing and im waiting for 2 days for an answer. It has constant 502 error, laggy , im wasting tons of time here waiting for the forums to load.




Warnings.Log (it's changing all the time folders are placed/existing ...etc)RELICCOH started at 2011-07-29 17:18
OS NT 6.1 (sp0.0) x64, 6142MB Physical Memory, 3659 Physical Available, 3972 Virtual Available
RUN-OPTIONS -dev -mod StewoxImprovMod -no_movies
WORKING-DIR D:\Igre\CoHToV
USER Stewox

17:18:18.30   4 Logical Processors detected
17:18:18.30   Multithreading Enabled
17:18:18.30   THREAD: Hyper-Threading Technology Processors are not detected.
17:18:18.30   XTHREAD: Detected 4 core(s) with 4 hardware thread(s)
17:18:18.30   XTHREAD: Main thread now used as XThread 0
17:18:18.30   XTHREAD: Spawned thread on processor 1
17:18:18.30   XTHREAD: Spawned thread on processor 2
17:18:18.30   XTHREAD: Spawned thread on processor 3
17:18:18.30   MATHBOX -- Version=6, Cpu=Intel Pentium III:f=6,m=7, Mode=SSE
17:18:18.30   GAME -- Company Of Heroes, 2.602.0, Build live.2.602.0, Type live, Language English
17:18:18.32   MOD -- Mounting StewoxImprovMod, 1.0
17:18:18.33   FILESYSTEM -- filepath failure, path does not exist 'WW2\Data\'
17:18:18.33   FILESYSTEM -- filepath failure, path does not exist 'WW2\DataArtHigh\'
17:18:18.33   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Stewox\Documents\My Games\Company of Heroes\WW2\DataArtHigh\'
17:18:18.33   FILESYSTEM -- filepath failure, path does not exist 'WW2\DataSoundHigh\'
17:18:18.33   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Stewox\Documents\My Games\Company of Heroes\WW2\DataSoundHigh\'
17:18:18.37   FILESYSTEM -- filepath failure, path does not exist 'WW2\DataSoundEnglish\'
17:18:18.37   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Stewox\Documents\My Games\Company of Heroes\WW2\DataSoundEnglish\'
17:18:18.37   FILESYSTEM -- filepath failure, path does not exist 'WW2\Locale\English\Data\'
17:18:18.37   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Stewox\Documents\My Games\Company of Heroes\WW2\Locale\English\Data\'
17:18:18.37   FILESYSTEM -- filepath failure, path does not exist 'StewoxImprovMod\Locale\English\Data\'
17:18:18.37   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Stewox\Documents\My Games\Company of Heroes\StewoxImprovMod\Locale\English\Data\'
17:18:18.37   FILESYSTEM -- filepath failure, path does not exist 'C:\Users\Stewox\Documents\My Games\Company of Heroes\WW2\Movies\'
17:18:18.37   MOD -- Couldn't find locale section 'locale:English' for mod 'StewoxImprovMod'
17:18:18.37   MOD -- Failed to mount 'StewoxImprovMod'!
17:18:18.37   GAME -- Failed to initialize mod StewoxImprovMod.
17:18:18.37   FE -- Failed to init MOD!
17:18:18.37   LoadDevicesInit -- Failed load for step: 'ModManager'
17:18:18.37   APP -- The application failed to initialize it's devices, code: 2

Application closed without errors




Where's the last time Corsix updated Mod studio, the tool is totally bugged, every other button i click doesn't work , half of features don't work, no search function , i wasted an hour of my life searching for simple ammo and weapon stuff.

Again, no search function, is this a joke ?

Offline Blackbishop

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Re: Getting MOD to actually LAUNCH in COH TOV
« Reply #1 on: July 29, 2011, 05:44:25 PM »
Moved to the correct section.

Btw, use the parameter is "-nomovies" instead of "-no_movies".

Quote
17:18:18.37   MOD -- Couldn't find locale section 'locale:English' for mod 'StewoxImprovMod'
Didn't you add a locale folder in your mod folder?
« Last Edit: July 29, 2011, 05:47:08 PM by blackbishop »
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Offline Stewox

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Re: Getting MOD to actually LAUNCH in COH TOV
« Reply #2 on: July 30, 2011, 01:53:39 AM »
Works now, got a fix on RelicNews

For everyone else, Corsix Mod Studio is outdated and the .module file needs to be adjusted.

I took the EF and edited to my and it works. I just used "COH" as the folder in data:sound whereas EF was "Eastern Front" (one exception whihc had no pointers to COH)